Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Empire MUD (Revival) - MUD centered around expansion and trade  (Read 6377 times)

Akura

  • Bay Watcher
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #15 on: October 17, 2016, 07:25:21 pm »

That would be the New Dwarven Republic.

Speaking of which, while I hadn't sent the pledge in, I did manage to sail from the SW start island - which is not an island, it has river access to the rest of the continent - I did manage to take two hours and canoe to the SE part of Ollara. Actually got my navigation wrong and ended up in Goudia territory NE of the NDR for a bit. I brought some pepper and cotton with me that I grabbed along the way. Had some oranges, but I got hungry.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Vivalas

  • Bay Watcher
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #16 on: October 17, 2016, 08:06:49 pm »

There is a separate thread regarding the empire and it's structure. If you've pledged leave a post in it with your character name so I can enroll you.

I think I might be able to build a henge or buy the skill to do so, but I'd rather spend points on other things.

If everyone that joins decides to join the NDR then I can just move that thread to here and this can be the discussion thread, no point for two. I just don't want to advertise a game and then say "Oh, and join my faction!"

In any case there is cotton on the other starting islands so if you can grab some and bring it to Ollara so we can replant it that'd be cool. We'll have proper ships soon anyways.
« Last Edit: October 17, 2016, 08:11:13 pm by Vivalas »
Logged
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Vivalas

  • Bay Watcher
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #17 on: October 17, 2016, 08:13:41 pm »

That would be the New Dwarven Republic.

Speaking of which, while I hadn't sent the pledge in, I did manage to sail from the SW start island - which is not an island, it has river access to the rest of the continent - I did manage to take two hours and canoe to the SE part of Ollara. Actually got my navigation wrong and ended up in Goudia territory NE of the NDR for a bit. I brought some pepper and cotton with me that I grabbed along the way. Had some oranges, but I got hungry.

Whoah there, the way to Ollara is sailing from the Northern starting island. Should only take like 20 minutes max, not sure how you messed up so badly :D
Logged
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #18 on: October 17, 2016, 09:41:17 pm »

Hm, I've played this before and popped in a bit, but couldn't stay very long.

I'll go ahead and repost my old guide, some info may not be relevant, but here it is:
Spoiler (click to show/hide)
« Last Edit: October 17, 2016, 11:13:33 pm by Blaze »
Logged

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #19 on: October 17, 2016, 10:53:38 pm »

This is helpful. Thank you. EmpireMUD is really interesting, and really confusing/complex.
Logged
This conversation is getting disturbing fast, disturbingly erotic.

Vivalas

  • Bay Watcher
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #20 on: October 17, 2016, 11:06:39 pm »

I was going to post a skill guide but that just about covers it, thanks!
Logged
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Codician

  • Bay Watcher
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #21 on: October 18, 2016, 02:04:31 am »

This is the kind of game I'd like to see as a larger MMORPG.

Beyond that though, I'm finding it very hard to raise the Trade skill. At 7, but I've crafted have a dozen leather things(can't find any cotton or such), without any increase. I'm also finding the very small number of things you can get leather from a bit odd. You cannot skin a donkey, horse, or even a cow to get leather. What really annoys me most about it though is that I have to stop and sleep every couple of steps.

Also, is there any henges around to start to get Natural Magic? It turns out High Sorcery is the more utilitarian spell skill while Natural is better for combat; I expected it the other way around.

The power growth is exponential. Get Basic Crafts and Woodworking and cut some Walking Sticks to move faster and get Ride from Survival and get a mount. Consumes a LOT less stamina.

If you want to increase Trade, I'd suggest using Basic Crafts to cut a canoe and join us on the island.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #22 on: October 18, 2016, 02:54:49 am »

Remind me, what's the admin's take on macros/botting?

Codician

  • Bay Watcher
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #23 on: October 18, 2016, 03:18:29 am »

Remind me, what's the admin's take on macros/botting?

Quote from: EmpireMUD rules and policies
General rules
 - Please respect the newbie islands as a safe place for newbies to gather
   resources, build, and practice the game. You may not obstruct the Towers of
   Souls by blocking them off or placing hostile buildings or NPCs around them.
 - This policy covers as much as possible, but it can't cover all situations.
   If you receive a request from the staff to stop doing something, even if not
   covered in this policy, please abide by it.

Claimed land and items on the ground
 - Your empire only owns claimed map tiles, not unclaimed tiles even if they
   are surrounded by tiles you own.
 - Items left on the ground on claimed land will be stored by your citizens.
 - Items left on unclaimed land can be carried off by anybody, and will
   disappear within hours.
 - Do not circumvent the workforce caps by withdrawing thousands of items and
   leaving them in carts or on the ground. We will purge them.

Multi-playing and alts
 - You may only play one character at a time.
 - All of your alts must be associated with the same account. You are required
   to do this during character creation (or have an immortal set it up if you
   created before the account system was added). If you are found with alts that
   are not associated, there will be consequences.
 - No more than 1 person is allowed per IP address at a time.
 - You may have your alts in the same empire as each other once they are set to
   the same account.
 - Admin (immortal) players may, in some cases, have a test character on at
   the same time as their immortal.
 - Account-sharing is forbidden. Do not allow other players to use your char-
   acter, and do not use theirs.

Player-killing and war
 - If you harass other players, you will find yourself hunted by players.
 - You can only go to war with empires that are currently online.
 - Wars automatically end if either empire logs off and the war has gone on
   for at least an hour.
 - You may not destroy or damage another empire's buildings or infrastructure
   while none of their members are online (unless there is an active war).
 - See HELP PK for more information about when you can player-kill.

Channel guidelines
 - /ooc: This channel is for general game chat. If it gets too busy or if
   there are multiple long conversations going on over it, players may be asked
   to create a new slash-channel.
 - /newbie: This channel is for getting game-related answers. Players may
   not give false or sarcastic answers on this channel. Please try to keep
   questions to this channel, although it's okay if they spill over onto /ooc
   if it's not otherwise busy.
 - /recruit: This channel is for empire recruitment. Please keep
   recruitment messages off of the other public channels.
 - Any channel is considered a "public channel" if many players are on it. If
   you create your own slash-channel but are having trouble with abusive
   players on it, you can ask an immortal to moderate it.
 - Absolutely no trash-talking other players on public channels, even if it's
   to a friend who will not take it personally, not everyone is aware.
 - Keep public channel responses "reasonably PG-13". Fleeting expletives are
   okay, but you may be asked to use more appropriate language if you continue.
 - Extended conversations between a small group of players on a public channel
   should be taken to tells or a new slash-channel.
 - Please keep the public channels free of controversial topics like politics
   and religion. Players have very different opinions on these topics and the
   conversation can quickly become a problem. Consider creating private
   slash-channels.
 - If conversation gets out of hand, you will be asked politely to move the
   discussion onto another channel. If you ignore this request, or argue
   on public channels about it, we may mute you.

Roleplaying
 - We are not currently enforcing RP. However, the game is more fun when you
   engage in roleplay, for example when visiting or trading with others.

Harassment
 - If you feel a player is harassing you and does not stop when you ask, you
   should inform the staff.
 - We will try to mediate harassment issues, but may also issue consequences
   when that isn't possible.
 - If someone asks you to stop doing something which could be called harass-
   ment, you should stop. However, war and playerkilling alone are generally
   not harassment -- unless repeated without cause.
 - We have no tolerance for harassment or hate speech related to race, sex,
   gender, religion, sexual orientation, color, national origin, or ability.

Bug abuse
 - If you find a bug, please report it. You can use the BUG command or talk to
   the programmer directly.
 - If you believe the game crashed because of something you did, please notify
   us what you think it was, or what you were doing when it happened.
 - If you are discovered abusing a bug, there will be consequences.

Consequences
 - Players who violate these policies may find themselves muted or frozen,
   or in some extreme cases, even banned.
 - You will almost always receive a warning first, but it depends upon the
   nature and severity of the offense.
 - Players who create alts to circumvent punishment will find that we don't
   tolerate that sort of behavior.

Questions and contact info
 - khufu@empiremud.net or zeon@empiremud.net

Can't see any problems with it. Macroing isn't all that necessary except for basic skill ups anyway.
Logged

Akura

  • Bay Watcher
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #24 on: October 18, 2016, 05:05:16 am »

I still haven't picked a trait bonus, not sure what to get.

Whoah there, the way to Ollara is sailing from the Northern starting island. Should only take like 20 minutes max, not sure how you messed up so badly :D

By starting on the SW one? (and not figuring out how to use the Towers)

But that's okay, part of the reason was to hit one of the desert islands at the equator and grab some cotton. Granted it probably won't grow effectively, but I think a source of clothing material is still probably important to have access to.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Xardalas

  • Bay Watcher
  • Being bored and stuff.
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #25 on: October 18, 2016, 05:41:44 pm »

Haha. Man, I love being a vampire. My guy just swam across a ocean murdering whales and sharks to drink their blood to regen his stamina so he didn't drown.

Just kind of a amusing thought. vamp swimming wearing a full set of armor and murdering things larger than he is. >.<
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #26 on: October 18, 2016, 06:55:29 pm »

Are you playing Jojo's Bazaar Adventure?

Vivalas

  • Bay Watcher
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #27 on: October 18, 2016, 09:46:53 pm »

I still haven't picked a trait bonus, not sure what to get.

Whoah there, the way to Ollara is sailing from the Northern starting island. Should only take like 20 minutes max, not sure how you messed up so badly :D

By starting on the SW one? (and not figuring out how to use the Towers)

But that's okay, part of the reason was to hit one of the desert islands at the equator and grab some cotton. Granted it probably won't grow effectively, but I think a source of clothing material is still probably important to have access to.


Well that's cool then. There are 3 newbie islands, North, East, and South. You started from the south one, while the quickest way is from the north. I admire your dedication though!

P.S. You can teleport between the newbie islands by going to the tower of souls on the island and typing "transport". It takes you to a random newbie island so you might have to do it a few times to get to the right island.


Finally, are there any objections to merging the NDR thread with this one?
Logged
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

BluarianKnight

  • Bay Watcher
  • Gimme a soul, sailor.
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #28 on: October 19, 2016, 07:52:54 am »

Blue here, pledged to NDR if anyone cares
EDIT - I am also in Southern Helperino City Portal. I have NO idea where I am, I tried this game a long time ago and I never figured it out. Help?
« Last Edit: October 19, 2016, 07:55:05 am by BluarianKnight »
Logged
A beautiful lesbian trans lass, I'll punch ya dork.

Codician

  • Bay Watcher
    • View Profile
Re: Empire MUD (Revival) - MUD centered around expansion and trade
« Reply #29 on: October 19, 2016, 12:42:06 pm »

Blue here, pledged to NDR if anyone cares
EDIT - I am also in Southern Helperino City Portal. I have NO idea where I am, I tried this game a long time ago and I never figured it out. Help?

You've not pledged yet. :p
Logged
Pages: 1 [2] 3