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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 906067 times)

Novaris

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2580 on: July 29, 2020, 11:07:29 am »

just the colors file. Do you use seasonal color palette?
If not then just the content of data/init/colors.txt
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Arson

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2581 on: July 29, 2020, 02:09:09 pm »

I'm not sure how to verify I use seasonal colors, but I can tell you that inside the Meph folder for the LNP there are .txt files labeled for the seasons. So, if I had to guess then it seems like yes.

This is the colors.txt file located at Dwarf Fortress 0.47.04\data\init:

Spoiler (click to show/hide)
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Novaris

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2582 on: July 29, 2020, 02:31:46 pm »

not necessarily. The season color palette is always there but the change is actually triggered by DFHACK at season beginning.
To know if you use it check the dfhack.init file in the dwarf fortress main folder (next to the exe file) for a line like

#season-palette start

if there is no sharp in the front, then you use it. You would also recognize it by the color being warmer in the summer and colder in the spring.

Your color files are OK. These are the original ones.
« Last Edit: July 29, 2020, 02:34:29 pm by Novaris »
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Arson

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2583 on: July 29, 2020, 03:10:33 pm »

I checked dfhack.init at that location and I don't see any mention of seasons in that file. I did notice that DFHack has a season-palette script function though, but I don't know where to see which scripts it runs automatically.
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Novaris

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2584 on: July 29, 2020, 03:27:31 pm »

it actually says it when the game starts in the terminal, something about seasonal palettes being enabled. don't bother, you don't need it :)
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satan

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2585 on: September 02, 2020, 01:33:36 am »

Using the mods included with this pack, can animal men get married and breed? Are there clothes that fit them? Do bird people lay eggs?
« Last Edit: September 02, 2020, 01:35:54 am by satan »
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ʕ•ᴥ•ʔ

Dwarf_Fever

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2586 on: September 13, 2020, 12:31:47 pm »

All of my bookcases look like this, is this a bug? I definitely see what looks like a bookcase in the "Furniture & Tool-Sprites - 75+" preview.

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"Whatever exists, having somehow come into being, is again and again reinterpreted to new ends, taken over, transformed, and redirected by some power superior to it; all events in the organic world are a subduing, a becoming master, and all subduing and becoming master involves a fresh interpretation, an adaptation through which any previous 'meaning' and 'purpose' are necessarily obscured or obliterated."

darkhog

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2587 on: September 14, 2020, 05:12:28 pm »

Could anyone put up an unofficial download with the newest DF, DFHack and other utils? I know Meph is too busy to do it, but maybe someone else can?
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I am a dwarf and I'm digging a hole. Diggy Diggy hole, diggy diggy hole.

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Novaris

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2588 on: September 17, 2020, 02:48:18 pm »

If you are talking about 0.47.04-r2 for DFHack then I can't help you as I am not aware of a valid TWBT release for this version. If r1 is enough for you then here you go:
https://dffd.bay12games.com/file.php?id=15145

EDIT: I just realized the new TWBT is part of the nazy newb pack. I updated my unoffical release accordingly.
« Last Edit: September 17, 2020, 03:08:46 pm by Novaris »
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Novaris

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2589 on: September 17, 2020, 02:50:34 pm »

@Dwarf_Fever:
The problem lies in the overrides.txt file.
Locate the following line in the <DF_ROOT>\data\init\overrides.txt:
[OVERRIDE:240:B:ACTIVITY_ZONE:::_MDF_overrides_5:238] i:zone

and move it all the way to the end of the overrides.txt file. This way bookcases are shown as actual bookcases rather than zones :)
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Dwarf_Fever

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2590 on: September 17, 2020, 07:54:52 pm »

@Dwarf_Fever:
The problem lies in the overrides.txt file.
Locate the following line in the <DF_ROOT>\data\init\overrides.txt:
[OVERRIDE:240:B:ACTIVITY_ZONE:::_MDF_overrides_5:238] i:zone

and move it all the way to the end of the overrides.txt file. This way bookcases are shown as actual bookcases rather than zones :)

Thank you! This was the solution. :)
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"Whatever exists, having somehow come into being, is again and again reinterpreted to new ends, taken over, transformed, and redirected by some power superior to it; all events in the organic world are a subduing, a becoming master, and all subduing and becoming master involves a fresh interpretation, an adaptation through which any previous 'meaning' and 'purpose' are necessarily obscured or obliterated."

Novaris

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2591 on: September 22, 2020, 03:58:15 pm »

Just a quick info: the updated version apparently had an issue with the TWBT version and Meph's launcher. The TWBT version got overwritten when the game was launched using the launcher. A new version 1.2 is now up fixing this issue.
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Thwomp

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2592 on: October 10, 2020, 07:58:11 pm »

If you are talking about 0.47.04-r2 for DFHack then I can't help you as I am not aware of a valid TWBT release for this version. If r1 is enough for you then here you go:
https://dffd.bay12games.com/file.php?id=15145

EDIT: I just realized the new TWBT is part of the nazy newb pack. I updated my unoffical release accordingly.

I've got a reproducible crash to desktop using Novaris' pack on my system  It crashes when it tries to draw vermin remains on the screen.  I've only run into hamster and rhino lizard (IIRC) remains so far and both have been hard CTD if it tries to show them.  I can zoom to them and it won't crash so long as they are obscured by the cursor.  Removing the remains via DFHack avoids the crash.  Disabling TWBT and other options in the meph launcher did not help.  I've opened the save under other tilesets using LNP and displayed the remains with no CTDs; using the meph lite tileset in the LNP pack had the same CTDs.  After narrowing the trigger down to vermin remains, I haven't been able to figure any more out about it.  Did not find anything similar through search.  I can provide the save or anything else if needed.  Hoping this makes more sense to people who know more than I.

EDIT: I was mistaken.  This looks like a TWBT issue.  I must not have properly disabled it before.  Without TWBT there's no CTD.
« Last Edit: October 10, 2020, 11:21:15 pm by Thwomp »
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Novaris

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2593 on: October 11, 2020, 04:52:38 am »

I could imagine that there is an issue with the creature graphics used for the vermin, maybe something related to the transparency setting or so. If you could upload the save-file to dffd I will have a look at it to see if I can find a workaround. Many thanks.
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Thwomp

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2594 on: October 11, 2020, 09:40:43 am »

Save uploaded.
https://dffd.bay12games.com/file.php?id=15243

Thank you. Best of luck!
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