May I level Mirella's subterfuge from 1 to 2 please? Retain the other 2 exp for later.
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Mirella walks by Vincent where he is eating. She hands him the money she owes.
Vincent looks up, eyebrows raised, surprised she is still alive.
'How did you go?' He asks, genuinely curious.
'Same as you. Blew them all up.' Mirella smiles to herself and walks off. She had best buy more explosives for the next mission.
May I recommend TNT in 5 Kg blocks? You need to be pretty far away to be safe from it, but you can blow holes in walls with that load. (5Kg is what you use to obliterate a car, 1 Kg will disable a car, or shaped correctly, blow out the driver/passenger. 5 Kg will let you run the car into a checkpoint, and turn everyone around the checkpoint within 10m or so into mush, and 50m or so into shrapnel mush)
Turning entire buildings into (complete and instant) mush will require TNT in the hundreds of kilos. In which case, people on a budget prefer to use ANFO. Known to be 90% as effective, usually detonated with a small primary charge of TNT because it is far more inert, but easy to mass produce.
((As for rolling on the explosive skill, that's mostly for fancy stuff beyond set bomb, push button and run, it lets you roll on the noble art of bomb making - where you want tamper proof detonation circuits and the like that can't be disabled by "cutting the red wire", maybe you want to set a very big bomb in a building, and there's SWAT units up your butt, an extremely complex detonator could let you get away and slow down the defusal, or better yet a complex bomb could use secondary explosives so a defusal team might think they neutralized a bomb, when there's a second one under it.))