Update 1.1 is done. Now with 1000% more plants!In short I did the following things:
- All 100+ plants have sprites now.
- All vermin have proper graphics, some of them animated!
- Tweaks and fixes according to user feedback.
- Map tileset.
- Updated TWBT, fixing TWBT-related crashes.
PLANTS! - Added plants. All of them.
- Added plant growths. All of them.
Yes, I'm aware that I used a few icons several times, for example all the wheats share a graphic, or the four types of yams. I did that for three reasons:
1. Less work.
2. Easier for the player. Less symbols to remember/figure out.
3. More space for cooler TWBT stuff, because I'm limited to 256 plant icons. I saved 34 spaces due to using tiles several times.
TWEAKS AND FIXES! - Fixed elven archers, crossbowmen and blowgunners.
- Fixed human archers, crossbowmen and blowgunners.
- Fixed goblin archers, crossbowmen and blowgunners.
- Fixed kobold archers, crossbowmen and blowgunners.
- Fixed bins.
- Fixed constructed bee hives.
- Fixed trap stops.
- Fixed eggs in nestboxes. (well... while testing I noticed that boulders now look like eggs. Guess it can be only one: Either eggs look like boulders in the nestbox, or boulders look like eggs while being carried around.)
- Fixed build bookcases. (kinda. They at least show something, but TWBT doesnt allow them to be overwritten?)
- Fixed "children playing make-believe", added animation.
- Made stockpiles brighter.
- Made water/magma brighter.
- Made rocks/inorganics brighter.
- Made surface grass slightly brighter.
- Made ramps a lot clearer.
- Added 3 new tiles for smoke.
- Added new tile for trapparts/mechanism. Look like 3 interlocking gears now.
- Fixed digging designation numbers. (appeared as solid black tiles)
- Fixed furniture designations. (appeared as solid black tiles)
- Fixed "Sleeping Indicator", shows sign with Zzz... instead of just a normal letter.
VERMIN-TIDE!
- Added 37 new graphics for vermin.
- Added several animated creatures. Small fish breathe/swim; small birds flap their wings; worms wiggle; rats run... and dogs wag their tails.
- Added 3 new tiles mined rocks, which creates a sorta-animation for mining.
I also added someone else I made to the mix:
A tileset exclusively used to portrait nice worldmaps. All characters are improved to show hills, grasses, forests, towns and hamlets, necromancer towers and goblin pits. Unfortunately a lot of text character like ",", ".", "V", "0", "I" and "n" are replaced too, which means that this tileset is only for maps!
I formerly released it as a stand-alone tileset, but I think I might as well put it in here, considering that this is the place for all my graphic content.
Credits:
I use the text characters from Dragondeplatinos Dawnfortress set, it was the nicest 32x32 text I could find.
THANKS EVERYONE FOR THE 1000+ DOWNLOADS!!!
PS: If you like the content I create, consider giving it
a boost on Patreon.