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Author Topic: Interdimensional Death Arena (Drumroll please...)  (Read 13064 times)

_DivideByZero_

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Re: Interdimensional Death Arena (6/6) (Last round)
« Reply #180 on: November 11, 2016, 06:00:54 pm »

1 Tile = 5 meters


Moves entirely along a road get +5m distance.

Directional cover works as it did in the first round

A line next to the edge of a hexagon is a door. Doors open automatically, but you can't run through two doors in the same turn--too fast.

Each hex applies a unique effect to combat inside of it:
Spoiler: Hex Legend (click to show/hide)




Turn 9C

[99+5] Fellorath can't shoot then charge with these rules, so she decides to [-] shoot! [-] The weapon produces a volley of psychic missiles drawing from Fellorath's own psyche energy, (7vs0=5 hits) (1+5vs2=[6][4][3][3]) vaporizing bits of the biovore's legs and chest. Bleeding ensues.

[85+5] Nameless Biovore (2 dice=0) burps out a spore mine, which wanders off and doesn't really accomplish much. They'll remain even after he dies. Which, by the way, he is about to.

[74+10] Argus Auraflight swipes at Sicreih (3vs0=1 Hit) (2vs3=[6]) placing a huge gash. From this angle he can only really hit the upper body, so no Legs or Lower Torso--[6] Sicreih takes a major hit to the head.

[34+20] The Dread Pirate Roberts reveals himself and strikes Sicreih out of nowhere! In the face! (5-2vs0=1 Hit) (2+1vs3=[6][6]) That... wow. It hurts a lot.

[35+15] Sicreih stabs the biovore to add insult to injury. (2vs0=1 Hit) (4vs2=0 Hits) It glances off the tough carapace.



Bleeding

Fellorath is safe (1 Bleed vs 2VIT--armor does not apply to bleed)
Joke's on that dragon, though. Sicreih healed the first major head wound. But there's two more where that came from... he turns pale from blood loss. (7 Bleed vs 3VIT)
Biovore dies unceremoniously (10 Bleed vs 2 VIT)



Spoiler: NRDL (click to show/hide)
Wounds:
-Stabbed Hand (-1 DEX, no two-handed actions. Can be first-aided to remove the DEX penalty.)
-Broken Bone (-1 AGI)
-Covered in glowing acid (-1 to Stealth)
Pale

Spoiler: Imic (click to show/hide)
Wounds:
-Singed due to armor (+1 Bleed)
-Pale, but only on the inside (dragons have scales)


Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-Damaged Claws (-1 STR to your next attack with Claws)
-Pale, but only on the inside (dragons have scales)

Dull Claws (Claw attacks are now blunt)

Spoiler: Failbird105 (deceased) (click to show/hide)
Wounds:
-Acid burns to left leg (-1 AGI)
-Major facial bleeding (+3 Bleed)
-Pierced upper torso (+3 Bleed)
-Torn apart lungs (-2 DEX)
-Injured Claw (+1 Bleed)
-Bleeding from chest (+1 Bleed)
-Injured Leg (+1 Bleed)
-Torn Artery (+1 Bleed)
-Damaged Claw (1 less attack on Fists)
-Dazed by the attack (-1 to all mental stats)
-Immobilized!
-Bled out.


Spoiler: Dickson of the Trinity (click to show/hide)
Wounds:
-Head Cracked Open! (+2 Bleed)
-Head Punctured! (+2 Bleed)
-Head Punctured! (+2 Bleed)
-Head bleed (+1 Bleed)
-Acid burns (+1 Bleed)
-Torn Leg (+1 Bleed)
-Burned Arm (-1 STR)
-Burned Leg (-1 AGI)
-Broken Bone (-1 AGI)
-Acid splattered on arm (-1 DEX)
-Head injuries (-1 to all mental stats)
-Pale
« Last Edit: November 12, 2016, 03:15:08 am by _DivideByZero_ »
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NRDL

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Re: Interdimensional Death Arena (4 left!) (Last round)
« Reply #181 on: November 11, 2016, 06:07:44 pm »

Throw smoke bomb down on the ground.
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Dickson of the Trinity

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Re: Interdimensional Death Arena (4 left!) (Last round)
« Reply #182 on: November 12, 2016, 02:50:48 am »

Owowowowow... ow. My skills won't save me now unless-

Active Defense!
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HighEndNoob

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Re: Interdimensional Death Arena (4 left!) (Last round)
« Reply #183 on: November 12, 2016, 03:18:30 am »

*Triumphant angry roar*

Fly behind the pirate and breath flames straight into the two shrimps in front! (Sicreih and Dread Pirate Roberts.)
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Interdimensional Death Arena (4 left!) (Last round)
« Reply #184 on: November 14, 2016, 04:41:06 pm »

Let's wrap this up.

1 Tile = 5 meters


Moves entirely along a road get +5m distance.

Directional cover works as it did in the first round

A line next to the edge of a hexagon is a door. Doors open automatically, but you can't run through two doors in the same turn--too fast.

Each hex applies a unique effect to combat inside of it:
Spoiler: Hex Legend (click to show/hide)




Turn 10C

[91+20] The Dread Pirate Roberts throws smoke down, generating cover. Sicreih and himself have +2 Cover, +2 Stealth.

[71+10] Argus Auraflight does the flame breath thing. (4vs1=0) It does nothing to Roberts. But it does push the smoke in the other direction, leaving Sicreih exposed. (Aim:2vs2=2 Hits) (4+2vs3=[6][6] REROLL! [4]) Sicreih is burned somewhat.

[53+15] Sicreih rolls around on the ground to reduce fire damage. And reduce it he did.

[44+5] Fellorath just... charges. Not much thought went into that one. (4vs1=2 Hits) (4+2vs4=[4][3][3]) She gives the dragon some bruising over its scales.


[-] And the spore mine decides it wants to give everyone a nice acid bath. It jumps into Argus and douses all three people in his area.
(Fellorath: 4vs3=[4][3]) acid splashing/
(Argus: 4vs4=0 hits)
(Sicreih: 4vs1=[5] REROLL! [4]...) more acid splashing.



Bleeding

Fellorath is pale-er (almost dead) (1 Bleed vs 2VIT--armor does not apply to bleed)
Argus is fine (2 Bleed vs 4VIT)
Sicreih is teetering on the edge of death. But he's still going surprisingly. (8 Bleed vs 3 VIT)



Spoiler: NRDL (click to show/hide)
Wounds:
-Stabbed Hand (-1 DEX, no two-handed actions. Can be first-aided to remove the DEX penalty.)
-Broken Bone (-1 AGI)
-Covered in glowing acid (+1 Bleed, -1 to Stealth)
Pale

Spoiler: Imic (click to show/hide)
Wounds:
-Singed due to armor (+1 Bleed)
-Faint


Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-Bruising (+1 Bleed)
-Stab (+1 Bleed)
-Pale, but only on the inside (dragons have scales)

Dull Claws (Claw attacks are now blunt)

Spoiler: Dickson of the Trinity (click to show/hide)
Wounds:
-Head Cracked Open! (+2 Bleed)
-Extra Crispy (+1 Bleed)
-Head Punctured! (+2 Bleed)
-Head Punctured! (+2 Bleed)
-Head bleed (+1 Bleed)
-Acid burns (+1 Bleed)
-Torn Leg (+1 Bleed)
-Burned Arm (-1 STR)
-Burned Leg (-1 AGI)
-Broken Bone (-1 AGI)
-Acid splattered on arm (-1 DEX)
-Acid splattered on body (+1 Bleed)
-Head injuries (-1 to all mental stats)
-Faint
« Last Edit: November 15, 2016, 01:33:23 am by _DivideByZero_ »
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NRDL

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Re: Interdimensional Death Arena (3.5 left) (Last round)
« Reply #185 on: November 14, 2016, 05:13:39 pm »

PM'ed
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

HighEndNoob

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Re: Interdimensional Death Arena (3.5 left) (Last round)
« Reply #186 on: November 15, 2016, 01:34:23 am »

*Annoyed angry roar*

PM'd
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Dickson of the Trinity

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Re: Interdimensional Death Arena (3.5 left) (Last round)
« Reply #187 on: November 15, 2016, 09:35:25 am »

Okay. If I go down...

Die in Style.
(Let's dance) Put on your red shoes and dance with me...
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_DivideByZero_

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Re: Interdimensional Death Arena (3.5 left) (Last round)
« Reply #188 on: November 16, 2016, 02:17:39 am »

Let's wrap this up.

1 Tile = 5 meters


Moves entirely along a road get +5m distance.

Directional cover works as it did in the first round

A line next to the edge of a hexagon is a door. Doors open automatically, but you can't run through two doors in the same turn--too fast.

Each hex applies a unique effect to combat inside of it:
Spoiler: Hex Legend (click to show/hide)




Turn 11C

[81+10] Argus Auraflight backs off one step, and then exhales crisply. (4vs1=0 hits) The Dread Pirate blocked it with... his... sword? No, you're not sure what just happened, except that now he is charging through the fire and the flames, making gains on your esophagus.

[31+20] The Dread Pirate Roberts stabs Argus in the upper torso (no penalty). (5vs1=1 Hit) (3vs4=0 Hits) The attack was less effective than you'd liked. You left the smoke to attack.

[27+15] Sicreih dances to make the best of his time left. He collapses mid-sentence.

[14+5] Fellorath defensively backs off.



Bleeding

Fellorath is pale-er (almost dead) (1 Bleed vs 2VIT--armor does not apply to bleed)
Argus is fine (2 Bleed vs 4VIT)
Sicreih died. (8 Bleed vs 3 VIT)



Spoiler: NRDL (click to show/hide)
Wounds:
-Stabbed Hand (-1 DEX, no two-handed actions. Can be first-aided to remove the DEX penalty.)
-Broken Bone (-1 AGI)
-Covered in glowing acid (+1 Bleed, -1 to Stealth)
Pale

Spoiler: Imic (click to show/hide)
Wounds:
-Singed due to armor (+1 Bleed)
-Faint

Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-Bruising (+1 Bleed)
-Stab (+1 Bleed)
-Pale, but only on the inside (dragons have scales)

Dull Claws (Claw attacks are now blunt)
Logged
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NRDL

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Re: Interdimensional Death Arena (3 left) (Last round)
« Reply #189 on: November 16, 2016, 03:14:50 am »

"Enough skullduggery.  Have at thee!"

Stab the lizard in the wing.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

HighEndNoob

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Re: Interdimensional Death Arena (3 left) (Last round)
« Reply #190 on: November 17, 2016, 01:08:53 am »

*Challenge-invoking angry roar*

Return the favor by slashing the pirate to bits (more like beating the pirate to bits) with my claws.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Interdimensional Death Arena (3 left) (Last round)
« Reply #191 on: November 17, 2016, 05:07:05 am »

1 Tile = 5 meters


Moves entirely along a road get +5m distance.

Directional cover works as it did in the first round

A line next to the edge of a hexagon is a door. Doors open automatically, but you can't run through two doors in the same turn--too fast.

Each hex applies a unique effect to combat inside of it:
Spoiler: Hex Legend (click to show/hide)




Turn 12C

This sort of underscores the problem with PvP games. You can't really skip players when they don't respond. Oh well.

[75+20] The Dread Pirate Roberts attacks the flight appendages with his high-velocity stabbing implement. (5vs1=1 Hit) (3+1vs4=[6]) He pokes a couple holes. Quite a bit, actually! The dragon is grounded!

(didn't get a penalty to DEX because wings are a pretty big target)

[51+5] Fellorath phases out of existence for a moment.

[5+10] Argus Auraflight returns the favor with a patented move: The Backscratcher.
(3vs2=3 Hits)(3+3vs3DEX=[5][4]) The Dread Pirate is thrashed around quite a bit, taking some pulmonary damage (Internal Bleeding and Shortness of Breath (SoB)) and a blow to the head (+1 Bleed)



Bleeding

Fellorath can't bleed while phased out (1 Bleed vs 2VIT--armor does not apply to bleed)
Argus is fine (3 Bleed vs 4VIT)
The Dread Pirate Roberts walks a fine line, having rolled a [3] (3 Bleed vs 1 VIT)



Spoiler: NRDL (click to show/hide)
Wounds:
-Stabbed Hand (-1 DEX, no two-handed actions. Can be first-aided to remove the DEX penalty.)
-Broken Bone (-1 AGI)
-Covered in glowing acid (+1 Bleed, -1 to Stealth)
-Head Wound (+1 Bleed)
-Internal Bleeding (+1 Bleed)
-Shortness of Breath (-1 to AGI)
Slightly Faint

Spoiler: Imic (click to show/hide)
Wounds:
-Singed due to armor (+1 Bleed)
-Faint

Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-Poked Wings (+1 Bleed, NO FLIGHT)
-Bruising (+1 Bleed)
-Stab (+1 Bleed)
-Pale, but only on the inside (dragons have scales)

Dull Claws (Claw attacks are now blunt)
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NRDL

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Re: Interdimensional Death Arena (3 left) (Last round)
« Reply #192 on: November 17, 2016, 05:18:37 am »

Throw a smoke bomb straight in the dragon's face.
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

HighEndNoob

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Re: Interdimensional Death Arena (3 left) (Last round)
« Reply #193 on: November 17, 2016, 10:37:33 pm »

*Enraged angry roar*

Stop playing around and just eat the pirate.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Interdimensional Death Arena (3 left) (Last round)
« Reply #194 on: November 18, 2016, 10:17:44 pm »

1 Tile = 5 meters


Moves entirely along a road get +5m distance.

Directional cover works as it did in the first round

A line next to the edge of a hexagon is a door. Doors open automatically, but you can't run through two doors in the same turn--too fast.

Each hex applies a unique effect to combat inside of it:
Spoiler: Hex Legend (click to show/hide)




Turn 13C

Woe be to those in a death spiral. I guess this arena didn't give you much to work with.

[64+5] Fellorath once again steps out. She heals automatically (5+1=Succeeds), because seriously that 1 Bleed almost killed her. Always put on a band-aid.

[41+20] The Dread Pirate Roberts uses Combat Operation: Smoke Bomb (to the face). (3vs1=0 Hits) It fails to disorient.

[44+10] Argus Auraflight uses his natural Bite weapon, which is a Heavy attack much like a Kick. (2vs1=1 Hit) The Dread Pirate lodges his sword in between both halves of Argus' mouth to keep it from closing... (2+1vs2=[6][3]) aand his head gets bitten off. Mostly.



Bleeding

Argus is fine (3 Bleed vs 4VIT)
The Dread Pirate Roberts is not much longer for this false, simulated reality (or was it the other way around?) (6 Bleed vs 1 VIT)



Spoiler: NRDL (click to show/hide)
Wounds:
-Stabbed Hand (-1 DEX, no two-handed actions. Can be first-aided to remove the DEX penalty.)
-Broken Bone (-1 AGI)
-Covered in glowing acid (+1 Bleed, -1 to Stealth)
-Head Wound (+1 Bleed)
-Head Bitten (+3 Bleed)
-Internal Bleeding (+1 Bleed)
-Shortness of Breath (-1 to AGI)
Faint

Spoiler: Imic (click to show/hide)
Wounds:
-Faint

Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-Poked Wings (+1 Bleed, NO FLIGHT)
-Bruising (+1 Bleed)
-Stab (+1 Bleed)
-Pale, but only on the inside (dragons have scales)

Dull Claws (Claw attacks are now blunt)
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)
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