so here's my stock of images, from a new dwarf fort:
1. immediate first thing... Black is great but not when your designating things... I am confused as to what these are, some are designations for remove ramps and others are digs. In addition similar issue when marking, they are just black when designating:
of course as soon as you exit the designate menu you can see the blue marks if they are not on a revealed square. Here's a zoomed out image of a planned digsite while in designate menu, no blue, no numbers (all 7 priorities were used to verify the effect):
and same zone when out of designate menu... be aware part of the right is a planned mark zoned that isn't blue because its revealed squares:
2. Tetrahedrite and magnetite have same/similar image to the point that you can't distinguish them. This image has a vein of tetrahedrite coming from the left entering an oval vein of magnetite on right.... It runs all the way through:
3. Ores that look like dots... generally I'm use to these images to be vermin running around eating my food, these are cobaltite and sphalerite. Mined gems are bigger images then the ores:
4. Cursor disappears behind up/down stairs. When designating, a carved up/down stair will block the view of the cursor, as if the u/d stair is on a higher level of rendering then the cursor. Can't cut this image... it would just be u/d stairs, lol.
5. Sand walls are so similar to sand floors that unless your zoomed in you can't see the difference. This image is TAN_SAND in prospect, i assume its the raw name too:
6. black squares for wood minecarts sitting on black square trackstops... I've not taken a pic of this, I don't use moving minecarts very often but I do use them for quantum stockpiling...
I'll play through a little more then drop another set of images as I come across any more issues.