I used WinMerge to compare v1.4 files with DF vanilla files and I noticed a peculiar discrepancy. In vanilla,
bulding_custom.txt (in /raw/objects) has these tags:
[BUILD_LABOR:SOAP_MAKER]
[BUILD_KEY:CUSTOM_SHIFT_S]But in Meph Tileset v1.4,
bulding_custom.txt is
missing the
[BUILD_LABOR:SOAP_MAKER] tag. Was it omitted on purpose? Wouldn't this prevent the
Soap Maker's Workshop from allowing workers to produce soap? (From the
DF2014:Labor_token page, it looks like a required tag.)
I also noticed that the
BUILD_KEY tag was changed to:
[BUILD_KEY:CUSTOM_SHIFT_P]
But, I figured the BUILD_KEY was changed to make room for the custom workshops you added in your
building_meph.txt file. Could it be that you
accidentally deleted the [BUILD_LABOR:SOAP_MAKER] line when you only meant to change the BUILD_KEY? If that's the case, it's understandable. Accidentally deleting the line immediately above what you're trying to edit is easy to do.
Edit:I found another
bug / typo. In
item_tool.txt (in /raw/objects/), scroll down to ITEM_TOOL_NEST_BOX and:
Line 143 ;
Reverted "[VALUE:255]10" back to:
[VALUE:10]Line 146 ;
Changed "[TILE:8]" to:
[TILE:255]8(Likely, you were getting drowsy or bleary-eyed, which happens to all of us.
)
Using WinMerge to compare nearly everything, I think that I've isolated what needs to be changed to update to v0.43.05.
In
creature_next_underground.txt (in /raw/objects/), scroll down to GORLAK and:
Line 2216 ;
Deleted this line:
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]Line 2278 (or so) ; After "[EQUIPS]",
added this line:
[CANOPENDOORS]In
creature_standard.txt (in /raw/objects/), scroll down to KOBOLD and:
Line 1271 ;
Changed (reduced agility) to:
[PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500]Optionally (no gameplay impact), you might also:
In
init.txt (in /data/init/):
Line 46 ;
Changed "As of
May 2016," to:
As of July 2016,