Fire my AR at him.
If within 40 yards of Dr. Cullen, open fire with my shotgun. If outside that range, light up a molotov cocktail and chuck it at the good doctor.
My goodness we are not being subtle about this
'You and your kind are beyond help regardless of delusions of sentimentality and kindness other than to benefit your own desire. Face me here or I will find your family, and bring even more friends.'
Vincent continues to fire on the doctor, but can see that he had turned to face them. Vincent pulls out of his run and halts, but does not back down. He wants to face Dr. Cullen whilst they have the upper hand and whilst the doctor is alone. It is strange though, his eyes changing colour. Vincent had overheard rumours of vampires who can change how they look, but knew little about it.
Matthew, Joe and Vincent all attempt to shoot at Dr Cullen. We will roll to shoot, then Doctor Cullen rolls to dodge. Doctor Cullen also turns to close the distance with Matthew, because the rifle is the bigger threat, and that's the direction that leads back towards his precious family.
Matthew shoots with 5 dice rolls and scores 4 successes. It's just a single hit, if it makes it though.
Joe shotguns for a total of 5 dice and scores 2 successes.
Vincent shoots with a total of 3, and scores 1 success, but that's all it takes.
Doctor Cullen attempts to dodge and leaps towards Matthew. He spends vitae to increase his dexterity. And he spends willpower to buff the dodge rolls. Because he really really wants to live. He gets 4, 3 and 2 dice on the defense and prioritizes the rifle, shotgun and glock in that order. He is in the open, with no cover which adds +2 to the difficulty of dodging.
The rifle shot barely misses him. He gets clipped by the shotgun, and is hit squarely by the pistol. He takes 8 and 4 damage and rolls to soak the damage. He soaks 2 damage from the shotgun and 1 from the pistol. He takes 6 and 3 damage for a total of 9.
Doctor Cullen goes down in a heap a few feet from Matthew. But he is angry, fueled with the will to fight, and even now blood is rushing back to his limbs to rapidly regenerate him.
Doctor Cullen is down to -7 health. But he is clinging to consciousness even as his body refuses to work properly until it heals.
Trump pops an adrenaline, then whips out both of his MAC-10s and fires on Charlie full-auto with both of them. He walks forward, leading the march to the vampires' doom.
Trump rolls with a total skill of 8 under the influence of adrenalin, but takes +2 difficulty for full auto, and +2 for range penalties. Then applying double attack penalties: His first roll is 8+10-2 attack dice for a total of 16. His second roll is 8+10-2-1 attack dice for a total of 15. We're compensating for range and inaccuracy with a whole lot of bullets.
His first attack scores 2 successes. His second scores 0.
Charlie takes 6 wounds. Most of which are in the chest, and some in the leg. He stumbles a bit, but keeps hobbling in the general direction of the Cullens. (He's at -3 health)
Let's say Trump reloads after that, and loses 2 clips of 30 round .45 ACP.
Pre-turn post.
I'll finish the rest when I get setup in school.
Do I have any chance of hitting the Cullens from this distance with my shotgun ? It looks like I might but I'm not super sure on the scale.
If I can in fact have any chance of hitting the cullens coven then fire my shotgun at them.
You reposition and join Janeway to get a perfect view of the street.
At this distance, not much. You're in perfect assault rifle range though.
Story time:
By now the Cullen Coven has noticed the riot coming for them. Through their superpowers, they are also aware of the danger that Carlisle is in. They have rushed out in force. They meet the rioters in the street, and make a few intimidation and awe rolls. Yes, that's also a 9 year old with her pet wolfboy, Emmet is wearing a baseball catcher's padding, and Jasper has a military grade machine gun.
The mob starts to falter a bit, their mood is being manipulated by Jasper, and those are big scary and rather agitated vampires staring at them.
Vampire super-powers reference list:
http://reference.l2fury.com/index.php/DisciplinesNew WoD reference sheet:
http://www.bluesrat.com/wod/vtrcheat.html (we're using old WoD for most things unless the new WoD is more interesting)
Other notes: The Cullens tend to fight with one-hand behind their backs and fail to make use of the full potential of vampirism. Because high humanity and very high ethical standards. They are also technically classified as Ventrue. Although their many Ventrue enemies would have something to say about that.
Carlisle Cullen (Fighting Matthew, Vincent and Joe)
Health -7/2
willpower: 4/5
Bloodpool: 3
Attributes:
Strength: 2
Dexterity 3
Stamina 2
charisma 4
manipulation 1
Appearance 4
Perception 2
intelligence 4
wits 3
athletics 3
brawl 2
dodge 2
empathy 4
leadership 3
drive 2
etiquette 1
survival 1
academics 4
computer 2
finance 2
medicine 5
research 3
science 5
Edward Cullen
Health: 3/3
Superpowers: Auspex Level 6 with Clairvoyance, Fortitude Level 3
Attributes:
Strength: 3
Dexterity 3
Stamina 3
charisma 2
manipulation 1
Appearance 2
Perception 4
intelligence 4
wits 3
Alertness 3
Athletics 3
Awareness 3
Brawl 4
Dodge 3
Intimidation 3
Intuition 4
Drive 3
Survival 1
Technology 3
Esme Cullen
Health: 3/3
Attributes:
Strength: 2
Dexterity 2
Stamina 3
charisma 4
manipulation 3
Appearance 4
Perception 3
intelligence 2
wits 3
Athletics 2
Brawl 2
Dodge 2
Drive 4
Rosalie Hale
Health: 4/4
Superpowers: Presence Level 3, Fortitude Level 3
Attributes:
Strength: 4
Dexterity 3
Stamina 4
charisma 4
manipulation 3
Appearance 4
Perception 3
intelligence 2
wits 3
Athletics 3
Brawl 3
Dodge 3
Drive 2
Emmett Cullen
Potence Level 4 Fortitude Level 4
Health: 5/5
Armor: Sports Armor (hp 2/2, armor 2)
Attributes:
Strength: 5
Dexterity 4
Stamina 5
charisma 2
manipulation 2
Appearance 2
Perception 2
intelligence 1
wits 3
Athletics 5
Brawl: 4
Dodge: 4
Melee: 3
Alice Cullen
Auspex Level 6
Health: 3/3
Attributes:
Strength: 2
Dexterity 4
Stamina 3
charisma 2
manipulation 4
Appearance 3
Perception 3
intelligence 3
wits 3
Brawl: 4
Dodge: 4
Melee: 3
Intuition 4
Jasper Hale
Superpowers: Melpominee level 5 (thought projection), Potence Level 3
Health: 5/5
Weapons: M249 Machine gun
Strength: 4
Dexterity 4
Stamina 5
charisma 4
manipulation 4
Appearance 3
Perception 3
intelligence 3
wits 4
Athletics 4
Brawl: 4
Dodge: 4
Melee: 3
Firearms 4
Intuition 4
Performance: 5
Bella Swan
Super powers: Psychic Shield, Quietus Level 1
Health: 3/3
Strength: 2
Dexterity 2
Stamina 3
charisma 4
manipulation 4
Appearance 3
Perception 5
intelligence 3
wits 5
Athletics: 2
Brawl: 2
Dodge: 1
Renesmee Cullen
Superpowers: Melpominee level 4(thought projection)
Health: 2/2
Strength: 2
Dexterity 2
Stamina 2
charisma 4
manipulation 4
Appearance 3
Perception 5
intelligence 3
wits 5
Brawl: 1
Dodge: 1
Intuition 6
Performance: 5
Jacob Black (Werewolf)
Superpowers: Potence 2 Protean 2
Health: 4/4
Strength 4
Dexterity 3
Stamina 4
Charisma 3
Manipulation 2
Appearance 3
Perception 4
Intelligence 3
Wits 4
Aanimal Ken 2
Athletics 2
Brawl 3
Firearms 2
Melee 2