UPDATE!Download: Meph Tileset V4.9You can support the tileset on Patreon or as a one-time donation on Paypal.I got a bit of a strange mood, especially after seeing waterphage13's idea about tables/chairs that merge into one large sprite. This update adds the following:
- Bugfixes for hedges and sand colors/sprites. Super special thanks to BlightTrain!
- 2 new workshops: Carpetlayer and Furniture Shop, featuring a grand total of 372 new reactions.
- Carpets, 3 different designs, 114 colors.
- Banquet table: Giant tables assembled from up to 15 different designs.
- Benches: Giant "chairs" assembled from up to 15 different designs.
How it looks? Here an example dining room I build:
You can see the three carpet patterns: The wavy/silken on the left, it's edges I adorned with the checkered carpet, and on the right you see a rug/uniform carpet. On top of the carpets, I build same banquet tables and benches.
Now, how does all of this work?
The carpetlayer makes 4 cloth-blocks from 1 piece of cloth. You can use those to build carpet-floors, just like any other floor. You can also build any other construction like stairs or walls with them, as seen above. You can freely pick a color, no need for dye. (Done because there are over 100 colors, but only like 6 dyes in the game)
The furniture shop makes 1 piece of the table or bench from 1 boulder. They are labeled with their direction, like (N) bench or (EW) banquet table. In this example, you'd have the northern-end of a bench and the east-west aligned table. It's a bit tricky first figuring out where exactly which piece should go, but once you understand the naming scheme, it's easy. NESW is north-east-south-west, aka the four-way piece for the center.
The furniture is fully functional and dwarves use them.
PS: Maybe I can do that for a few more furniture pieces... giant bookshelves for example, or long sections of armor and weapon racks... depends how much people like this sort of thing. Oh, giant statues, 2x2 or 3x3 could also be a thing.