Update! - New catapult, catapult parts, ballista, ballista parts, ballista ammo.
- New tracks,track stops and rollers.
- New sprites for the 5 new professions, Criminal, Pilgrim, Monk, Prophet and Peddler. For Dwarves, Elves, Humans, Goblins and Kobolds.
- New items, lots of them.
- New animated Screwpump.
- Constructed walls and smoothed walls now have different styles.
- Constructed stairs and dug stairs now have different styles.
- Smoothed walls have a new style.
- Added a fancy font set with detailing and nicer map view and embossed capital letters.
- New bridge tiles.
- New leaves. There are three types of tree styles now.
- New saplings.
- New vermin. Vermin have more unique sprites now, some animated, and are way smaller than before.
- A dozen corpse sprites.
- Caged creature silhouettes.
- New utility sprites for Mouse Cursor, Wall Constructions, Well/Bridge Constructions, Depot Access, Channelling...
To sum it up: A really big update. A special thanks to Vordak for his contributions, as well as the currently absent Obsidian Soul. I started this tileset to give the art assets he posted a platform. He did reappear for a while and updated his portfolio, so I did the same. Many already existing sprites have been replaced with his work.
Here some previews of the new sprites.
Bow, Scimitar, Scourge, Training weapons. Done by Obsidian Soul.
Trap components and mechanism. Done by me, Obsidian Soul and Vordak. (I did the mechanism, retreated spikes and axe blade, Obsidian Soul did the spikes and spiked ball, Vordak did the serrated disc and corkscrew. I altered those slightly, hope that's ok.
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All kinds of clothing, toys, crafts, prepared fish, engraved slab... all done by Obsidian Soul.
Vermin! Also done by Obsidian Soul, with a few changes by me. As you can see a few of them are there twice, right next to each other. These sprites are slightly different and result in an animated vermin graphic ingame.
New bridge. Done by me.
New constructed walls. Taken from Warcraft II, I stumbled over the tiles by chance and they fit perfectly. Also to see: The constructed stairs and the new mouse pointer, which was done by HaterSkater for his excellent Duerer Set.
He didn't just make a tileset, he made art.New trees, done by me. Now with different leaves, different coloration in the leaves (three layers from the tree center).
New saplings. I made a few variations and unique ones for the cavern trees/giant mushrooms. Should add a bit more atmosphere without distracting too much.
Corpses! Previously when a creature died, it reverted back to its tile. So you had a nice-looking bear sprite, but the dead bear was just a "b". Dead snake? "s". Now you get skeletons that fit the body type. The bottom left also shows the corpsepiece, aka a cut-off bodypart. No longer will teeth, arms and legs look like extra corpses in your stockpiles.
Caged creatures! Previously they also showed/blinked in their tile number, like "b" for bear, or "S" for a giant snake... now they show the silhouette of the creature type you caught. I kinda had to do this together with the corpses, otherwise the cages would have shown the corpses. DF is weird
Constructions! When you start building a wall or well, you were always greeted with a "O" and "o" ingame. Now it looks like an actual, small construction site. And a shovel icon for designated channel digging.
Civ-sprites! The new DF version added 5 new professions, the monk, pilgrim, prophet, criminal and peddler. Here they are for all civs. Dwarves are done by Vordak, I did the others. (Sorry for the jpg compression, they look clearer ingame)
Siege engines! Ballista and Catapult and their parts. Also done: Animated screw pump.
Tracks, rollers and track stops! Done by Vordak, special thanks for those, also to Jecowa who noticed some minecart movement clashing with the design, which has been fixed.
And the last one:
The ingame menu now has a nice celtic-knot border, the mini-map is a bit nicer, and capital letters are embossed. I'm sure that it's a matter of taste, for those that dislike this font, you can find an alternative without the embossed letters in the extra-fonts folder. I made the font 12px wide, which means that the menu takes up less space. On my machine it shows 5.5 ingame tiles more, in comparison to the old 16px font. That means you see more of the map.
That's it. A big update containing a lot of extra work by
Vordak and
Obsidian Soul. Check out their threads for more cool art by them.
Next I'll work on the caverns. Give them 3 different designs and make civ-sprites for the cavern tribes. Antmen spearman and frog blowgunner should show their proper military sprites soon.
Edit: PS:
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