Being a good li'l trooper for the raid was a special kind of fun.
Yeah, haven't ever really gotten that experience in any other kind of game.
Which, if I could get that fix elsewhere I would. I'd like to enjoy that same raid experience in WoW but like, in a First Person Shooter. But the only way you really get that is by joining a wonky gaming league with strict rules. All the F2P and/or vaguely MMO-like games out now (Warframe for example) are making stabs at raid-style content but I don't think it's quite there.
For me I think the fact is, all of it requires joining a guild and getting into an online social circle and after years of MMOs, guilds, drama and time spent organizing people in the name of fun, I just don't have the interest and time. Maybe one day when I'm retired I can get back into true online gaming, and can be that person in the guild that's vastly older than everyone else. Til then I'll continue to watch what people are calling MMO games.
Yes, that kind of experience does take a lot of social commitment. I started out just waiting around for someone needing extras, but I did have to get guilded to really get anywhere. Worth it, had my fun, but don't want to do that again. Just being a meltdown bystander is pretty unpleasant, being in the thick of it, managing the effects, must be way worse.
I kinda sorta maybe-ish liked Eve Online, but the sort of commitment that game needs just ain't what I want to give. Thing is with time is that you can usually make time for something that's really, really worth it. If it's not worth stretching the time, it isn't.
MMORPGs are dead. WoW killed them.
Even what passes for a PvP MMORPG these days still requires you to spend 100 hours doing fetch quests and collecting 30 wolf assholes as a tax to get to the content.
Thing is, though, I'm not sure WoW was the game that began the long, horrid tradition of bear arses. Of course, it helped popularise it, but to its defence, most of that got toned down in Cataclysm and onwards. Somewhat, at least. Hell, WoW was pretty humane when it came out. I grumbled a lot about "sissifying" when they removed Elite mobs from the overworld, and blimey, it's was a very different game by the time for Panda.
As for the story, well... I liked it, always had a soft spot for Warcraft. I like the colourful, dorky, pretty little universe they've got. It's a bit of good old fun. I was interested enough to get a bit of engagement, certainly in vanilla and Wrath, at least. Good old Scourge. Fighting them was fun, infiltrating the Plaguelands to cross their plans was fun. I think one of the reasons why I quit was because I didn't feel like I knew or, more importantly, cared to know what was going on and who was who. I need a bit of story to feel at home in.
Then Rogue essentially turned into Ninja and I got to be one of the privileged few who had one very simple, self-involved job. Wizards had all sorts of other shit to do besides DPS and usually were the first to die when anything went wrong. Rogues? We were the ones that got to hide and save our asses, and crack-wise over the corpses of less savvy individuals. I always like saluting the rogues that survived a wipe while were were stealthing around. Until Blizzard started making it a point to have raid bosses and mobs see invis/remember their aggro so you had to wipe out along everyone else, so the fight reset cleanly.
And now, yeah. Everyone thinks the Trinity is bad to greater or lesser extents and everyone is DPS. Maybe they self heal, maybe their heals do damage. And the Trinity does kind of suck because it's hard to make a good solo game as well as MP game that relies on it. But it enforces teamwork and coordination and specialization, which I like a hell of a lot more than everyone being interchangably generic. I'm playing The Division right now with my roommate (which is basically an MMO-lite console game at its heart) and even IT has the Trinity.....but in a very generic "pick whatever skills you want and swap them around, I dunno, whatever, go fuck yourself" sort of way.
Yeah, suppose it's streamlining for it's own sake (grr grr) at work. I mean, it works. The trinity works fine. It's difficult to count on an even solo experience, but it's an MMO. Teamwork is kind of the bread and butter.
I've always loved priests in this kind of game. I love the idea of going into battle in your coat, a staff and your towering, unyielding faith as your shield and sword. Keeping everyone standing, slipping out of the jaws of death, giving that final, decisive heal before you finally succumb... Love that good shit. Holy paladins was that, too, but with armour. Hell, yes. Emphasis on "loved", I did not love it towards the end where I was expected to keep up with a cocaine-addled speedrunner tank who'd sulk and threaten to quit if you asked for a ten second mana break. Not that it mattered how you behaved at all, thanks, dungeon finder.
Healer PvP was quite fun. It was also a way to learn hatred for your fellow man. For a while, I think the game went entirely overboard for stuns and crowd control. It was as if you step out of your base and basically do nothing for ten minutes, while the ten million frost mages facerolls to your doom.
Blizzard always insisted vanilla was bad and we only liked it because of nostalgia goggles, but playing Nostalrius (a former private server that offered pure vanilla wow with no added features or alterations, rip in pizza) was the most fun I had with wow probably ever.
Going back to vanilla as an adult instead of a dipshit kid was like a completely different game. Back then if I leveled up twice in one day I thought I was on fire. I constantly distracted myself and blew all my gold on new random greens in the AH, switched zones all the time, frequently tried alts for ten levels or so and went back to my warlock. I was horrible at PvP and became well-known in trade chat for bitching about how every class but mine was OP.
Playing as an adult was a completely different experience. Undead Rogue. I never did quests, I almost never bought anything on the AH, rolled Mining/Herbalism so I was rich as fuck and laden with twink gear I used to blitz farm mobs and level up ten times faster than anybody bothering with quests. Bought my mount as soon as I hit 40 and still had enough left over for Wirt's Third Leg and Tigerstrike Cloak. I was on the pve server but ran around flagged all the time, murked the shit out of anyone who tried to do anything about it and camped their bodies until they logged out.
I hit 42 a few minutes before they announced blizzard was taking down the server. I was sad.
Ach, bad luck. Still remember that first 40 ding. Off to the mount trader! "Here's all the gold I've misered and deprived together from the start, one plz!" It was juuuuust enough. It was glorious. GLORIOUS.
I'd like to try a nostalgia server sometime, but... Nah, not sure. I've got my memories, I've got my little corner of nostalgia. It gives me all I need from that experience. I'm afraid of spoiling it, it's been a decade, after all. Not to mention, I don't feel like there is much left to do. It'd just be a novelty sightseeing tour for me. Maybe, though. Maybe.
Going back as an adult would be fascinating, but again, don't want to spoil my happy little nostalgia box for it.
There was a really cool little private RP server, too. Really nice, centered entirely on RP, with additional tools, gear and nice GMs clueing in to see what they could help with. Like turning a long-term Necromancer roleplayer's character into a Lich, that kind of stuff. A bit of a gated garden, with all the downsides, but, you know... It was refreshing to be in a place where everyone was there for the RP, and it also meant less of the weird, weird shit you get on RP servers. Luvverly. I'd like to hunt down another server like it one day, but... Not sure. Not sure what else I could do with it.
As for the Green Jesus Thrall thing, I'm glad that it's over. Too late for me, but it's nice to see Legion being a determined rehab attempt.
EDIT: Oh! And they killed off Varian McMisguided Teenage Marketing. Fun. The best thing is that I kind of care. He was the king, after all. It's the first bit of lore from the game that I've cared about for quite some time. At least since they threw Gilneas under the bus because it wasn't Orcy enough. Long live Anduinus Rex, I guess. Maybe the Allies gets to win something, for a change.