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Author Topic: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game  (Read 42054 times)

Huw2k8

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #195 on: April 01, 2017, 09:09:59 am »

Might seem like a little update today but most of these are big features, tons of new laws exclusively for evil leaders as well as the ability o make your kingdom a slave kingdom, new saves made in this version of the game should be fine! Thanks to all the people who informed me of the 2 extra variables bug!

* Fixed the 2 extra variables save bug
* Nervous rebel encounter is rare if rebellion is winning
* Added penniless monk encounter to throne room
* Added ability to make Aslona a slave kingdom
* Added Pillaging Law for evil kingdoms
* Added Curfew Law for evil kingdoms
* Added Breathing Tax for evil kingdoms
* Added Walking Tax for evil kingdoms
* Modified Slave Kingdom encounters to throne room
* Fixed Kingdom Loadout codes not working
* Fixed Land Tax bug

Lukewarm

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #196 on: April 01, 2017, 10:45:08 am »

I really admire your tenacity. Most game projects are given up on after a week or two (and I should know, I've done that a couple times).
And yet here you are, always improving, getting better the more you do.
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omada

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #197 on: April 01, 2017, 03:30:31 pm »

I blink and there is tons of new updates.

My social life is screwed i will live in front of the PC now.

I really admire your tenacity. Most game projects are given up on after a week or two (and I should know, I've done that a couple times).
And yet here you are, always improving, getting better the more you do.

And that is a truth. Is nice to see things changing and possibilities multiplying

(Okay, for me beginning something is already a thing that i praise. I create a fuckton of projects without the skill, money or patience to begin them in the first place :V)
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Huw2k8

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #198 on: April 02, 2017, 02:48:49 am »

@Lukewarm, Thanks dude, I know that feeling, been working on this project for over two years now but it has been quite on and off, for the last few months I have managed to work on it most days, lately have been a bit absent again with work and things but trying my best, thank you so much for your comment though it means a lot!

@Omada, Thanks man, glad you like the update, haven't released a lot lately but hopefully things will pickup again soon! :)

Huw2k8

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #199 on: April 05, 2017, 07:09:12 am »

This is an announcement of the first mod for Warsim, and with this mod being announced many new features are going to be put in place to allow for better moddability, the game of thrones mod features the following.

* Play as Stannis Baratheon fighting against other kingdoms such as the Ironborn, The North, The Westerlands, The Riverlands and Dorne
* Mercenary Groups such as the Second Sons and the Grass Sea Kalassar
* Reworked unit trees, and flags
* Bandits like the Brotherhood without Banners
* Locations from the game in each kingdom such as the Iron Throne, Castermere, Pyke and Winterfell
* A Full game of thrones soundtrack
* And much more...

Download the game (https://www.dropbox.com/s/wiz2iyngew50yb1/Game%20of%20thrones%20Mod.zip?dl=1)

all credit goes to Truecraig of the Audiogames forums who made the game, head over if you wish to thank him for his work! :)
 (http://forum.audiogames.net/viewtopic.php?id=16553&p=16)

Asin

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #200 on: April 05, 2017, 08:25:29 am »

The first mod? Awesome!

MrWiggles

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #202 on: April 06, 2017, 10:08:08 pm »

PTW.
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Huw2k8

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #203 on: April 10, 2017, 12:17:19 pm »

Hey guys, there are a few new features in this update, this update is mostly focused on bugfixes, making Denland nicer and making the game a little more moddable! the gibbering monk is much more fun in this edition! :)

**NEW FEATURES**

* Added ability to disable debug menu
* Added ability to stop mercenary groups disbanding
* Added ability to change kingdom flag colour in debug mode
* Added Demon Decay to the magic theatre
* Added lots of flavour text to throwing a coin in the well
* Removed old gibbering monk graphic and added face
* Added lots of new gibbering monk reactions
* Added graphic for each gibbering monk action
* Added ability to ask guards for their opinion during most throne room arrests

**BUGFIXES**

* **Fixed demon overlord kills you for speaking to him**
* Fixed ruined wagon mag post colour
* Fixed Harlaw goblins text bug
* Fixed Harlaw tribute after they are killed or bought out
* Fixed Smallhaven tribute paid even after village ruined
* Fixed the knights training loophole (credit u/reclawyx_sabre)
* Fixed Farmer joining bandit version of Aslona when hurt by bandits
* Fixed Refugee recruitment minus gold bug (credit u/reclawyx_sabre)
* Fixed gibbering monk laugh loudly text bug
* Fixed Watchtower exit bug

**COLOURATION CHANGES**

* Coloured western compass
* Coloured magic theatre
* Coloured the magic well
* Coloured Small haven
* Coloured wagon mans post
* Coloured great stone of denland

**OTHER ADDITIONS**

* Changed demon overlord text order
* Updated debug menu
* Limited the max slavers to 80 (credit u/reclawyx_sabre)
* Modified Magic Theatre Prices
* Updated Gibbering monk menu

sambojin

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #204 on: April 10, 2017, 01:19:02 pm »

Quick question: What operating systems does Warsim work under?

Because if it's a standard old win32 app, with no SDL dependencies, that means I can dosbox it through win98. Which means I can run it on my phone. And this seems to be the sort of thing that would be fun to play on my phone (even if I have to mess around setting up a touchscreen overlay).
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Huw2k8

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #205 on: April 10, 2017, 04:30:58 pm »

Warsim as a standard works on windows only due to specific libraries being used, however through wine it has been run on linux, but holy shit if you got this working on your phone let me know, that would be incredible!

sambojin

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #206 on: April 10, 2017, 07:41:51 pm »

Can't seem to get it going on Win98. It has a kernel32.dll error for :getConsoleWindow.

So in other words, nope, WinXP or above. Maybe 7 or higher, but it's usually a "needs XP or higher" error. Oh well. It was worth a try, even with the clunky individual copying of directories in Dos to a win98 image file while mounted (ie: exactly what you shouldn't do for a stable boot image).



(note, I am going to try just dumping the XP kernel file into Win98. Just for laughs mostly. To see what happens.)

(unsurprisingly, this didn't work. Oh well. I'll see if I can make an appropriate WinXP boot image and try again)
« Last Edit: April 10, 2017, 08:25:42 pm by sambojin »
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Yoink

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #207 on: April 10, 2017, 09:39:42 pm »

**BUGFIXES**

* **Fixed demon overlord kills you for speaking to him**
I dunno man, this seems like it could easily be a feature. :))

In other news, I really need to give this game a try!   
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Huw2k8

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #208 on: April 11, 2017, 02:39:43 am »

@Sambojin, well thanks for trying anyways, if you do find any luck let me know, it would be incredible!

@Yoink, if you are doing a demon puppet playthrough he can still kill you but only when you ask to leave his side and say you don't want to help the demon horde anymore, the problem was no matter what questions you asked him he would answer you then you'd die haha, if you check the game out I hope you enjoy it! :)

Huw2k8

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Re: WarsimRpg - A heavily dwarf fortress Inspired Kingdom management game
« Reply #209 on: April 14, 2017, 08:17:10 pm »

Hey guys, todays update focuses a little more on the west, adding a new area, some fixes and a lot of colouration where there wasn't any, Also now trade posts can be a thing in procedural building generation and when you attack an independent kingdom it shows you some buildings, also I've added new pacifist races who will not attack anyone, only defend!

**NEW FEATURES**

* Added special graphic when attacking an independent kingdom
* Added the Great High-Trees of Songwood to the west exploration
* Added Pacifist Races who do not attack anyone
* Added Harmless Races who do not attack anyone
* Added trade post building to possible independent buildings (+gold per turn)

**BUGFIXES**

* Fixed Demonic laws bug (Credit Bashue)
* Fixed Evil laws bug (Credit Bashue)
* Fixed Demon totem bug (Credit Bashue)
* Fixed ascii free version face showing up bug
* Fixed songwood graveyard visitable before discovered bug
* Fixed 6 broken spacing tiles

**COLOURATION CHANGES**

* Coloured Hlok Mine
* Coloured Songwood Graveyard
* Coloured Songmakers Hut
* Coloured Lava Pit
* Coloured the four demon totems in the south
* Coloured Order of roses citadel

**OTHER ADDITIONS**

* Added 4 new tilesets
* Updated holy order layout
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