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Author Topic: Storm: A Poetry-based Text Adventure  (Read 9471 times)

Sosoku234

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #30 on: October 26, 2016, 09:56:40 pm »

((Ah. My bad.))
((Aren't you going to do anything? I need actions man :())
((Well. I don't know. I guess. Maybe. Probably not. But probably. Yeah.))


>Walk down the trail.
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IcyTea31

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #31 on: October 27, 2016, 11:11:10 am »

>Go to GRAVESTONE

((I wonder, how is there a grave if he fell into the sea?))
« Last Edit: October 27, 2016, 11:14:58 am by IcyTea31 »
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Tomasque

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #32 on: October 27, 2016, 12:28:40 pm »

 Well shit, now there's a tie.
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Sosoku234

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #33 on: October 27, 2016, 01:34:18 pm »

((I wonder, how is there a grave if he fell into the sea?))

((Maybe it's just a marker to show that he died there?))
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Tomasque

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #34 on: October 28, 2016, 12:14:06 am »

 I'll make a proposition:

 Because of the low amount responses I'm getting right now, I would be willing to make this a single-player game for anyone willing to stick with it. This would increase the game's momentum, and the personal involvement of the player, both of which would benefit the type of game I've made this to be. If there's anybody out there who's been thinking they'd contribute more, if only the game updated more frequently and/or their actions actually mattered... well, now's your chance!
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IcyTea31

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #35 on: October 28, 2016, 12:20:11 am »

I'd like to nominate Th4DwArfY1 for that, should he accept. He's the local poetry expert, after all.
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Weirdo

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #36 on: October 29, 2016, 07:54:05 am »

I'll make a proposition:

 Because of the low amount responses I'm getting right now, I would be willing to make this a single-player game for anyone willing to stick with it. This would increase the game's momentum, and the personal involvement of the player, both of which would benefit the type of game I've made this to be. If there's anybody out there who's been thinking they'd contribute more, if only the game updated more frequently and/or their actions actually mattered... well, now's your chance!

Looking for a player? Well, look no further, because . . .
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U rike poetry?
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Tomasque

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #37 on: October 29, 2016, 11:16:36 am »

Great! Just post an action.
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TD1

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #38 on: October 29, 2016, 02:39:55 pm »

I'd like to nominate Th4DwArfY1 for that, should he accept. He's the local poetry expert, after all.
I disagree. I love poetry, but that doesn't make me the expert. Just that one guy who goes on about it, even if there's someone more knowledgeable/competent hanging around.

Looking for a player? Well, look no further, because . . .
Best of luck!
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Weirdo

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #39 on: October 29, 2016, 04:23:35 pm »

Great! Just post an action.
Small favour? Catch me up to where we are now. On mobile.

Best of luck!
Thanks! I'll need it.
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Tomasque

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #40 on: October 29, 2016, 05:19:42 pm »

Pretty simple:
 You started in a forest. You went west to the area you are in now (house on a cliff), and talked to the woman who was there. She told you that her husband had been swept into the ocean by a storm, then burst into more tears and whispered a name over and over again.

This is everything that's happened so far in this area:

House on a Cliff

 You follow the path up the side of a small hill, ending at the doorway of a small cabin. Past the cabin, the hill drops away into the unseen frothing sea below. Beside the path, you see a young WOMAN. She seems not to notice you, and walks almost in a dazed manner, constantly starting off towards a GRAVESTONE or the small, downwards TRAIL beside it, before immediately turning around and moving back to the cabin. She never walks down the path to the WEST (edit: EAST), and even seems hesitant to go in that direction.

 POEM: Unknown
>Talk to the woman.
 As you approach her, you see she is in tears.
 "He-Hello. Sorry I d-didn't notice you."
    1. Have you seen anyone come by?
    2. Is anything wrong?
>2.
 "It's nothing... it's just that.. m-my husband... d-d-died. I'm so sorry you have to see me like this."
    1. I'm so sorry.
    2. How?
>2.
 "It was raining. He was trying to p-put a tarp over the garden... when... the ground have wa-way beneath him... and... and he fell into the ocean!"
 She bursts into fresh tears, and turns her face away from you. You hear her whisper something over and over again.
>listen.
 You hear the crash of the waves against the rocks, and a endless whisper: "Maxwell...Maxwell...Maxwell..."
>talk to woman
 She doesn't respond.
>_
« Last Edit: October 29, 2016, 07:04:13 pm by Tomasque »
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Weirdo

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #41 on: October 29, 2016, 05:43:24 pm »

> "I notice you seem hesitant to go down the western path. May I ask why that is?"
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Tomasque

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #42 on: October 29, 2016, 05:58:06 pm »

> "I notice you seem hesitant to go down the western path. May I ask why that is?"
Conversations are option-based, and you can only say specific things once you have gotten into a conversation using the talk to command. ((Note: The woman doesn't respond to being talked to currently.))
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Weirdo

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #43 on: October 29, 2016, 06:08:01 pm »

Ah, okay. My bad.

> Walk down the western path myself?
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U rike poetry?
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Tomasque

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Re: Storm: A Poetry-based Text Adventure [SG]
« Reply #44 on: October 29, 2016, 06:54:05 pm »

Ah, okay. My bad.

> Walk down the western path myself?

 Sorry! My apologies, but thats a path to the EAST, leading to the area you started at. Do you still want to go that way?
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