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Author Topic: Interdimensional Death Arena (Drumroll please...)  (Read 13068 times)

NRDL

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #45 on: October 22, 2016, 05:33:59 am »

Thank ye kindly.
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Imic

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Re: Interdimensional Death Arena (Test Game) (0/6)
« Reply #46 on: October 22, 2016, 04:03:23 pm »

The Undarak cannot lose their honour, so they're trying again with a member of the army who drew the short straw...
Name: Fellorath
Species: Undarak
Homeworld: Quellath, a fantasy world with hidden sci - fi elements, due to the Undarak being extremely advenced, but too traditional to show it.

Physical stats:
DEX: 2
AGI: 1
STR: 3
VIT: 2

Mental stats:
FOC: 2
TAC: 3
INT: 2
PER: 1

Trait: Undarak are naturally tough and tend to get back up several times before they're killed.
Weapons: a sword and shield from the extremely tough Undaraki steel, as well as a primitive Looking pistol powered by magic and does not need gunpowder to shoot. Undaraki steel plate armour, including a helmet covering the entire head, a curiass, leggins, big metal boots reaching the knees, aand a cloak, heald in place at the neck by a clasp with the Undarak flag beaten into it.
Undaraki steel is extremely durable and light. It could go through magma and come out unscathed, although the occupant would have died a painful death, because magma. It is, however, vulnerable to heat and magic, since it is a good magic conductor. The occupant basically becomes a power source of magic. Not a nice way to go out.
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HighEndNoob

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #47 on: October 22, 2016, 04:20:59 pm »

Cliff needs a good drink after that, so I'll swap him in for a slightly different character.
Spoiler: The Defiant Dragon (click to show/hide)
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Failbird105

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #48 on: October 22, 2016, 05:07:53 pm »

What if I make a character has a weapon that they don't wield with their hands? Or is that not allowed?
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_DivideByZero_

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #49 on: October 22, 2016, 05:20:59 pm »

That'd be like a spell, which is fine, but I might make it slightly weaker to compensate.

The new rules are supposed to encourage attacking the arms rather than always going for the head, so having an innate weapon is clearly a strength.
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Failbird105

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #50 on: October 22, 2016, 06:05:34 pm »

Hmm, I'm having trouble thinking of a good character to play. I suppose I'll come back later if I still can and I have a good idea. I was originally thinking of playing a Tyranid Pyrovore...s gun. While the Pyrovore itself would be an npc that I can only vaguely direct.
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Mallos

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #51 on: October 22, 2016, 08:01:42 pm »

Azet refuses to return home until he has killed at least a few xeno peasants. I patiently wait for the next round.
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_DivideByZero_

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #52 on: October 22, 2016, 10:22:26 pm »

Hmm, I'm having trouble thinking of a good character to play. I suppose I'll come back later if I still can and I have a good idea. I was originally thinking of playing a Tyranid Pyrovore...s gun. While the Pyrovore itself would be an npc that I can only vaguely direct.

Hmm... I think my rule on a controlled NPC will be that you have to give it your own stat points to boost its stats (it still starts at 1/1/1/1).

Status note: I've been fully occupied the last few days and it may be another day or two before I get the next arena set up. Sorry!
« Last Edit: October 23, 2016, 02:44:49 am by _DivideByZero_ »
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_DivideByZero_

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #53 on: October 24, 2016, 12:59:27 am »

In the peaceful village of Elsewhere, the world of Exxus is about it witness its first battle after eons of peace.

One more change: Stealth costs two actions. There needs to be some kind of downside as opposed to sneaking everywhere instead of moving. >.<

Note on Imic's character Fellorath: Your suit gives you +1 to both VIT rolls and Active Defense, but you can't double dip the bonus against most attacks. I don't think I've added any circumstances where you can Active Defense with VIT. Maybe against blunt attacks...

Also note on the dragon: Natural weapons are always drawn.



1 Tile = 5 meters

-You can Move 20m along the road, but you can't use Stealth on this kind of move.

Houses
-Walking through a door counts as moving 5m, but you can attempt to kick it for free (does not consume your action). If you fail to kick a door you cancel the move.
-Fighting in an enclosed space gives -1 DEX (ranged and melee).
-The house with stairs has a second story, with all windows duplicated.

Nature
-Dashed lines are shrubberies. You can only move 10m (two tiles) through them but get +1 to Stealth. Moving out into open space suffers no penalty.
-Being fired at through a shrubbery gives +1 AGI, but not firing out of one. This counts as Cover.
-You can swim through water, but it takes two actions and you can't end inside it.



Spoiler: NRDL (click to show/hide)
Wounds:
-

Spoiler: Imic (click to show/hide)
Wounds:
-

Spoiler: Wunderkatze (click to show/hide)
Wounds:
-

Spoiler: Mallos (click to show/hide)
Wounds:
-

Spoiler: S34N1C (click to show/hide)
Wounds:
-

Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-
« Last Edit: October 24, 2016, 03:03:27 am by _DivideByZero_ »
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WunderKatze

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #54 on: October 24, 2016, 01:01:07 am »

pm'd.
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HighEndNoob

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #55 on: October 24, 2016, 01:26:03 am »

PM'd.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Imic

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #56 on: October 24, 2016, 01:39:40 am »

I raise my shield, ready to black, and beat it.
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Quote from: smyttysmyth
Well aren't you cheery
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_DivideByZero_

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #57 on: October 24, 2016, 01:49:32 am »

I raise my shield, ready to black, and beat it.

You mean Stealth?
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NRDL

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #58 on: October 24, 2016, 02:21:08 am »

PM'd  ;)
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Imic

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Re: Interdimensional Death Arena (Turn 3) (6/6)
« Reply #59 on: October 24, 2016, 02:57:44 am »

I raise my shield, ready to black, and beat it.

You mean Stealth?
No, sorry, didn't spell that right.
I raise my shield, ready to Block, and beat it.
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Quote from: smyttysmyth
Well aren't you cheery
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Regrets every choice he made and makes, including writing this here.
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