Newb question: Is there a way to take a save that was used with the Phoebus tileset via the LNP and update that save to be playable with in the Meph Tileset v5 launcher?
Nope.
Ah ... so you have to play a game from the beginning using the launcher otherwise there's no switching to the tileset later? That's unfortunate. Part of the fun for me is seeing how my fortress looks later in development using different tilesets. And I can't see myself being locked into using a single tileset with one of my worlds, so this one's not for me I guess. Admirable effort, though.
the problem here lies within the overrides and mods/changes to the raws and even modded new workshops/functionality.
if any of those differ from those in the save, it will most likely not work at all, no matterwhich pack you use.
you could use only the tileset without any of the other changes and use it in a vanilla DF or a LNP.
That's exactly what I'm looking to do! How would I go about that? I downloaded the barebones pack but have not been able to get my old saves to load even after I copy over the Raws. I get this error about a Missing Entity. Do I ignore the Raws completely? I'm new at this so I don't really know how this stuff works. But I'd love to have the option to use this beautiful graphics pack as long as it's interchangeable with others.
EDIT:
I did try it without the Raws in the save game (region2\raw) but it fails to load when it can't find the first text file it needs. But when I try it with the Raws I get an error window: FATAL ERROR - Missing Entity Definition. So I'm guessing that I need some of the Raws but not others? Maybe I need to remove some of the Raws from both the save game and Dwarf Fortress 0.44.12\raw?
EDIT2:
Looks like it has to do with some files in raw\objects. I got passed the first crash that occurred during loading Interactions by removing "interaction_fd.txt" in raws but now it's crashing on Sorting Entities. Maybe if I keep playing with it I'll be able to figure out the ones it doesn't like, lol.