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Author Topic: More tree-related deaths. Help!  (Read 1187 times)

Carpecanum

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More tree-related deaths. Help!
« on: October 23, 2016, 01:28:59 pm »

I love my food producing trees but all the dwarves would climb a ladder into the trees and promptly DIE when another dwarf took the ladder away.  OK.  I stopped making ladders.  I chop down any tree that's close to an area i intend to channel.  I make sure the second level of a tree is never in a Gather zone.  THE FREAKING DWARVES ARE STILL CLIMBING TREES AND DYING OF DEHYDRATION.  Not as many, maybe one a year but i'm really annoyed with this.  I think the last guy climbed a sapling to get into a tree and then the sapling died (maybe from being climbed on...).  One guy got into a tree to chase his pet duck.  Is there a way to take care of this without just clear cutting?
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GhostDwemer

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Re: More tree-related deaths. Help!
« Reply #1 on: October 23, 2016, 02:04:09 pm »

Killing all flying pets can cut down on the issue. Flying pets somehow propel their owners into trees, onto walls, roofs, and so forth. I've never seen a dwarf take another dwarf's ladder. I have occasionally seen dwarves climb trees to get away from something they felt threatened by but climbing saplings is impossible. Mostly, the issue is caused by flying pets.

Your dwarfs also need some sort of reason to go out there amongst the evil, evil trees, so remove that reason. Why are they outside if you have no gathering zones or stepladders? Who exactly is getting caught up in trees?
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PatrikLundell

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Re: More tree-related deaths. Help!
« Reply #2 on: October 23, 2016, 02:31:55 pm »

As far as I understand, the leading cause of dwarves in trees is for them to flee from "threats", and, using dwarven logic, the best way to flee from an annoying flying Kea is to climb a tree...
I've seen the forum mentioning flying pets as a cause for dorfs to end up in places they can't get down from as well, though.

Cutting all the trees down is one solution (and cutting the ones maturing down...).
Otherwise the forum has proposed building stairs and floors around the trees you're keeping so any dorf that does get up in a tree can walk down.
Embarking in deserts/badlands with a rainfall of less than 4 blocks the spawning of saplings (and thus maturation of new trees). A rainfall of 0 means there are no trees or herbs on embark, and none will spawn, while 1-2 will have herbs and trees at embark, but no regrowth, and 3-4 will have herbs regrowing but not saplings.

Paving or flooring over the embark except for selected trees (surrounded by rescue platforms) will eventually save you from the threat of surface trees (but it's a lot of work, and hostiles may appear while your dorfs are working, of course). Instead of flooring over the ground, you can also make a floor one level above ground, as a floor will block sapling maturation (they need the level above themselves to be free to mature).
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Libash_Thunderhead

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Re: More tree-related deaths. Help!
« Reply #3 on: October 23, 2016, 07:40:39 pm »

I'm cutting down all trees and use them to build floors in their place.

It is funny sometimes they can climb but can't get down. :P I once had an elite soldier who died because he climbed over a small wall. He literally died while all other dwarves were eating and drinking beheath him.
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Carpecanum

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Re: More tree-related deaths. Help!
« Reply #4 on: November 01, 2016, 11:25:30 am »

This time my primary grower was collecting chicken eggs, was chased by a Giant Kea and ended up trapped in a persimon tree. 
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GhostDwemer

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Re: More tree-related deaths. Help!
« Reply #5 on: November 01, 2016, 02:25:32 pm »

Not sure if you are using a dfhack capable version, but there is a dfhack script that periodically checks for starving/dehydrated dwarves then pauses and issues an alert when it finds one.
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FantasticDorf

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Re: More tree-related deaths. Help!
« Reply #6 on: November 01, 2016, 02:32:28 pm »

Remember kids, kill the trees first before they get you.

But yeah, ouch. Towercaps over water a pretty bad too, since your dwarves can jump up though a cap's mushroom top even if there is a ceiling overhead via using the diagonal gap between the cap and the ceiling above. This is just by DIGGING NEAR trees underground not even at the same level, to which then you have to go either construct/dig a path to get them out or drain the water to cut down the tree.

    X
+++CCC
  D T
+++ T

Quote from: key
(+) are rock walls, (D) is the dwarf, (X) is the swapping place, (C) is the mushroom cap and (T) is the trunk
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