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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 906146 times)

Pillbo

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2475 on: March 28, 2020, 06:51:43 pm »

I'm unable to run `exportlegends` on this version of DF. It freezes on the step `Exporting:  Extra legends_plus xml` every time. Does anyone know if that's a current DF-Hack / script error or if it's something to do with the additions in this pack?
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InkLinkLing

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2476 on: March 28, 2020, 10:04:40 pm »

Do you have animations on? That's usually the culprit.
they were disabled, appreciate the info

You can disable all extra content in the launcher, the mods tab has a button. Oddly most are linked to the Decorational workshop button. :)
Will try disabling decorations in the additions tab, strange if its causing me problems haha! I'll consider disabling the extra bugfixes if problems persist.
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2477 on: March 28, 2020, 10:12:38 pm »

Good luck.

You need a new worldgen for that.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Riukus

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2478 on: March 29, 2020, 11:32:58 am »

I just want to clarify. If I set goblins AI to ambush and invasions to very early will they act like goblins from good old times?
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2479 on: March 29, 2020, 11:54:01 am »

Mostly, yeah. Their armies and ambushes still need to travel across the worldmap, which means there might be fewer attacks or they take longer to arrive.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Riukus

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2480 on: March 29, 2020, 12:25:47 pm »

Mostly, yeah. Their armies and ambushes still need to travel across the worldmap, which means there might be fewer attacks or they take longer to arrive.

Oh... But it still much better then vanilla. Will try. Honesty may be now I finally can play post 0.34 versions without get bored. Thanks a lot! Also can I increase their min invasion size somehow? If I remember correctly small invasion forces is another problem in newer versions.
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2481 on: March 29, 2020, 01:06:22 pm »

You can up their natural combat skills and give them better materials if you want more of a challenge.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Riukus

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2482 on: March 29, 2020, 01:15:49 pm »

You can up their natural combat skills and give them better materials if you want more of a challenge.

Well, +8 skill and normal material sounds good I think... Can material be a thing with two sides? Like it better material to recycle and better weapon to use for my own military if/after I defeat invaders.
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Ironlion

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2483 on: March 29, 2020, 01:16:37 pm »

I'm unable to run `exportlegends` on this version of DF. It freezes on the step `Exporting:  Extra legends_plus xml` every time. Does anyone know if that's a current DF-Hack / script error or if it's something to do with the additions in this pack?

That's a dfhack problem.  I'm sure they'll get around to ironing it and issues like it out. 
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Other monsters crowded around me, continually attacking.  I treated them politely, offering the edge of my razor-sharp sword; but the feast, I think, did not please them.

thurin

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2484 on: March 30, 2020, 10:22:44 am »

I'm unable to run `exportlegends` on this version of DF. It freezes on the step `Exporting:  Extra legends_plus xml` every time. Does anyone know if that's a current DF-Hack / script error or if it's something to do with the additions in this pack?

That's a dfhack problem.  I'm sure they'll get around to ironing it and issues like it out.

exportlegends is fixed in the latest dfhack alphas.  You can either update the dfhack locally or wait for a new pack to be built.
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Pillbo

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2485 on: March 30, 2020, 12:07:05 pm »

I'm unable to run `exportlegends` on this version of DF. It freezes on the step `Exporting:  Extra legends_plus xml` every time. Does anyone know if that's a current DF-Hack / script error or if it's something to do with the additions in this pack?

That's a dfhack problem.  I'm sure they'll get around to ironing it and issues like it out.

exportlegends is fixed in the latest dfhack alphas.  You can either update the dfhack locally or wait for a new pack to be built.

I tried again and this time just let it run indefinitely and it did actually work. It was just a very long process like 30+ minutes on that step.
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vnneetguy

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2486 on: March 31, 2020, 07:42:22 am »

Hi! I would like to report error. It cause game crash.  :-X  :-X
Here is errorlog.txt
Spoiler (click to show/hide)

Did it happen bacause of using minecart stop dump pattern?
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2487 on: March 31, 2020, 12:55:41 pm »

The error log has nothing to do with the crash; your minecarts are safe. I can't say what caused it, usually twbt in some form. Quicksave often, maybe turn down the animations (if on).
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vnneetguy

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2488 on: March 31, 2020, 08:05:04 pm »

The error log has nothing to do with the crash; your minecarts are safe. I can't say what caused it, usually twbt in some form. Quicksave often, maybe turn down the animations (if on).
Thanks you for replying.
I disable Decoration Shops, and enable extra engravings. In last version, when i left Decoration Shops enable and extra engraving disable, nothing happen. Maybe there is something wrong here?
(animation is off)
my english's suck
« Last Edit: March 31, 2020, 08:16:28 pm by vnneetguy »
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Riukus

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2489 on: April 01, 2020, 07:28:18 am »

So after more then two years ingame with huge goblins city near and invasions on "early"/"ambush" have zero gobs atacks. There are no other existing civs (so no other targets too) exept gobs in world so may it be the problem?

Also why yellow sand have pink color?
Spoiler (click to show/hide)
« Last Edit: April 01, 2020, 07:55:45 am by Riukus »
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