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Author Topic: Interdimensional Death Arena (Drumroll please...)  (Read 12946 times)

HighEndNoob

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #75 on: October 25, 2016, 08:33:44 pm »

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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

S34N1C

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #76 on: October 25, 2016, 08:35:08 pm »

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_DivideByZero_

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #77 on: October 25, 2016, 11:10:16 pm »

Edited the post. Mallos actually emailed me, so I got an action. Doesn't affect anyone else except Wunderkatze, for now.
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NRDL

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #78 on: October 26, 2016, 12:01:29 am »

"Doot-doo-doo-doo..."

Pmd
« Last Edit: October 26, 2016, 03:12:51 pm by NRDL »
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WunderKatze

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #79 on: October 26, 2016, 01:34:05 pm »

"Bitch!"

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Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

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Mallos

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #80 on: October 26, 2016, 03:54:46 pm »

"Bitch!"

Actions Pm'd.

"How DARE you insult Aurite royalty, knave!"

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_DivideByZero_

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #81 on: October 26, 2016, 04:55:21 pm »

1 Tile = 5 meters


-You can Move 20m along the road, but you can't use Stealth on this kind of move.

Houses
-Walking through a door counts as moving 10m instead of 5m, but you can attempt to kick it for free (does not consume your action). If you fail to kick a door you cancel the move.
-Fighting in an enclosed space gives -1 DEX (ranged and melee).
-The house with stairs has a second story, with all windows duplicated.

Nature
-Dashed lines are Shrubberies. You can only move 10m (two tiles) through them but get +1 to Stealth. Moving out into open space suffers no penalty.
-Being fired at through a Shrubbery gives +1 AGI, but being shot out of one does not. This counts as Cover.
-You can swim through water, but it takes two actions and you can't end inside it.



d100 for initiative now. +1 initiative is now +15.

Turn 3B

[94] Nyr draws some of his wire into a loop, and throws it around Azet's leg. (3DEX+1Attack/+1 Combo Attack vs 1AGI = 2 Hits, 1 Bonus) It catches! Nyr pulls hard and Azet resists with all his strength! (2STR+1 Bonus/+1 Combo vs 4STR = 0 hits)

(His action was "trip with wire and throw in some boot knife attacks." This uses the first wound to wrestle and assigns subsequent wounds to the other weapon (which always counts as being ready). I'll let people split actions this way.

For hits, I'll use the lowest possible number of dice, and then add individual dice for each weapon's attacks/STR bonus beyond the initial. You need at least one hit (before elimination) in the first phase and two hits total for it to work. The defender gets to use his best Active Defense relevant, because if he can block one part of the combo then the combo fails.)

[88] The Dread Pirate Roberts moves clandestinely. But where?

[73] Haldir runs out the door and uses Interact on herself, succcessfully putting herself out!

[57] Azet uses furious slashes! At the torso! (2DEX+2 Attacks vs 3 AGI = 4 Hits, +1 Bonus) It connects, tearing apart the doorframe in the process. Nyr tries to dodge out of the way (Active DEF with AGI: 4STR+1STR+1 Bonus vs 3AGI = [5][4])

[52] Argus perches on top of the burning house (1STR-1 = 0 damage) and claws at Haldir when she exits. (1AGI+2 Attacks vs 2AGI = 1 Hit) He swoops down on top of her and (2STR+1STR vs 3DEX = [6][5][4]) rips her [6] head off...

Haldir is dead. Dead dead.

[20] Fellorath sprints toward the house.



The crowd cheers, but the applause dies down rather soon.  "That was too quick, eh? Let's keep going!"



Bleeding:

Nyr: 3 Bleed vs 1 VIT: 0.5 (Slightly Pale)
Haldir: 7 Bleed vs 1 VIT: 5 hits. That's a wrap.



Spoiler: NRDL (click to show/hide)
Wounds:
-

Spoiler: Imic (click to show/hide)
Wounds:
-

Spoiler: Wunderkatze (click to show/hide)
Wounds:
-Guts Torn (+2 Bleed)
-Gashed Torso (+1 Bleed)
-Shock (-1 to all Mental stats)
-Scratched Torso (-1 PER)

Slightly Pale

Spoiler: Mallos (click to show/hide)
Wounds:
-

Spoiler: S34N1C (deceased) (click to show/hide)
Wounds:
-Partly Severed Head (+2 Bleed)
-Mostly Severed Head (+2 Bleed)
-Somewhat Severed Head (+1 Bleed)
-Singed (+1 Bleed)
-Extra Crispy (+1 Bleed)
-Knocked out (Skip turn 4)
-Dazed (-1 to all Mental stats)

Bled out.

Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-
« Last Edit: October 26, 2016, 04:57:24 pm by _DivideByZero_ »
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NRDL

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #82 on: October 26, 2016, 05:00:48 pm »

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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Mallos

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #83 on: October 26, 2016, 06:01:49 pm »

"Hahaha! Bow before the Prince of Gold!"

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S34N1C

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #84 on: October 26, 2016, 06:13:37 pm »

Damn. I knew that's what was going to happen and I don't know how I could have prevented it.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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_DivideByZero_

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #85 on: October 26, 2016, 07:57:18 pm »

Really bad luck.

You could have tried Defense so you can live another turn while chugging potions, or run into another house to make attacking you more difficult.

But maybe I need to tone down the instakills somewhat.
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S34N1C

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #86 on: October 26, 2016, 08:05:48 pm »

No, it's my fault , I should have actually read H.E.N.'s abilities. And going into the house was just stupid.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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_DivideByZero_

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #87 on: October 26, 2016, 08:09:33 pm »

This system has turned out to be quite volatile, though. HEN got super lucky. He didn't even get his trait's attack bonus.
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S34N1C

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #88 on: October 26, 2016, 08:13:00 pm »

I meant the fire breath. If I had seen that, I wouldn't have gone anywhere near that building. 20/20 hindsight eh?
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WunderKatze

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Re: Interdimensional Death Arena (Turn 1 - Second Round) (6/6)
« Reply #89 on: October 26, 2016, 11:21:41 pm »

"Bastard! I'll extinguish your spirit."

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Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

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