UPDATE!Download: Meph Tileset V4.4You can support the tileset on Patreon or as a one-time donation on Paypal.A lot of misc improvements in this update. Everything still there as before, but better. A few small additions here and there too. A lot of pixel errors fixed, shifted sprites, that sort of thing. So, lets start:
Saguaros, which are giant cactii, usually look like trees in DF. No more:
Giant cavern shrooms now have more unique sprites, especially the red blood thorn and the blue nethercap:
Designations were often mentioned as a thing that should be improved:
Even woodcutters got a new sprite for felling-trees:
While checking designations, I noticed that carving/constructing tracks (while uncarved/unfinished) show no overrides, so I made a set of "tracks in construction":
Ammo always defaulted to one type while in flight... no more, now you get unique sprites for each ammo type in use. The first is the default/no-overrides, which are also used when several creatures stand on the same spot...
The siege engines got a serious upgrade... there were plenty of TWBT bugs when a ballista is loaded, reverting overrides. All fixed/improved:
I also added a new workshop (optional, tied to the usual button), the campfire. I wanted to add it when I introduced the Crematory, but I didn't find the time back then. Behold, a wooden and a stone campfire, which use fuel or wood to start actual fires ingame. Great for cleaning items, or killing your FPS by accidentally (or intentionally) setting fire to the surface:
In addition to the new sprites, I also added 3 new embark profiles:
- Miners/Woodcutter: 6 picks and miners, 1 axe and woodcutter, with food and drinks. Embark, quickly dig your fort and prepare everything nicely, then retire it, to reclaim it with your proper embark group.
- Military: 7 fighters, ready to pick up a fort that was overrun, for example by zombies in evil regions.
- Nobles: 7 useless dwarves with social-skills, their pet peacock and some random stuff. No pick, no anvil. Can they survive?
I also updated the Vordak sprites to 1.1. He has done a lot of work on furniture and constructions too, I'm considering porting those changes to the main set.
Hope you enjoy the update. Still looking for saves to check.