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Author Topic: Werebeast BLUE CUCUMBER RAPSCALLIONS tips  (Read 1969 times)

Dunamisdeos

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Werebeast BLUE CUCUMBER RAPSCALLIONS tips
« on: October 15, 2016, 04:04:08 pm »

Not like, world gen. I want to create werebeasts from my prisoner population.

Currently the plan is to, from one unfortunate dwarf miner, create as many were-chameleons as possible and then use them somehow or just brag about the quantity I'll figure that out later.

Anyway the current plan involves flinging a bunch of unarmed goblins into its cell at once. Then they are recaptured by cage traps as they try to path back to the fort. It's fine if the original dies because then I'll have a bunch of goblin ones. I'm concerned that they are all going to get mauled to death and then there won't be as many were-chameleons as there could be.

Can anyone think of any ways to maximize the survival rate of potential weres?
« Last Edit: October 15, 2016, 06:42:42 pm by Dunamisdeos »
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SebasMarolo

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Re: Werebeast generation tips?
« Reply #1 on: October 15, 2016, 04:59:29 pm »

If you remove the would be subject's armour, they may bleed out from all the bites and scratches and stuff. Leave their armour on, and they may not get infected at all. And there's also the possibility of your weredwarf getting his skull bashed in after the full moon is out, without having shared his ability with the goblins...

Wonder if trolls can become vampires or werebeasts by toppling temple statues...

If they do, you could capture trolls, set a sealed room as a temple, put in a bunch of statues and then leave the trolls do their thing. You would get vampires and see all the types of werebeasts your world has to offer.

Heck, I've got half a mind to create a world in which werecurse types is set to maximum and see if that works, and see if I find the elusive weredragon curse.
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So uh, yeah you just murdered a until proven otherwise pretty neutral innocent being for no reason.

Dunamisdeos

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Re: Werebeast generation tips?
« Reply #2 on: October 15, 2016, 05:01:22 pm »

If you remove the would be subject's armour, they may bleed out from all the bites and scratches and stuff. Leave their armour on, and they may not get infected at all. And there's also the possibility of your weredwarf getting his skull bashed in after the full moon is out, without having shared his ability with the goblins...

Wonder if trolls can become vampires or werebeasts by toppling temple statues...

If they do, you could capture trolls, set a sealed room as a temple, put in a bunch of statues and then leave the trolls do their thing. You would get vampires and see all the types of werebeasts your world has to offer.

Heck, I've got half a mind to create a world in which werecurse types is set to maximum and see if that works, and see if I find the elusive weredragon curse.

Hey that's a really good idea. I'm going to try that.

Here's a thought: Would topple-by-proxy work? If a statue is set on a block that will collapse when a pressure plate is triggered, a reloadable mass-curse machine could be constructed.
« Last Edit: October 15, 2016, 05:03:10 pm by Dunamisdeos »
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Infinityforce

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Re: Werebeast generation tips?
« Reply #3 on: October 15, 2016, 05:13:26 pm »

I think you mean "werebeast reproduction" not "generation" as you aren't making it from scratch, just spreading it and making it catch.
Ignore this I'm stupid. Please don't b& meh!

It's a balance, because the more dangerous werebeasts are likely to kill their victims. The weak ones might spread the virus, but create useless werebeasts.

I guess the main thing is to get as many prisoners/test subjects and werebeasts as possible.

Does anyone know much about adventurer mode? Is it possible to pick up caged werebeasts and bring them to forts? That'd be cool if you were collecting different types of werebeast.

I would do it like this:
Room with a retracting bridge. Underneath some cage traps. Drop in were+victim(s) (one at a time, I should think)
after a few blows pull the lever and they should get stunned and caged and separated.

Dunamisdeos

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Re: Werebeast REPRODUCTION (hmph) tips?
« Reply #4 on: October 15, 2016, 06:04:26 pm »

That's clever too. Also I fixed the title.
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FACT I: Post note art is best art.
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FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Infinityforce

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STILL WERE-BEASTS: BLUE CUCUMBER RAPSCALLIONS
« Reply #5 on: October 15, 2016, 06:11:08 pm »

Oh dang, actually reproduction is a bad word for that. Sounds like you want them to mate.
I guess it is actually the wrong word for this. Maybe something like cultivation would fit much better? (sorry.... but at least you can edit it whenever)
Actually, maybe your title should be "spreading werebeast curse in containment"?
Just call it whatever the hell you like. Most threads in this forum have vague titles like "questions from dude" or "dude has questions" or "4 dude questions."

No one's gonna turn up in the thread and be all like
"the title was misleading! I'm an expert in having sex with werebeasts reproduction, but this thread's nothing to do with that!" *monocle pops*

wierd

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Re: Werebeast REPRODUCTION (hmph) tips?
« Reply #6 on: October 15, 2016, 06:42:48 pm »

I will delve into the raws in a minute to see if it can be spread by having blood introduced to an open wound.

If so, then having blood contaminated items from a coinstar would transform the coinstar into a werebeast augmentation chamber.

Will read in a minute.
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Dunamisdeos

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Re: Werebeast BLUE CUCUMBER RAPSCALLIONS tips
« Reply #7 on: October 15, 2016, 06:42:58 pm »

Have some of that.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

steel jackal

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Re: Werebeast REPRODUCTION (hmph) tips?
« Reply #8 on: October 15, 2016, 06:46:43 pm »

No one's gonna turn up in the thread and be all like
"the title was misleading! I'm an expert in having sex with werebeasts reproduction, but this thread's nothing to do with that!" *monocle pops*
there once was a thread with the title "wolf woman dancer" and people commented expecting furry porn, so they might
also somebody posted a picture from a furry porn site after that topic was brought up

... mother of armok the new title...
« Last Edit: October 15, 2016, 06:49:37 pm by steel jackal »
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wierd

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Re: Werebeast BLUE CUCUMBER RAPSCALLIONS tips
« Reply #9 on: October 15, 2016, 06:51:14 pm »

Sadly, the curse is spread through bite attack interaction only, aside from being cursed for toppling a statue in a temple, according to the raws i am reading-- and then only when they are transformed.

If you ask me, it should be contagious like any blood-borne pathogen, but apparently not.

Coinstar cannot be converted into augmentation chamber on vanilla.

:(
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Infinityforce

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Re: Werebeast BLUE CUCUMBER RAPSCALLIONS tips
« Reply #10 on: October 15, 2016, 07:12:06 pm »

LOL WOW! Good title. Very cheerful to see that on the forums next time you browse! :p
Here's my tips for "Were-beasts: blue cucumber rapscallions" : love them, let them grow, harvest them, then let them go.
A cage is no life for "werebeasts: blue cucumber rapscallions" as it is unsanitary and leads to biting.
They should be free to lay in the earth and be covered in dirt, becoming ripe and juicy so that a dwarf can pick them and eat them.
The moist, fleshy-wet feel of chewing as you eat it is only heightened by the realisation that you're becoming one too, now you are a "Werebeast: Blue Cucumber Rapscallion", you feel you flesh growing juicy plump and watery.
You lay down in the dirt a while to consider this new turn of events, and just as you cover yourself with dirt and close your eyes, a dwarf comes along and picks you, puts you in a cage, screams at you about "experiments" and tries to get you to bite naked goblins.
When will people on this forum understand that we turn in to werebeasts not by being bitten, but by biting? After all, it is the beast who bites.
When we bite the werebeast, are we not beastly ourselves?
No one can deny that dwarves are jolly beastly sometimes, but it is far more savage to consume an unwitting and innocent Werebeast:Blue Cucumber Rapscallion, with their wierd little eyes and hair, the way they thieve your pocket as you hold them up to take a bite, or cheekily wink as they kick you in the shins.
What dwarf hasn't experienced all of this during cultivation of Blue Cucumber Rapscallions.
What I want to know is how can we fix it?! (?!?!?!?) (?!?!?!!?) (?!?!?!?!?!)!

Lordhermitcrab

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Re: Werebeast generation tips?
« Reply #11 on: October 16, 2016, 12:16:18 am »

I think you mean "werebeast reproduction" not "generation" as you aren't making it from scratch, just spreading it and making it catch.
Ignore this I'm stupid. Please don't b& meh!

It's a balance, because the more dangerous werebeasts are likely to kill their victims. The weak ones might spread the virus, but create useless werebeasts.

Now, I find this funny because when I imagine a wereass, I imagine a pretty useless werebeast. However, this wereass virus has been shown to rip and tear the limbs off of my dwarves. Mad donkey disease.
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StarWars1981

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Re: Werebeast BLUE CUCUMBER RAPSCALLIONS tips
« Reply #12 on: October 16, 2016, 08:27:59 am »

Hooves That's how it works. And teeth, but mostly hooves. I had a husked llama kick a Competent Axedwarf's head in. The Speardwarf (same levels but in Spear instead of Axe) got his chest kicked in and spent three minutes bleeding out, and may have become husked as well. Lol.
I'd suggest the retracting-bridge-over-pit; set the werebeast in against, Idk, armored goblins or dwarves (will goblins pick up armor left in their areas, especially if they are fully looted beforehand?); once they are bitten (one at a time), drop the bridge. Reset the caged werebeast in the room, bring in the caged next target. Link to levers; release.
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Fleeting Frames

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Re: Werebeast BLUE CUCUMBER RAPSCALLIONS tips
« Reply #13 on: October 17, 2016, 12:03:15 pm »

For dwarven lycantrophy, loyalty cascade potential aside seems like it is an use for equipping only greaves, helmet and breastplate - with arms and legs unarmored, a bit should penetrate their skin.
Wonder if trolls can become vampires or werebeasts by toppling temple statues...
Iirc they do, but only if they're historical figures (obtained a name through murder, for instance). Let them kill someone's named pet.

Dunamisdeos

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Re: Werebeast BLUE CUCUMBER RAPSCALLIONS tips
« Reply #14 on: October 17, 2016, 06:06:52 pm »

Hey here's a troubling thought.

After I 100% accidentally infect multiple creatures (elves, dwarves, goblins, etc) will they retain their loyalties to their respective civs? Because I don't want them to kill each other while untransformed.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0
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