After two weeks of travel my dwarves have finally arrived at their destination
Their wagon stopped at the base of one of the towers. The tower is mostly empty, except for two dwarves inside and about a dozen goblins on top.
To the north is the spire, with it's entrance facing away from my dwarves.
On the top floor of the spire is none other than Dur, the master of the Useless Wickedness, and our target. He is a black kangaroo twisted into humanoid form.
Beside him is the lady of Crossdemons, the local ruler. While Dur holds absolute power, she manages the cities resources.
Apart from the tower the dwarves spawned in, there are 6 other towers each with a bunch of goblins on top.
Two levels beneath the surface, there are five big chambers. Two are the goblins living quarters, carved directly into the rough marble. these may be incredibly useful once migrants start arriving. Then there are two graveyards, filled with slabs and unburied goblin skeletons. If this region is reanimating this will result in a lot of fun. The last chamber is the spire's basement filed with weapons, armor, goblin soldiers and a bunch of levers I switched off. I'll have to pull them, just to see what they do. There is also a chamber to the south but I can't quite see what it is.
And finally there is some GCS web in the lower parts of the spire.
So, let's strike the earth!
First thing I did was make a burrow within the tower, and move everyone but two miners inside it. I enabled carpentry on one of them and slated the wagon for removal. Then I made a stockpile within the tower to move all my goods to it. Finally I pastured my horses in the tower. There are no trees in the area unfortunately so I won't be making any beds unless I break into the caverns soon. There is an entrance to the caverns through the graveyard but I'm not yet sure whether the region is reanimating or not.
I quickly check on the corpses.
They're still dead. I was hoping this biome was reanimating, but i guess not. What a shame.
Something toppled the slade statue but I can't figure out where or what caused it.
And another one got toppled. It won't let me zoom to it's location, so I guess I should just move on.
I removed the burrow because the wagon was loaded with goods and my miners are working too slowly. Also, it seems like the goblins aren't noticing my dwarves yet so I can send them to work without fearing their deaths.
A slade hatch was likewise destroyed, so I guess it's the work of some confused trolls.
And then a slade door...
I then designate some marble to be mined. Besides wanting some materials to build workshops, I also want to raise my miners combat skill so they can take care of the goblins on top of the tower. They are making me very nervous.
Damn! A troll and a goblin spearman are approaching the area designated to be mined!
I urgently remove the designation. The creatures are approaching the stairway that leads into the tower. It seems like the mission will fail before it even begins.
The creatures pass by one another, not even glancing at the stairway, and each go in the way the other one just came from.
Phew! They are just patrolling the area. Seems our presence has not yet been noted by Dur.
Unfortunately, this means we'll have trouble mining for stone here. So for now I put my miners back on hauling the goods to the tower.
No more slade buildings are being destroyed for now. I assign the position of manager, broker and bookkeeper to my expedition leader, because none of the seven have any relevant skills, and I find building only one office for all of these positions very economic. Of course I'll have to craft a chair first. I'll probably use the wagon wood for that, considering that stone is kind of inaccessible for now. If only my dwarves would haul the wood to the tower faster.
I check on my dwarves to see if they are happy:
I've been making them work in the rain and none of them are too happy about it. At least no one's dead or throwing a tantrum yet.
The troll is chilling behind a door and the goblin is nowhere to be seen so I designate the marble to be mined out.
The Goblins at the top of the tower are still unaware of my presence. Hopefully none of them will decide to walk down the stairs.
As my fisherdwarf-turned-miner reaches the spot and starts digging, the troll steps out in the hallway and start moving towards my dwarf.
Thankfully, the troll passes the door and moves about his regular path.
As my other miner arrives at the spot the troll moves into the graveyard. I lock the marble door behind the miners so that my haulers don't come and take the stones while the goblin patrols are roaming the hallways.
Curiously, despite all the stories I've heard of murderous beak dogs, the beak dogs here are surprisingly tame. A few of them approached my dwarves, but none have attacked. My dwarves aren't even frightened by them, nor are they abandoning their jobs. Hmm... They may be useful as a food source.
And another slade door has been destroyed.
The mission so far is going well but how will the dwarves face future threats? And more importantly: how will they kill Dur Leadcontrol, and save their civilization?