Sometimes, water in my forts will completely lose pressure. I've seen it happen in u-bends before, but now I'm seeing it in a system with no u-bends. I've got water going down a flight of stairs, through two engraved fortifications and a wall grate, over a raising bridge as the upper shut-off, then down twelve z-levels. The water travels horizontally north 13 tiles, west 18 tiles, and then north 6 tiles. It goes diagonally through a floodgate, to reduce pressure, and into the top of my 2 z-level tall cistern.
At the beginning, it all works like it is supposed to. After a few seconds, the water seems to forget that it is under pressure. A 6 water tile has to make it all the way back to the stairwell before more water falls. It should be 7s all the way to the depressurizer. Water should teleport to the next available 6 tile before the depressurizer. It doesn't. However, using the dfhack liquids command to destroy the tile of water under the stairwell instantly restores things to working order, and the system remembers it is under pressure. For another few seconds. Then it forgets again.
I've looked on the bug tracker, and the only reports I can find are from people who don't understand how pressure works in the game, and think water should come back up to the same level like it would in the real world. I'm not expecting that, I know how the pressure system is supposed to work in the game, and it does, but it fails intermittently.