Comes pre-installed with df, dfhack, twbt, a custom LNP, 12+ utilities like Therapist, Soundsense and more.
VARIETY UPDATE!First of all: I fixed the moved pixels, the wrong overrides (mineralstairs/floors) and the occasional odd color on trees/wood.
And now, I present to you two completely new features:
Animations
I can now animate sprites ingame, which I tested on water and magma. It requires TWBT redraw_all 1, which might affect FPS or cause instability... so if you experience any issues, just turn it off in the Meph Launcher.exe. I added a button that says "Animation" on the first page.
Magma:
Semi-Molten Rock:
Pools:
Rivers (with 4 directions for the animation):
- Variety
Identical terrain and objects can now pick a random sprite from a pre-set selection. This means that we can avoid the super-copy-pasted look by adding a bit of variety. I tested it with the rocks on the surface, webs, soil, rock walls, roots, blocks, bars, boulders and statues. The statues are optional and can be disabled with one click in the launcher.
Rock wall, before and after:
Soil and Roots:
Bars and Blocks:
Webs (I added 3 more since the screenshot was taken):
Statues (yes, that's 256 of them, based on the dwarf sprites of Vordak)
I haven't mentioned it in quite a while, due to my long absence last year, but you can support this tileset on
Patreon.
Have fun testing everything and I hope you enjoy the update.
(It's still on 44.09, because the custom TWBT version has not been updated yet.)