Ok, there is update. I tried again to make it from first person, but get overcomed by lazyness, so writing as I see.
So, I get for reclaimation party two soldiers(proficient weapon, skilled teachers), two farmers, weapon and armor smiths ,miner-expedition leader and couples of badgerdogs, moleweasels and dewbeetles. When I realized, that I’ts better to take more soldiers instead of farmers, it was too late.
Well, this reclaim is one solid bug. First, embark. It’s terribly unlucky.
Humans spawned in vertical tunnel connecting quarry and now-filled lakes, without wagon, IN MIDAIR. Expedition leader gets sliced by sword in the leg during the fall, cutting sensory nerves, so she is cripple for the rest of her life(Also she have pretty strange name – Hoppondered. Not strange by itself but it made from 2 words, not from three). Jirdo, one of the farmers, get hit by a barrel in the arm, smashing it into unrecognizable mass. Second, Lomoth, get washed down by water from lakes into the moat, then managed to drown in it. Possibly due to a bug, Smith and Dak(Soldier) teleported to the surface. Possibly I just mislooked, and they just quicly climbed out, but why all three are standing on one tile after this?
After sudden shower my humans spotted “hostile” tigerman thief, which is not actually hostile. Glitch?
Wasting some time by not reclaiming blocks in block splitters, I then buit path above south bridge. Get ambushed by some more hostile-not-hostile creatures, now dingo mans and weasel mans.
Jirdo, lazy idiot, don’t want to get out of his place on second level of quarry, and even get thirsty, despite being conscious.
I wondered, where the hell all armor and weapons that should be scattered around are? They are here. There are two damn pages of weapons, armor and ammunition on each tile, but soldiers totally ignore it even after reclaiming.Bug?
From parapet near bunker bedrooms, Jamas spotted Braidflags the Shaken Dour Distraction, That Damn Saphire Golem. Gathering all humans in a squad, I ordered them to run to the main bridges trough cage traps, to repeat good strategy. Jamas raced the golem to the south bridges, spotting sadly non-hostile succubus thief. Jamas get to bridge first, cause golem happened to be slower then human. Golem then got distracted and decided to wander near a quarry. Instead, I revealed something VERY interesting.
I got ambushed by… this guys. They are absolutely and surely dead citizens of Shieldgates, though they still can ambush me. Description says, that they are missing upper body. Apparently, They are missing EVERY body part, just like ghosts. And from beginning of the reclaim I get random messages that “randomguyname, has” and nothing more, just like this.
Also before reclaiming, I looked into legends mode, and surprisingly get info, that near to forty last citizens not get killed by nagas, but starved to death. Fedaykin?You blamed me, that I wrighted messed and unclear report, tell everyone how it been. Also attack of nagas led not by naga, but by water buffalo bull, and in legends I seen, that we had sieged by goblins, but I’m pretty sure we wasn’t.
This things need some !!SCIENCE!!
An ambush! Drive them out! I camera directed to unrevealed spot 30 z-levels below ground. Seven times.
Humans just don’t want to sit in burrow, so I decided to trap golem anyways. Station near golem, golem running for Jamas, station near bridge, Jamas retreating.They both passed trap bridge, but golem isn’t caged! Meph, damn it, if you adding [TRAPAVOID] to creature just when playing your turn, say about it!Or not, i’ts more fun anyways.
Ok, plan has changed. Someone wants morning run around fort?No? It’s your trouble, you will get your head crushed by golem otherwise!
Golem has just left the map, nor weaponized and not killed. It’s just unfair.
Jirdo has not left his spot, just wandering few tiles one way or another. After golem leaves he has been hauled into hospital by weaponsmiths.Not on the bed, he just dropped him in doors, though he arrived from second level. There are currently 9 of strange ghostly guys, and it seems they can leave the map. Or I just counted some of them twice.Must find them in adventure mode and legends, and try to attack them with my militia, which are totally ignoring piles and piles of weapons and armor.Next update will be soon, but not today.Also there are road near smith guild that mysteriously transformed into FARM PLOTS and FURROWED SOIL.