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Poll

Favorite Test Subject?

001, Abomination
- 2 (11.1%)
002, Hunter
- 9 (50%)
003, Runner
- 2 (11.1%)
004, Electro
- 4 (22.2%)
005, Venom
- 0 (0%)
006, Psion
- 1 (5.6%)

Total Members Voted: 18

Voting closed: October 23, 2016, 05:19:11 pm


Pages: 1 ... 4 5 [6] 7 8 ... 12

Author Topic: Life of a UFO Commander  (Read 22003 times)

KiwiOui

  • Bay Watcher
  • Genetic monstrosity of unknown origin.
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Re: Life of a UFO Commander
« Reply #75 on: October 15, 2016, 12:34:07 pm »

Roughly the size of a large yacht.
Upper Deck- Piloting, and your cabin.
Middle Deck- Surgery and the Fabricators
Lower Deck- Containment, Tractor Beam Pickup, and everything else that we might add.
Logged
Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

Funk

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Re: Life of a UFO Commander
« Reply #76 on: October 15, 2016, 12:39:09 pm »

Biogenerator
We clearly need to improve our tools for bio-tech work.

We should try a live hunt on this X-com.
Send the Abomination to a small human settlement, once there's a response send in
Subject's #003-A, and #004-A.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

S34N1C

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Re: Life of a UFO Commander
« Reply #77 on: October 15, 2016, 01:03:36 pm »

I'm not sure we want to draw X-COM's attention just yet. We only have 3 soldiers, and only basic weaponry
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

~Neri

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  • Now back to our regularly scheduled bark.
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Re: Life of a UFO Commander
« Reply #78 on: October 15, 2016, 01:44:31 pm »

Lets snag the Biogenerator.

Lets investigate the Sealife next. Maybe a mix between a Boxer Jellyfish, an octopus, and a Polar Bear. Can you say, toxic betentacled jellybear? Cause I can.
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NRDL

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Re: Life of a UFO Commander
« Reply #79 on: October 15, 2016, 04:25:56 pm »

Definitely biogenerator.

Even if it's limited to organs, we can work on creating super-efficient and powerful organ systems, a la TF2's "Meet the Medic".
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

FallacyofUrist

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Re: Life of a UFO Commander
« Reply #80 on: October 15, 2016, 05:58:25 pm »

Biogenerator. Definitely. Once we have it, we can work on improving the efficiency and usefulness of the bio-armor. Basically make everything it's made of higher quality, and give it some built in bone dart guns in the arms. Some sort of piston system in the legs to enable basically... rocket jumping would be nice as well.
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

KiwiOui

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Re: Life of a UFO Commander
« Reply #81 on: October 15, 2016, 07:57:24 pm »

I'd like a consensus on what to do besides new tech. One +1 would help me out a bit.
Logged
Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

Funk

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Re: Life of a UFO Commander
« Reply #82 on: October 15, 2016, 08:19:32 pm »

Attack sea world!

We can both test out our creations and investigate the Sea life.

Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

S34N1C

  • Bay Watcher
  • Joins too many games
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Re: Life of a UFO Commander
« Reply #83 on: October 15, 2016, 08:20:30 pm »

Lets snag the Biogenerator.

Lets investigate the Sealife next. Maybe a mix between a Boxer Jellyfish, an octopus, and a Polar Bear. Can you say, toxic betentacled jellybear? Cause I can.

+1
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

helmacon

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Re: Life of a UFO Commander
« Reply #84 on: October 15, 2016, 10:47:12 pm »

I vote biogenerator.

Then we use samples from the 'rhino' specimen, and replicate them in the way we need. We can remake the bio-armor to be form fitting and much more effective. Right now we are just gluing the bits together in a flesh suite for our cat people to wear.
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Science is Meta gaming IRL. Humans are cheating fucks.

Maegil

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Re: Life of a UFO Commander
« Reply #85 on: October 16, 2016, 02:10:05 am »

Lets snag the Biogenerator.

Lets investigate the Sealife next. Maybe a mix between a Boxer Jellyfish, an octopus, and a Polar Bear. Can you say, toxic betentacled jellybear? Cause I can.

+1
+1
Logged
What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

KiwiOui

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Re: Life of a UFO Commander
« Reply #86 on: October 16, 2016, 12:00:44 pm »

Woot woot, science hovertrain coming in! The new Biogenerator is simply placed next to the surgical table, ready to go. You've been looking around the northern pole of the planet, where there seem to be vicious not-quite-felids hunting there. To supplement it's non-dexterous form, you pick up the most dexterous form on this planet- 'Octopus'. Venom glands seem an enticing prospect, but in the absence of suitable subjects, you generate brand-new neurotoxin glands! Isn't science beautiful?

With your not-quite-felid test subject laid onto the table, scalpels busily cut into the neck to install venom glands, and adapted blood vessels to the back. Grafting the tentacles takes some time, especially the toxin injectors, but your hard work has paid off. The instincts of the 'octopus', every limb on it's back is capable of movement. There seems to be only one flaw; due to now-useless 'ink' instincts, the creature gets constipated when frightened.
+9 Science points

In addition, it seems most of your subjects are getting somewhat hungry.

Spoiler: Ship (click to show/hide)
Spoiler: Subjects (click to show/hide)
Logged
Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

S34N1C

  • Bay Watcher
  • Joins too many games
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Re: Life of a UFO Commander
« Reply #87 on: October 16, 2016, 12:04:46 pm »

Abduct more myooooohs to feed our subjects.
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

wer6

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    • Pirate baaaayyyy!~
Re: Life of a UFO Commander
« Reply #88 on: October 16, 2016, 12:21:04 pm »

Using the tractor beam, harvest large swaths of those yellow husky fruits that were right next to any Myooooohs, they can probably be fed to some of our subjects.
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

NRDL

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Re: Life of a UFO Commander
« Reply #89 on: October 16, 2016, 12:32:50 pm »

Abduct more myooooohs to feed our subjects.

+1, enough to set up a breeding program on our ship.
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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