IlFedaykin: Yeah, the 16 and 24x sets I downscaled in Photoshop, but it didn't quite work, because the -bg and -top files don't fit exactly. Since I use so much transparency, these versions really shouldnt be used anymore. It's easier to play with 32x and zoom out.
Alternatively, in the Terminal window enter "twbt tilesize 24 24" or "twbt tilesize 16 16".
Thats almost perfect for what i want (i feel 32x is a bit too big on my 1080p monitor).
The only problem (if Meph is reading) is that the transparency of some stuff like bags, barrels, rocks etc gets a tiny 1 pixel blue outline when zooming out or in.
Is there any way to fix this?
Also, there's a mismatch between the default DF install folder and the Meph32 tileset folder.
Because i started a game without changing anything, looks great had nice wooden floors etc. Then i switched to 24x and back to 32x (to get it to re-apply the pack from the folder), booted up the game and noticed my wooden floors now look like gray squares, and barrels had a different icon.
Which is the latest, the default DF folder pre-installed Meph32, or the launcher folder Meph32 you have to manually get to re-apply?
I guess some RAW's changed and thats why my wooden floors are now gray? Also noticed all my stone walls are the same color (slate, granite etc) in the pre-installed graphics. Aren't they supposed to be different colors?