<<< ☼Download☼ - V1.6 for DF 43.05 - WINDOWS >>>Comes pre-installed with df, dfhack and twbt.
Another huge update coming up.
This one includes several new features and a vast improvement in overall noise reduction. Everything looks much cleaner, rocks and ore veins blend together, items have transparency, trees are finally interesting and more...
1. All trees now have their fitting flowers, pollen, seeds and fruits.
100+ Fruits, Nuts, Seeds and Flowers
2. Twbt-Next. Most items now show the tile that below them. Sounds simple, but it visually a massive change. It also allows them to use several extra colors. For example wooden handles of iron swords will always show as brown, the blade as grey, and the background taken from the tile below it. This is true for terrain features as well, for example spider-webs; and buildings, for example cages.
Transparency. Over 160 items are now shown with a transparent background.
3. Mining has never looked so clean. The same transparency can be used on inorganics. So I standardized the rock sprite, but made the unique features see-through. Now tiny veins of ore can be seen through the cracks in the rock, gem-stones appear without changing the rock color, etc.
Neutral ores, gems and rocks that seamlessly blend into each other.
4. Tree colors. I decided to change the color on the leaves for nearly each tree, making them either brighter/darker or less/more saturated than their neighbours. It gives a nice effect in forests and stops the different trees from all looking exactly the same.
All trees have slightly offset colors and show their pollen, seeds, flowers and fruits.
This, in combination with season-palette, allows for a colorful change over the ingame year.
5. Extra colors. Twbt allows to use more than just the 16 colors that DF offers, which means that bright-red rubies, fire opals, tourmalines, pyrope and zircons can be 5 different shades of bright-red.
I got the idea from Dragonmaster, who recently released a fantastic
16x tileset here. I've added his rendition of metal colors in this update, as a test-run.
More ingame colors than just the 16 standard DF colors.
6. Toned down sufrace clutter. I made the grass more uniform, with only minor changes between grass types. Ramps are simplified. Rocks and pebbles blend into the grass background, and all plants have been made a bit darker and 1/3 smaller. Tuber, roots and trunks blend into the grass, as if they were buried a bit.
Friendly surface without distractions.
Hope you like the update.
Please post screenshots and let me know if any issues arise. Next I'll work on more sprites for creature and corpses. I'm sure they can be improved quite a bit, especially for domestic war/hunt versions, which you see a lot more than any other animal ingame.
Cheers,
Meph