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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 905189 times)

vettlingr

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That celtic knot design looks interesting, aswell as that egyptian one. Remins me of something I did myself recently.



Meph

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:D

They do look quite similar... yours has more perspective. ^^

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

levonhard

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Hey, maybe this has been answered before but i have a conundrum. When i build decorative floors (like wooden beams) i can't seem to be able to place furniture on the same tile, it says that the building spot is already occupied. As a result the furniture background is different from the decorative floor tile and it makes it look unblended.
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Splint

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Hey, maybe this has been answered before but i have a conundrum. When i build decorative floors (like wooden beams) i can't seem to be able to place furniture on the same tile, it says that the building spot is already occupied. As a result the furniture background is different from the decorative floor tile and it makes it look unblended.

The decorative tiles count as workshops, and so you can't build on them. The minor oddities are just something you'll have to live with, unfortunately.

Meph

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Hey, maybe this has been answered before but i have a conundrum. When i build decorative floors (like wooden beams) i can't seem to be able to place furniture on the same tile, it says that the building spot is already occupied. As a result the furniture background is different from the decorative floor tile and it makes it look unblended.

The decorative tiles count as workshops, and so you can't build on them. The minor oddities are just something you'll have to live with, unfortunately.
Not with the new material-based floors I put in. I can port the old sprites into that new system... it would just be a lot of under-the-hood work.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

waterphage13

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IWasn't it easier to steal from me? I at least have ready-made work.
P.S .:
Not afraid of crashes?
P.P.S.:
Oh, sorry, you are not talking about carpets.
« Last Edit: October 07, 2018, 04:26:26 pm by waterphage13 »
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Meph

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Next update coming soon, hopefully tomorrow. Had some RL stuff to do.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

neobit

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So far I have stumbled upon two issues:
1) When I have save compression enabled:
- seasonal saves works fine (from backup)
- Save Game (i.e. save and go to menu) fails upon loading
When I have save compression disabled Save game works fine.
2) When I place quickly many decorations on the floor it tends to crash (it might be related to mouse support though as I have seen it in PeridexisErrant's Starter Pack as well for any fast placement).

Apart from that it works and looks really great. I really love the idea of optional mods you have added in your starting screen.
« Last Edit: October 11, 2018, 06:55:27 am by neobit »
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Meph

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Thank you. :)

First time I hear about the compressed saves, I'll test that.

I know about the workshops and crashes... can also happen when placing farmplots a lot. You think it's mousequery?

And correction for my previous statement: I still have RL stuff to do. :/
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

neobit

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My settings if you want to reproduce the compression save issue completely:
https://snag.gy/MPSAlx.jpg
https://snag.gy/OlNTEP.jpg
https://snag.gy/zLPIl3.jpg
https://snag.gy/SMAhJe.jpg
https://snag.gy/x5NqfZ.jpg
https://snag.gy/RsjSK3.jpg

As for the second one, it does feel like being related to the mouse caption or maybe some other thing (is race condition even possible here?). It happens to me when I exaggerate with placing many of them, like you know... key, mouse key, key mouse key... bam bam bam, crash.


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Pvt. Pirate

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My settings if you want to reproduce the compression save issue completely:
https://snag.gy/MPSAlx.jpg
https://snag.gy/OlNTEP.jpg
https://snag.gy/zLPIl3.jpg
https://snag.gy/SMAhJe.jpg
https://snag.gy/x5NqfZ.jpg
https://snag.gy/RsjSK3.jpg

As for the second one, it does feel like being related to the mouse caption or maybe some other thing (is race condition even possible here?). It happens to me when I exaggerate with placing many of them, like you know... key, mouse key, key mouse key... bam bam bam, crash.
yes, happened to me too some time ago... currently not playing, although i foudn an old 0.44.09.r01 install
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Moridin920

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Meph these are awesome thanks
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Geno12

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I'm using the latest version V4.4

Could use some help diagnosing an issue here. TWBT doesn't seem to be rendering the correct background for furniture, I've looked at screenshots for the tileset and TWBT in general and it appears furniture tile-backgrounds are supported so I'm not sure whats going on.

Gen'd a new world and re-downloaded the Tileset just to double check, didn't touch the overrides or any options at all.

Here is a screenshot showing whats going on. https://imgur.com/a/pKTDJAU
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thetj

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I'm using the latest version V4.4

Could use some help diagnosing an issue here. TWBT doesn't seem to be rendering the correct background for furniture, I've looked at screenshots for the tileset and TWBT in general and it appears furniture tile-backgrounds are supported so I'm not sure whats going on.

Gen'd a new world and re-downloaded the Tileset just to double check, didn't touch the overrides or any options at all.

Here is a screenshot showing whats going on. https://imgur.com/a/pKTDJAU

Rename _MDF_furniture-bg.png to _Meph_furniture-bg.png in Dwarf Fortress\data\art, or replace the art folder with vordaks, which is what I did since there are improvements and for the most part hassle free
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Lumpy

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Excellent tileset, thank you for putting so much work into this! I got a slight problem with adventure mode, though. When TWBT is active, some tiles are drawn over each other, and things are generally wonky. Is there a specific recommended setup (like 2D, for example), or does this tileset just not really go well together with adv mode?

edit: The issue persists even with 2D as print mode. It is kind of hard to describe what those graphical glitches look like, I will provide a screenshot as soon as possible.
« Last Edit: October 17, 2018, 06:34:14 am by Lumpy »
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