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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

Pages: 1 ... 72 73 [74] 75 76 ... 187

Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 905843 times)

waterphage13

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1095 on: May 02, 2018, 10:39:12 am »

I guess it's not really important, since Dragonmaster clearly has figured that one out.



I'll ask him about porting the color changes.
Thanks but his raw's colors a little obsolete. But I have modern palette!
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Meph

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1096 on: May 02, 2018, 10:41:26 am »

I think you have to be a bit more detailed than that. Why are those obsolete? The raws for the trees didn't change, and as far as I know, he was quite thorough and tried to be as exact as possible with the colors.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1097 on: May 02, 2018, 11:22:01 am »

I need some wall sprites for testing TWBT.

Bonus points if they have the overrides already provided.

Overrides should be in the format:

[OVERRIDE:Tile:T:Type:Tileset:NewTile:NewFg:NewBg:MaterialFlag]

where MaterialFlag can by any found in this list:
https://github.com/DFHack/df-structures/blob/master/df.materials.xml#L80

That said, interesting ones are:
WOOD, IS_METAL, IS_GLASS, IS_STONE
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jecowa

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1098 on: May 02, 2018, 11:25:52 am »


I guess it's not really important, since Dragonmaster clearly has figured that one out.

Spoiler (click to show/hide)

I'll ask him about porting the color changes.

Are these the colors from your pack or from DragonMaster's pack?
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waterphage13

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1099 on: May 02, 2018, 11:37:10 am »

I think you have to be a bit more detailed than that. Why are those obsolete? The raws for the trees didn't change, and as far as I know, he was quite thorough and tried to be as exact as possible with the colors.
Some colors in some case don't look as they must look. Blue and green trees are everywhere!
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Pvt. Pirate

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1100 on: May 02, 2018, 11:40:15 am »

I think you have to be a bit more detailed than that. Why are those obsolete? The raws for the trees didn't change, and as far as I know, he was quite thorough and tried to be as exact as possible with the colors.
Some colors in some case don't look as they must look. Blue and green trees are everywhere!
yes, i've never seen a blue plumtree in my life.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Meph

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1101 on: May 02, 2018, 12:23:52 pm »

Japa: This is just a mock-up, but here you go:

the new "_MDF_decorations_3.png" for data/art. drag & drop & replace old one.


the new lines for the override.txt in data/init. Add at the bottom.
Code: [Select]
##################################################################################
#different wall tiles for wood

OVERRIDE:43:T:ConstructedFloor:_MDF_overrides_6:221
OVERRIDE:206:T:ConstructedFortification:_MDF_overrides_6:184
OVERRIDE:62:T:ConstructedStairD:_MDF_overrides_6:186
OVERRIDE:60:T:ConstructedStairU:_MDF_overrides_6:187
OVERRIDE:88:T:ConstructedStairUD:_MDF_overrides_6:185

[OVERRIDE:199:T:ConstructedPillar:_MDF_overrides_6:126:::WOOD]

[OVERRIDE:186:T:ConstructedWallUD:_MDF_overrides_6:123:::WOOD]
[OVERRIDE:205:T:ConstructedWallLR:_MDF_overrides_6:142:::WOOD]

[OVERRIDE:200:T:ConstructedWallRU:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:211:T:ConstructedWallRU:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:212:T:ConstructedWallRU:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:200:T:ConstructedWallRU2:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:211:T:ConstructedWallRU2:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:212:T:ConstructedWallRU2:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:200:T:ConstructedWallR2U:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:211:T:ConstructedWallR2U:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:212:T:ConstructedWallR2U:_MDF_overrides_6:127:::WOOD]

[OVERRIDE:188:T:ConstructedWallLU:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:189:T:ConstructedWallLU:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:190:T:ConstructedWallLU:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:188:T:ConstructedWallLU2:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:189:T:ConstructedWallLU2:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:190:T:ConstructedWallLU2:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:188:T:ConstructedWallL2U:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:189:T:ConstructedWallL2U:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:190:T:ConstructedWallL2U:_MDF_overrides_6:125:::WOOD]

[OVERRIDE:213:T:ConstructedWallRD:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:214:T:ConstructedWallRD:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:201:T:ConstructedWallRD:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:213:T:ConstructedWallRD2:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:214:T:ConstructedWallRD2:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:201:T:ConstructedWallRD2:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:213:T:ConstructedWallR2D:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:214:T:ConstructedWallR2D:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:201:T:ConstructedWallR2D:_MDF_overrides_6:138:::WOOD]

[OVERRIDE:183:T:ConstructedWallLD:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:184:T:ConstructedWallLD:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:187:T:ConstructedWallLD:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:183:T:ConstructedWallLD2:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:184:T:ConstructedWallLD2:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:187:T:ConstructedWallLD2:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:183:T:ConstructedWallL2D:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:184:T:ConstructedWallL2D:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:187:T:ConstructedWallL2D:_MDF_overrides_6:124:::WOOD]

[OVERRIDE:202:T:ConstructedWallLRU:_MDF_overrides_6:139:::WOOD]
[OVERRIDE:203:T:ConstructedWallLRD:_MDF_overrides_6:140:::WOOD]
[OVERRIDE:185:T:ConstructedWallLUD:_MDF_overrides_6:122:::WOOD]
[OVERRIDE:204:T:ConstructedWallRUD:_MDF_overrides_6:141:::WOOD]

[OVERRIDE:206:T:ConstructedWallLRUD:_MDF_overrides_6:143:::WOOD]


##################################################################################
#different wall tiles for metal

OVERRIDE:43:T:ConstructedFloor:_MDF_overrides_6:221
OVERRIDE:206:T:ConstructedFortification:_MDF_overrides_6:184
OVERRIDE:62:T:ConstructedStairD:_MDF_overrides_6:186
OVERRIDE:60:T:ConstructedStairU:_MDF_overrides_6:187
OVERRIDE:88:T:ConstructedStairUD:_MDF_overrides_6:185

[OVERRIDE:199:T:ConstructedPillar:_MDF_overrides_6:158:::IS_METAL]

[OVERRIDE:186:T:ConstructedWallUD:_MDF_overrides_6:155:::IS_METAL]
[OVERRIDE:205:T:ConstructedWallLR:_MDF_overrides_6:174:::IS_METAL]

[OVERRIDE:200:T:ConstructedWallRU:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:211:T:ConstructedWallRU:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:212:T:ConstructedWallRU:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:200:T:ConstructedWallRU2:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:211:T:ConstructedWallRU2:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:212:T:ConstructedWallRU2:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:200:T:ConstructedWallR2U:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:211:T:ConstructedWallR2U:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:212:T:ConstructedWallR2U:_MDF_overrides_6:159:::IS_METAL]

[OVERRIDE:188:T:ConstructedWallLU:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:189:T:ConstructedWallLU:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:190:T:ConstructedWallLU:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:188:T:ConstructedWallLU2:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:189:T:ConstructedWallLU2:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:190:T:ConstructedWallLU2:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:188:T:ConstructedWallL2U:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:189:T:ConstructedWallL2U:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:190:T:ConstructedWallL2U:_MDF_overrides_6:157:::IS_METAL]

[OVERRIDE:213:T:ConstructedWallRD:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:214:T:ConstructedWallRD:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:201:T:ConstructedWallRD:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:213:T:ConstructedWallRD2:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:214:T:ConstructedWallRD2:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:201:T:ConstructedWallRD2:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:213:T:ConstructedWallR2D:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:214:T:ConstructedWallR2D:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:201:T:ConstructedWallR2D:_MDF_overrides_6:170:::IS_METAL]

[OVERRIDE:183:T:ConstructedWallLD:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:184:T:ConstructedWallLD:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:187:T:ConstructedWallLD:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:183:T:ConstructedWallLD2:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:184:T:ConstructedWallLD2:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:187:T:ConstructedWallLD2:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:183:T:ConstructedWallL2D:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:184:T:ConstructedWallL2D:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:187:T:ConstructedWallL2D:_MDF_overrides_6:156:::IS_METAL]

[OVERRIDE:202:T:ConstructedWallLRU:_MDF_overrides_6:171:::IS_METAL]
[OVERRIDE:203:T:ConstructedWallLRD:_MDF_overrides_6:172:::IS_METAL]
[OVERRIDE:185:T:ConstructedWallLUD:_MDF_overrides_6:154:::IS_METAL]
[OVERRIDE:204:T:ConstructedWallRUD:_MDF_overrides_6:173:::IS_METAL]

[OVERRIDE:206:T:ConstructedWallLRUD:_MDF_overrides_6:175:::IS_METAL]

EDIT: The override.txt also has overrides for all normal walls without material mentioned, not sure if they clash with the new system. Just CTRL+F for "#different wall tiles" to find the entries. Maybe you can delete them for testing.

waterphage13 & Pvt. Pirate: True, some look a bit weird ingame, but it depends heavily on the color scheme you install.

jecowa: They are dragonmasters set; but I ported a few of them (10 or so) once to have a look.

EDIT: OH. I can do subtypes for encased-in-ice items. mh. That's good news on the one hand, but it also means that I'd have to add several hundred sprites just for that. ^^
« Last Edit: May 02, 2018, 12:30:15 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1102 on: May 02, 2018, 12:27:09 pm »

I don't know if it'll be at all useful, but I'm allowing a comma separated list of flags, and the override will apply when all of them are applied.
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Meph

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1103 on: May 02, 2018, 12:48:39 pm »

I don't know if it'll be at all useful, but I'm allowing a comma separated list of flags, and the override will apply when all of them are applied.
Not 100% sure what that will result in, but I'm curious. I just hope that the mockup helps you test everything.

I hope you are aware that I'll start asking you more and more ridiculous things for TWBT if that works...  ;)  I've been waiting for ages for caste-specific sprites for example. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1104 on: May 02, 2018, 12:53:16 pm »

I don't know what it'd take to add overrides to creatures yet.
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Meph

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1105 on: May 02, 2018, 12:57:57 pm »

Me neither. ^^ It's mostly useful for modding anyway. Or showing gender.

Anyway, the encasing-in-ice is done:



I can also do one for obsidian I think.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1106 on: May 02, 2018, 01:06:50 pm »

I'd avoid obsidian just because it's not transparent the way ice is.
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Meph

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1107 on: May 02, 2018, 01:15:11 pm »

I think it looks quite interesting. Red-hot glowing, broken chairs and weapon racks encased in a layer of obsidian:

« Last Edit: May 02, 2018, 01:21:18 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Pvt. Pirate

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1108 on: May 02, 2018, 02:23:59 pm »

Japa: This is just a mock-up, but here you go:

the new "_MDF_decorations_3.png" for data/art. drag & drop & replace old one.


the new lines for the override.txt in data/init. Add at the bottom.
Code: [Select]
##################################################################################
#different wall tiles for wood

OVERRIDE:43:T:ConstructedFloor:_MDF_overrides_6:221
OVERRIDE:206:T:ConstructedFortification:_MDF_overrides_6:184
OVERRIDE:62:T:ConstructedStairD:_MDF_overrides_6:186
OVERRIDE:60:T:ConstructedStairU:_MDF_overrides_6:187
OVERRIDE:88:T:ConstructedStairUD:_MDF_overrides_6:185

[OVERRIDE:199:T:ConstructedPillar:_MDF_overrides_6:126:::WOOD]

[OVERRIDE:186:T:ConstructedWallUD:_MDF_overrides_6:123:::WOOD]
[OVERRIDE:205:T:ConstructedWallLR:_MDF_overrides_6:142:::WOOD]

[OVERRIDE:200:T:ConstructedWallRU:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:211:T:ConstructedWallRU:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:212:T:ConstructedWallRU:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:200:T:ConstructedWallRU2:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:211:T:ConstructedWallRU2:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:212:T:ConstructedWallRU2:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:200:T:ConstructedWallR2U:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:211:T:ConstructedWallR2U:_MDF_overrides_6:127:::WOOD]
[OVERRIDE:212:T:ConstructedWallR2U:_MDF_overrides_6:127:::WOOD]

[OVERRIDE:188:T:ConstructedWallLU:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:189:T:ConstructedWallLU:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:190:T:ConstructedWallLU:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:188:T:ConstructedWallLU2:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:189:T:ConstructedWallLU2:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:190:T:ConstructedWallLU2:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:188:T:ConstructedWallL2U:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:189:T:ConstructedWallL2U:_MDF_overrides_6:125:::WOOD]
[OVERRIDE:190:T:ConstructedWallL2U:_MDF_overrides_6:125:::WOOD]

[OVERRIDE:213:T:ConstructedWallRD:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:214:T:ConstructedWallRD:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:201:T:ConstructedWallRD:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:213:T:ConstructedWallRD2:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:214:T:ConstructedWallRD2:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:201:T:ConstructedWallRD2:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:213:T:ConstructedWallR2D:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:214:T:ConstructedWallR2D:_MDF_overrides_6:138:::WOOD]
[OVERRIDE:201:T:ConstructedWallR2D:_MDF_overrides_6:138:::WOOD]

[OVERRIDE:183:T:ConstructedWallLD:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:184:T:ConstructedWallLD:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:187:T:ConstructedWallLD:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:183:T:ConstructedWallLD2:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:184:T:ConstructedWallLD2:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:187:T:ConstructedWallLD2:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:183:T:ConstructedWallL2D:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:184:T:ConstructedWallL2D:_MDF_overrides_6:124:::WOOD]
[OVERRIDE:187:T:ConstructedWallL2D:_MDF_overrides_6:124:::WOOD]

[OVERRIDE:202:T:ConstructedWallLRU:_MDF_overrides_6:139:::WOOD]
[OVERRIDE:203:T:ConstructedWallLRD:_MDF_overrides_6:140:::WOOD]
[OVERRIDE:185:T:ConstructedWallLUD:_MDF_overrides_6:122:::WOOD]
[OVERRIDE:204:T:ConstructedWallRUD:_MDF_overrides_6:141:::WOOD]

[OVERRIDE:206:T:ConstructedWallLRUD:_MDF_overrides_6:143:::WOOD]


##################################################################################
#different wall tiles for metal

OVERRIDE:43:T:ConstructedFloor:_MDF_overrides_6:221
OVERRIDE:206:T:ConstructedFortification:_MDF_overrides_6:184
OVERRIDE:62:T:ConstructedStairD:_MDF_overrides_6:186
OVERRIDE:60:T:ConstructedStairU:_MDF_overrides_6:187
OVERRIDE:88:T:ConstructedStairUD:_MDF_overrides_6:185

[OVERRIDE:199:T:ConstructedPillar:_MDF_overrides_6:158:::IS_METAL]

[OVERRIDE:186:T:ConstructedWallUD:_MDF_overrides_6:155:::IS_METAL]
[OVERRIDE:205:T:ConstructedWallLR:_MDF_overrides_6:174:::IS_METAL]

[OVERRIDE:200:T:ConstructedWallRU:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:211:T:ConstructedWallRU:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:212:T:ConstructedWallRU:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:200:T:ConstructedWallRU2:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:211:T:ConstructedWallRU2:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:212:T:ConstructedWallRU2:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:200:T:ConstructedWallR2U:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:211:T:ConstructedWallR2U:_MDF_overrides_6:159:::IS_METAL]
[OVERRIDE:212:T:ConstructedWallR2U:_MDF_overrides_6:159:::IS_METAL]

[OVERRIDE:188:T:ConstructedWallLU:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:189:T:ConstructedWallLU:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:190:T:ConstructedWallLU:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:188:T:ConstructedWallLU2:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:189:T:ConstructedWallLU2:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:190:T:ConstructedWallLU2:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:188:T:ConstructedWallL2U:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:189:T:ConstructedWallL2U:_MDF_overrides_6:157:::IS_METAL]
[OVERRIDE:190:T:ConstructedWallL2U:_MDF_overrides_6:157:::IS_METAL]

[OVERRIDE:213:T:ConstructedWallRD:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:214:T:ConstructedWallRD:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:201:T:ConstructedWallRD:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:213:T:ConstructedWallRD2:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:214:T:ConstructedWallRD2:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:201:T:ConstructedWallRD2:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:213:T:ConstructedWallR2D:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:214:T:ConstructedWallR2D:_MDF_overrides_6:170:::IS_METAL]
[OVERRIDE:201:T:ConstructedWallR2D:_MDF_overrides_6:170:::IS_METAL]

[OVERRIDE:183:T:ConstructedWallLD:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:184:T:ConstructedWallLD:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:187:T:ConstructedWallLD:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:183:T:ConstructedWallLD2:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:184:T:ConstructedWallLD2:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:187:T:ConstructedWallLD2:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:183:T:ConstructedWallL2D:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:184:T:ConstructedWallL2D:_MDF_overrides_6:156:::IS_METAL]
[OVERRIDE:187:T:ConstructedWallL2D:_MDF_overrides_6:156:::IS_METAL]

[OVERRIDE:202:T:ConstructedWallLRU:_MDF_overrides_6:171:::IS_METAL]
[OVERRIDE:203:T:ConstructedWallLRD:_MDF_overrides_6:172:::IS_METAL]
[OVERRIDE:185:T:ConstructedWallLUD:_MDF_overrides_6:154:::IS_METAL]
[OVERRIDE:204:T:ConstructedWallRUD:_MDF_overrides_6:173:::IS_METAL]

[OVERRIDE:206:T:ConstructedWallLRUD:_MDF_overrides_6:175:::IS_METAL]

EDIT: The override.txt also has overrides for all normal walls without material mentioned, not sure if they clash with the new system. Just CTRL+F for "#different wall tiles" to find the entries. Maybe you can delete them for testing.

waterphage13 & Pvt. Pirate: True, some look a bit weird ingame, but it depends heavily on the color scheme you install.

jecowa: They are dragonmasters set; but I ported a few of them (10 or so) once to have a look.

EDIT: OH. I can do subtypes for encased-in-ice items. mh. That's good news on the one hand, but it also means that I'd have to add several hundred sprites just for that. ^^
awesome work there...
for my deuteranomaly i need a high colour contrast so i use the standard++ or whatever it was called.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Meph

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1109 on: May 02, 2018, 04:22:08 pm »


Comes pre-installed with df, dfhack, twbt, a custom LNP, 12+ utilities like Therapist, Soundsense and more.

UPDATE!

New features:
 - Tree/Wood colors.
 - Objects "Encased in ice"; 75 sprites.
 - Object "Encased in obsidian"; 75 sprites.
 - New constructed walls.
 - New status-indicator: Hot! walls (near magma).
 - New sprite for raw adamantine walls and ore.
 - New sprite for stone doors.
 - Added ~100 new creature sprites (mostly improvements and zombie/giant versions).

Spoiler: Walls (click to show/hide)
Spoiler: Tree colors (click to show/hide)
Spoiler: Encased in ice (click to show/hide)
Spoiler: Encased in obsidian (click to show/hide)
Spoiler: Creatures (click to show/hide)

A super special thanks to Vordak, who continues to be a huge help. :)
« Last Edit: May 02, 2018, 04:26:43 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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