(I wasn't at home most of today, so sorry about that)
Q: Why don't people work on Sundays?
A:
"Scheduled server maintainence."
~Turns are ordered by Initiative~[6]
Nyr walks east, but then suddenly disappears. Where could he be?
[5]
Gordak shouts "TIRAK MALABHÍSHANAR!" [Translation: I have fury]. He then hears a bullet graze past his forehead {a lot of 2's got through}. Where'd that come from?
He hastily prepares his ramrod, packs some gunpowder into his weapon, lodges the projectile inside the barrel, packs it some more, fills the flash pan, and cocks the hammer on his gun, then steadies his aim with a few deep breaths.
He then shoots Haldir, but the bodypart wasn't specified. Snap shot! [1][1] (on Attack) The shot misses far and wide, and even goes so far as to skip across the magma lake a couple of times.
Whelp. Time to reload.
[3]
Nix boldly charges where no Klingon has charged before, and makes a running strike. [5][4][3][3] His weapon's razor edge rips her abdomen open. Blood and guts rush out. The crowd goes wild.
(4 dice on DEX vs two AGI. One 5 carries over and is rerolled. STR 3 means 4+1=5 STR dice vs 3 DEX (Parry with bow). Ouch.)
[2]
Haldir takes a hit, and struggles to a crouching position. Being confronted by Nix, she puts an arrow in his leg, apparently bursting an artery or something, because a lot of blood is coming out! [5][4][3]
(1 DEX die rolled over, active defense didn't matter.)
(Rules for bleeding: You take a hit to your VIT each turn if you have +1 to Bleed, and if you lose once, you get Pale. If you lose again, you get Faint (-1 to all mental stats). Finally, you die.)
(You can use two potions in one turn, by the way, but it costs both moves. Hypothetically.)
[2]
Azet rushes over to attack the Space Cowboy, taking a swing with his fiery sword, but the speedy cowboy dodges out of the way and pulls his revolver [all dice blocked]! Azet puts up his blade to defend himself, and the flames obscure his view for a precious moment...
And then he hears nothing, finding that the cowboy has run off somewhere. Wow.
(you're technically in cover now...)
[1]
Cliff has disappeared! He couldn't have gone very far though.
(Yes, you can enter stealth in melee, representing mind tricks and disorienting your opponent
)
Notes: - You only benefit from directional cover if you're on the same tile.
- You can shoot over Omnidirectional cover (no penalty) if you're right next to it.
- You can Active Defense against bullets if you're next to cover.
- If your target moves out of range/into cover because you were slow on initiative, you still attack unless you have limited ammo. (Wunderkatze does)
You might want to double-check your sheet. I might have changed some things.
You have about a day to choose stats. (and choose stats in Imic's case!)
Name: Nix, son of Drix
Physical Stats:
DEXterity - 2
AGIlity - 1
STRength - 3
VITality - 2
Mental Stats:
FOCus - 2
TACtics - 2
INTuition - 1
PERception - 3
Trait: Immune to pain/debuffs for 3 Hits per round.
Weapons/Spells/Misc:
+2 Bat'leth: Heavy weapon (Heavy weapons treat 3's as 4's for wounding)
+1 Mek'leth: 2 Attacks, Light weapon (attacking is a free action)
Wounds: -Torn Artery (+1 to Bleed)
-Wounded Leg (+1 to Bleed)
-
Crippled Leg (Blocked by Trait!)
Name: Gordak Greymane the younger
Physical Stats:
DEXterity - 2
AGIlity - 2
STRength - 2
VITality - 2
Mental Stats:
FOCus - 2
TACtics - 2
INTuition - 2
PERception - 2 (1)
Trait: Roll a d6 each turn, heal that wound in your list of wounds
Weapons/Spells/Misc:
+2 Sword: 2 Attacks, Medium weapon
Shield: Heavy weapon (can shield bash). Toughness 2 (adds +2 to your active defense)
Magitech Gun: Two-handed gun. 4 STR. Has access to the following spells:
- Volcanic Ash: 3 STR, Sets enemy ablaze if hit on a 2+ wound (STR 1 damage each turn, no AGI defense)
- Frost Nova: AoE blast with STR 3. Deals no damage, but stuns on a 5+ (no dodge, 1 action per turn), and slows (halves AGI) on 3+ wounds.
- Magic Missile: 3 STR, Homing (Can't Active Defense with AGI or DEX)
Wounds: -Ear ripped off by bullet (-1 PER)
Name: Nyr
Physical Stats:
DEXterity - 3
AGIlity - 3
STRength - 1
VITality - 1
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 1
PERception - 3
Trait: No AGI test for moving over difficult terrain + Take Aim is a free action (doesn't count as combat, but you can't consume the buff on the same turn)
Weapons/Spells/Misc:
Samurai Edge: Pistol, 2 Attacks, STR 2
Grenades: AoE STR 3 blast.
+2 Sword of Kusanagi: 2 Attacks, Medium weapon
Laspistol: Pistol, STR 3.
M40: Two-handed rifle, STR 3, Does not break stealth
Punch Daggers: 3 Attacks, Light weapon
+1 Boot Knife: 2 Attacks, Light weapon, is always considered Drawn
+2 Choking Wire: Light weapon, Does not break stealth
+1 Kunai: 2 Attacks, Throwable Light weapon
LAW: AoE STR 4 blast. Can't Active Defense against it, period. One use per round.
Wounds: -
Name: Azet
Physical Stats:
DEXterity - 2
AGIlity - 1
STRength - 3
VITality - 2
Mental Stats:
FOCus - 2
TACtics - 1
INTuition - 2
PERception - 3
Trait: Bloodthirsty Pride - You get 1 STR for 3 turns for each wound you inflict past the first in a single attack. Resets counter. You can only apply 3 to your physical attacks... for everyone's safety. The stacks still add up though.
Weapons/Spells/Misc:
+1 Firebrand: 2 Attacks, Heavy weapon (heavy weapons treat 3's as 4's for wounding),
- Alt fire: For each point of stats gained from Bloodthirsty Pride, add +1 Attack and STR to an AoE slash at 10m range. Consumes all buffs before the attack.
Incinerate: STR 5 beam with Heavy Weapon properties. Takes two actions to cast.
Eruption: AoE 3 STR blast around self, Can be Blocked (by STR), gives you a free jump in any direction and knocks down enemies (sets them to ground) if it wounds
Thousand Flames Barrage: 4 Attacks, 1 STR
- Thousand Flames Fury: Add +2 Attacks for each point of stats gained from Bloodthirsty Pride. Consumes all buffs before the attack.
Wounds: -
Name: Haldir Lulana
Physical Stats:
DEXterity - 3
AGIlity - 2
STRength - 2
VITality - 1
Mental Stats:
FOCus - 2 -1
TACtics - 2
INTuition - 2
PERception - 2 -1
Trait: All of your attacks are Super-Homing (Can't Active Defense against them)
Weapons/Spells/Misc:
+2 Ebony Bow: Medium weapon (Bows use STR for damage)
+1 Elvish dagger: 2 Attacks, Light weapon
Healing Potions: Roll d6 and heal a wound if 3 or above. Unlimited.
Wounds: -Internal Bleeding (+1 to Bleed)
-Heavy Bleeding in Torso (+1 to Bleed)
-Wounded Guts (-1 to FOC)
-Shock (-1 to PER)
Name: Cliff Haringson
Physical Stats:
DEXterity - 2
AGIlity - 3
STRength - 2
VITality - 1
Mental Stats:
FOCus - 4
TACtics - 2
INTuition - 1
PERception - 1
Trait: You can Active Defend anything, even cases where you normally wouldn't be able to (like Mallon's Incinerate).
Weapons/Spells/Misc:
Space Revolver: 2 Attacks, 3 STR, Light weapon
Space Whip: 3 Attacks, Light short-ranged weapon, automatically Wrestles in addition to an attack
Wounds: -