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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 905416 times)

boogis

  • Escaped Lunatic
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Hey guys I have a problem here. when I use meph launcher I don't have soundsense working so I don't have sound (even in game sound option its not available). But when I use lazy newb launcher sound work just fine but in game I have fish tile instead of grass. Neither of these make me happy in discovering this wonderful game and I don't wanna use other tileset I just very much  like this one. can you please help me?

(I launch SS before game)
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IlFedaykin

  • Bay Watcher
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tables and chairs already have the option to be build with fancy graphics: benches and banquet tables. It's a bit more work, but looks awesome. 😊
Fantastic!
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Pvt. Pirate

  • Bay Watcher
  • Dabbling Linux User
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Hey guys I have a problem here. when I use meph launcher I don't have soundsense working so I don't have sound (even in game sound option its not available). But when I use lazy newb launcher sound work just fine but in game I have fish tile instead of grass. Neither of these make me happy in discovering this wonderful game and I don't wanna use other tileset I just very much  like this one. can you please help me?

(I launch SS before game)
did you move the folder after directing SS to the gamelog.txt?
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Heretic

  • Bay Watcher
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Can i use Vodak dwarves with latest version? And how can i do it?
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Meph

  • Bay Watcher
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    • worldbicyclist

Boogie: check if sound is turned off in the launcher. It's the default setting. ^^

Heretic: vordak dwarves are the ones you start with. They come preinstalled. ☺️
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

  • Bay Watcher
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    • worldbicyclist

Svers mod seems to include... a lot... more than just extra weapons and armor. That might be a little bit more work-intensive than I thought. ^^

Especially the changes to existing vanilla DF content are troublesome. I don't mind adding more items, but altering existing ones is something else. :/
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile

Hello. I have a tangentially related question, in that I users of this tileset might know.

Looking at the overrides.txt in linux version it seems it wasn't, but asking just in case:

Was a fix found for conflict between blood splatters on walls/mining designations/mineral tiles/unrevealed areas?

(By fix, I mean settings so that designations wouldn't be able to reveal things about hidden tiles while blood splatters wouldn't make walls look like mining designations.)

Meph

  • Bay Watcher
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    • worldbicyclist

No. No fix possible with current twbt, but I already mentioned that little issue to tarn. Blood spatters in future versions get their own sprites.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile

Ah well, thank you and excellent.

Guess I'd need to be change I wish to see.

E: Well that was easy. Wonder why it wasn't done by default, performance?
« Last Edit: June 27, 2019, 03:47:36 pm by Fleeting Frames »
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knainoa

  • Bay Watcher
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Hi Meph, this has probably been asked before but I couldn't find it. Is this version of the pack (somehow) compatible with Masterwork? I love the current look of yours and vordak dwarves but I'd be hard pressed to give up the masterwork features.
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Meph

  • Bay Watcher
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    • worldbicyclist

Nope, merging this with masterwork df could cause all sorts of issues, since the mod runs on multiple sets of raws for the 20+ tilesets included. :/
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

knainoa

  • Bay Watcher
    • View Profile

Nope, merging this with masterwork df could cause all sorts of issues, since the mod runs on multiple sets of raws for the 20+ tilesets included. :/

Ah damn. Is a tileset compatibility/update planned? Or should I stop holding my breath and wait for someone to masterwork the steam release.
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Meph

  • Bay Watcher
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    • worldbicyclist

I'm holding back on adding this tileset to Masterwork DF, because I want to release it for Steam, with the nice, official tileset. It would be a bit pointless to do the work twice.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
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Hi Meph.

I was wanting to port across some new gemstones I made for Dwarf Fortress to use your graphics pack/tileset. However I noticed that your gem raws use a different system to define a DISPLAY_COLOR. Regular Dwarf Fortress raws use the 0-7, 0-7, 0-1 color picking system but I'm noting all of your gemstones have numbers in the 100s for the first two values.

Would you be able to explain how this DISPLAY_COLOR system works so I am able to utilise my modifications?

Many thanks,

The13thRonin
« Last Edit: July 06, 2019, 08:34:28 am by The13thRonin »
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Meph

  • Bay Watcher
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    • worldbicyclist

You can still use the normal display color values, they still work. The new system I use is Mifkis TWBT extended color palette. I made a tutorial here: http://www.bay12forums.com/smf/index.php?topic=170644.msg7758734#msg7758734

Please double check with one color, because there might be the chance that I messed up ONE number in that... so the numbers might be shifted either one up or down. But you can test that easily.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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