Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 16

Author Topic: Re: Inquisition: Twilight's Twilight Mission 1 conclusion  (Read 19421 times)

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #105 on: October 19, 2016, 10:16:27 pm »

Follow my teammates and set an ambush for the vampires.
« Last Edit: October 20, 2016, 08:19:03 pm by S34N1C »
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

MidnightJaguar

  • Bay Watcher
  • This god shows no mercy.
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #106 on: October 19, 2016, 10:26:32 pm »

I don't like the look of that MG.
Keep Janeway covered and follow her.
« Last Edit: October 19, 2016, 11:38:27 pm by MidnightJaguar »
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Sialia

  • Bay Watcher
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #107 on: October 19, 2016, 10:56:58 pm »

Vincent closes the distance to a few metres, then fires again. It's a certainty that Dr. Cullen would not be joining the others. Even so vampires are always dangerous, perhaps more so when wounded. Vincent remains on edge.
Logged

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #108 on: October 19, 2016, 11:05:34 pm »

Tactically yer situation is like this: you're split up with an angry coven bearing down.

Dr Cullen / Carlisle is relatively easy to kill cleanly. As for the rest, evacing, using Trump as a distraction and running for the hills is an option. The fallout from Carlisle's death will drive them away.

As for how to kill a vampire, the only way to be really sure is to cut off the head and burn the pieces.
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #109 on: October 19, 2016, 11:12:52 pm »

I plan on ganking Jasper, retreating to the nearest bank, robbing it, and then finding somewhere to lay low until I can go back and loot that tasty MG. Who knows, maybe Trump will even win!
Hahahahahaha.
Logged
Not true, cannot be proven, true but misrepresented.

Sialia

  • Bay Watcher
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #110 on: October 19, 2016, 11:34:24 pm »

(( As Carlisle is going to drop into torpor this turn, he can't dodge while barely concious, I am going to take the liberty ))

'Let's get him into the hospital' Vincent needed help to move Carlisle. 'We can't face them head on, we will set a trap. Head for the psych ward, bring anything flammable you can get your hands on on the way.' Vincent knew vampires. He knew them his whole life and he knew this coven would come for one of their own. That, or breach the masquerade.

Logged

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #111 on: October 20, 2016, 01:06:22 am »

Blast the vampire in the chest, keep him down.  Then help Vincent drag the near-carcass into the hospital.

"What exactly makes the psych ward so defensible?  Never been in one of those before."

((Also, I'd have thought Edward Cullen of all people would have Celerity.)) 
« Last Edit: October 20, 2016, 01:13:52 am by NRDL »
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Sialia

  • Bay Watcher
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #112 on: October 20, 2016, 01:34:38 am »

((I spent a while thinking on this one))
Vincent moved quickly, they were time limited and there was a lot to do. 'Secure ward, requiring a pass to get in and out. We get sedatives, huge quantities, mix it with human blood, paint the walls with it and leave a trail to the entrance. They come in, lured by the trail, doors close and lock behind them, they frenzy, drink the blood, and they have sedatives in their system. On top of that, the psych ward will have its own oxygen supply. We rig it to blow with them inside.' Vincent had spent time in a few hospitals during his time in the service. He knew them well.
Logged

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #113 on: October 20, 2016, 01:56:06 am »

Considering that this bunch of vegan thinbloods are high humanity, high ethics, they need all the provocation they can get to frenzy.
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Sialia

  • Bay Watcher
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #114 on: October 20, 2016, 03:01:50 am »

(( We will make them frenzy, don't worry. There's only so much their precious little minds can take.))
Logged

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #115 on: October 20, 2016, 03:29:51 am »

"I can certainly get used to this vampire hunting business, it's a lot more than just shooting holes in targets.  On your six."
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #116 on: October 20, 2016, 06:15:12 am »

Basecamp thread is up: http://www.bay12forums.com/smf/index.php?topic=161162.0

In case you all die in the next few turns and need to plan new characters. :)
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #117 on: October 20, 2016, 07:21:37 am »

Edited my action to better suit the team attitude.
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #118 on: October 20, 2016, 02:50:55 pm »

Trump will incite the mob with more manipulative bullshit, telling them to attack, and he'll spend a willpower point on the speech.  Assuming I've understood correctly and attacking won't penalize the speech, Trump will also fire with both his MAC-10s at Jasper.  If the vampires are now close enough that he won't take a range penalty to his roll, he'll fire full-auto, but otherwise he'll burst fire.

Speech later.


((Oh, I just noticed that Jasper has a higher melpominee rating than he should be able to have.  He's got five Melp, but only three performance.))

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Inquisition: Twilight's Twilight (WoD rules)
« Reply #119 on: October 20, 2016, 04:23:52 pm »

Will post soonish, once I get comfy with laptop.

Edited my action to better suit the team attitude.

The "nearest vampire" isn't within your view. You would probably just follow the team along.

Quote
((Oh, I just noticed that Jasper has a higher melpominee rating than he should be able to have.  He's got five Melp, but only three performance.))

Discipline levels are independent of attributes and abilities. They can jack potence up to 11 and still have str 1, if they want some kind of weird "power-on - hulk smash, otherwise feeble nerd" build.
« Last Edit: October 20, 2016, 04:26:51 pm by Aigre Excalibur »
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.
Pages: 1 ... 6 7 [8] 9 10 ... 16