1 Tile = 5 meters-You can Move 20m along the road, but you can't use Stealth on this kind of move.
Houses
-Walking through a door counts as moving 10m instead of 5m, but you can attempt to kick it for free (does not consume your action). If you fail to kick a door you cancel the move.
-Fighting in an enclosed space gives -1 DEX (ranged and melee).
-The house with stairs has a second story, with all windows duplicated.
Nature
-Dashed lines are Shrubberies. You can only move 10m (two tiles) through them but get +1 to Stealth. Moving out into open space suffers no penalty.
-Being fired at through a Shrubbery gives +1 AGI, but being shot
out of one does not. This counts as Cover.
-You can swim through water, but it takes two actions and you can't end inside it.
d100 for initiative now. +1 initiative is now +15.Turn 3B[94]
Nyr draws some of his wire into a loop, and throws it around Azet's leg. (3DEX+1Attack/+1 Combo Attack vs 1AGI = 2 Hits, 1 Bonus) It catches! Nyr pulls hard and Azet resists with all his strength! (2STR+1 Bonus/+1 Combo vs 4STR = 0 hits)
(His action was "trip with wire and throw in some boot knife attacks." This uses the first wound to wrestle and assigns subsequent wounds to the other weapon (which always counts as being ready). I'll let people split actions this way.
For hits, I'll use the lowest possible number of dice, and then add individual dice for each weapon's attacks/STR bonus beyond the initial. You need at least one hit (before elimination) in the first phase and two hits total for it to work. The defender gets to use his best Active Defense relevant, because if he can block one part of the combo then the combo fails.)
[88]
The Dread Pirate Roberts moves clandestinely. But where?
[73]
Haldir runs out the door and uses Interact on herself, succcessfully putting herself out!
[57]
Azet uses furious slashes! At the torso! (2DEX+2 Attacks vs 3 AGI = 4 Hits, +1 Bonus) It connects, tearing apart the doorframe in the process. Nyr tries to dodge out of the way (Active DEF with AGI: 4STR+1STR+1 Bonus vs 3AGI = [5][4])
[52]
Argus perches on top of the burning house (1STR-1 = 0 damage) and claws at Haldir when she exits. (1AGI+2 Attacks vs 2AGI = 1 Hit) He swoops down on top of her and (2STR+1STR vs 3DEX = [6][5][4]) rips her [6] head off...
Haldir is dead.
Dead dead.
[20] Fellorath sprints toward the house.
The crowd cheers, but the applause dies down rather soon.
"That was too quick, eh? Let's keep going!"
Bleeding:Nyr: 3 Bleed vs 1 VIT: 0.5 (Slightly Pale)
Haldir: 7 Bleed vs 1 VIT: 5 hits. That's a wrap.
Name: The Dread Pirate Roberts
Physical Stats:
DEXterity - 3
AGIlity - 3
STRength - 1
VITality - 1
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 3
PERception - 1
Trait: Only Mostly Dead - You can die once, and get revived with all crippling wounds removed. Bleeding is reduced to 1 per wound.
Weapons/Spells/Misc:
+1 Rapier: 3 Attacks, Medium weapon. +1 DEX when Parrying only.
Smoke Bombs: Creates a 3x3 square of cover that gives +2 AGI, and +2 to Stealth
Wounds: -
Name: Fellorath
Physical Stats:
DEXterity - 2
AGIlity - 1
STRength - 3
VITality - 2
Mental Stats:
FOCus - 2
TACtics - 3
INTuition - 2
PERception - 1
Trait: Roll a d6 at the end of each turn, heal that wound in your list of wounds
Weapons/Spells/Misc:
+2 Sword: 2 Attacks, Medium weapon
Shield: Heavy weapon (can shield bash). Toughness 2
Magitech Pistol: 2 Attacks, 4 STR Pistol. Has access to the following spells:
- Volcanic Lava: 3 STR, creates a 1 STR Damage-over-time effect on the target's current tile, or a random nearby tile if you miss.
- Frost Lance: STR 3. Stuns on a 5+ (no Active Defense, 1 action per turn), and slows (halves AGI/move distance) on successful wounds.
- Arcane Missiles: 5 Attacks, 1 STR
Platemail Armor: +1 VIT, Toughness 1. If you move/sneak twice in one turn, you can't move in the next. -1 Stealth at close range.
Wounds: -
Name: Nyr
Physical Stats:
DEXterity - 3
AGIlity - 3
STRength - 1
VITality - 1
Mental Stats:
FOCus - 3 -1
TACtics - 1 -1
INTuition - 1 -1
PERception - 3 -2
Trait: No AGI test for moving over difficult terrain + Take Aim is a free action (doesn't count as combat, but you can't consume the buff on the same turn)
Weapons/Spells/Misc:
Samurai Edge: Pistol, 2 Attacks, STR 2
Grenades: AoE STR 3 blast. Thrown.
+2 Sword of Kusanagi: 2 Attacks, Medium weapon
Laspistol: Pistol, STR 3.
M40: Two-handed rifle, STR 3, Does not break stealth
Punch Daggers: 3 Attacks, Light weapon
+1 Boot Knife: 2 Attacks, Light weapon, is always considered Drawn
+2 Choking Wire: Light weapon, Does not break stealth
+1 Kunai: 2 Attacks, Throwable Light weapon
LAW: AoE STR 4 blast. Projectile weapon. Ignores cover. Can't Active Defense against it, period. One use per round.
Wounds: -Guts Torn (+2 Bleed)
-Gashed Torso (+1 Bleed)
-Shock (-1 to all Mental stats)
-Scratched Torso (-1 PER)
Slightly Pale
Name: Azet
Physical Stats:
DEXterity - 2
AGIlity - 1
STRength - 3 +3 (Since turn 3)
VITality - 2
Mental Stats:
FOCus - 2
TACtics - 1
INTuition - 2
PERception - 3
Trait: Bloodthirsty Pride - You get 1 STR for 3 turns for each wound you inflict past the first in a single attack. Resets counter. You can only apply 3 to your physical attacks... for everyone's safety. The stacks still add up though.
Weapons/Spells/Misc:
+1 Firebrand: 2 Attacks, Heavy weapon (heavy weapons treat 3's as 4's for wounding),
- Alt fire: For each point of stats gained from Bloodthirsty Pride, add +1 Attack and STR to an AoE slash at 10m range. Consumes all buffs before the attack.
Incinerate: STR 5 beam with Heavy Weapon properties. Takes two actions to cast.
Eruption: AoE 3 STR blast around self, Can be Blocked (by STR), gives you a free jump in any direction and knocks down enemies (sets them to ground) if it wounds
Thousand Flames Barrage: 4 Attacks, 1 STR
- Thousand Flames Fury: Add +2 Attacks for each point of stats gained from Bloodthirsty Pride. Consumes all buffs before the attack.
Wounds: -
Name: Haldir Lulana
Physical Stats:
DEXterity - 3
AGIlity - 2
STRength - 2
VITality - 1
Mental Stats:
FOCus - 2 -1
TACtics - 2 -1
INTuition - 2 -1
PERception - 2 -1
Trait: All of your attacks are Super-Homing (Can't Active Defense against them)
Weapons/Spells/Misc:
+2 Ebony Bow: Medium weapon (Bows use STR for damage)
+1 Elvish dagger: 2 Attacks, Light weapon
Healing Potions: Roll d6 and heal a wound if 3 or above. Unlimited.
Wounds: -Partly Severed Head (+2 Bleed)
-Mostly Severed Head (+2 Bleed)
-Somewhat Severed Head (+1 Bleed)
-Singed (+1 Bleed)
-Extra Crispy (+1 Bleed)
-Knocked out (Skip turn 4)
-Dazed (-1 to all Mental stats)
Bled out.
Name: Argus Auraflight
Physical Stats:
DEXterity - 1
AGIlity - 1
STRength - 2
VITality - 4
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 1
PERception - 3
Trait: You can pass over obstacles and get +1/+1 DEX/STR when charging twice in the same turn.
Weapons/Spells/Misc:
+1 Claws of Defiance: 2 Attacks, Medium natural weapon
+2 Tailswing: Heavy natural weapon
Dragonfire: 4 Strength AoE blast with 15m range. Must roll to hit at close range.
Wounds: -