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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 905772 times)

Mrok Girl

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Wow this is all looking super beautiful. I love it! You're on a roll, Meph :D

I personally would like to see random tiles on engraved stone walls and floor, but not on non-engraved smoothed ones and not on constructed ones. Or, at lest, not big differences - I'm conflicted about the gold wall because I love the detailing but the lack of symmetry is painful. I may be able to rationalise that though because we can't 'engrave' a constructed wall, so that might be a substitute for it, so crack on with that for gold and silver, I guess :) Small cracks and changes in colour for floor would be great, randomly chosen coffins and statues also would be great. Maybe small differences in cabinets and coffers? I usually only place one in each room of a regular dwarf, so it wouldn't annoy my symmetry sense if they were different in different rooms. Random bookcases? And while we're at it, can you make bookcases that are actually filled with books or will that look too busy? My libraries look weird with all those bookcases but no books in them. I don't suppose you can make the game change the sprite to a filled bookshelf when books, quires, scrolls, or codices are put inside a bookcase, can you?

Love the animated workshops, and love the look of that minecraft dwarfy art you used in the gold pack. I still want to contribute, and as soon as I get some time and an idea I totally will - this is just too good to pass on. I'm thinking of some female dwarf statues and coffins, and pondering the glass constructions and furniture.

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Newcastle 5 Chambers megaproject.

Meph

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Found a simple solution to the problem: I'll just mod in a Engraver's Shop.

 - Engrave rock block.
 - Engrave gold bar.
 - Engrave whatever construction material.

Then build the wall with that to show engravings. This gives people both the option to completely ignore engravings by not having any; and the ability to place them exactly where they like. And it doesn't affect game balance.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Too chaotic? (Bars and blocks)

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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I love it.
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Meph

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It's all your fault. :P

Edit: Semimolten rock before and after:


and animated:
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Mrok Girl

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So cool, I love both blocks/bars and lava <3
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Newcastle 5 Chambers megaproject.

Hommit

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Too chaotic? (Bars and blocks)
don't mind it, but really doesn't see the point in this
imo, different bar sizes should somehow reflect quantity of objects, which isn't applicable to bars in the first place...

btw, what about different base gold color someone mentioned on prev page?
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Meph

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I guess it looks a bit prettier/more realistic if the items look slightly different from each other, and not perfectly the same.

I can change the gold color values; atm they are exactly how they were in the Dokucraft Dwarven texture pack. It's trivial to make them a bit stronger/darker.

Gotta admit, I really do like these new features:
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Hommit

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I guess it looks a bit prettier/more realistic if the items look slightly different from each other, and not perfectly the same.
maaaaybee...
how about this: each bars plie must have say 6 tiny bars, but the distribution of the small bars is different. because, well, it's not really logical to use 2 "small" bars or 7 for the same item.
blocks too: you made them too different in size. maybe keep size constant (or, atleast, volume) and vary position on the tile? you just did that with boulders @ the image above
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Meph

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Good idea. Although the boulders are also slightly larger/smaller. I'll redo the bars.

Rough gems, before/after:
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Better? (always 7 bars)



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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Hommit

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(missed one - bottom line, 3rd from the left)
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Meph

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Got it. :)

Also: River and ponds. (Water in other areas is not animated like that)

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

db48x

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mifki

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Edit: Curse you Japa, now I have to learn how to properly draw animated frames and make a million more sprites. :P

Oh, ok, now we'll hit the texture size limit pretty quickly I'm afraid, need to start working on that problem I guess...
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