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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 897414 times)

waterphage13

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Re: ☼Meph Tileset☼ V2.6 - 32x - 44.09 - Updated 26th April
« Reply #1110 on: May 02, 2018, 04:43:08 pm »

Spoiler (click to show/hide)
Spoiler: Tree colors (click to show/hide)
Spoiler: Encased in ice (click to show/hide)
Spoiler: Encased in obsidian (click to show/hide)
Spoiler: Creatures (click to show/hide)

A super special thanks to Vordak, who continues to be a huge help. :)
WOW, how did you make this work so fast? It's took me a month. You sold your souls to Devil?
« Last Edit: May 02, 2018, 05:01:39 pm by waterphage13 »
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waterphage13

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1111 on: May 02, 2018, 04:58:45 pm »

  :'( I can't slyamzit' your colors because you are not using realcolors. But you can't slyamzit' my colors in this case. My life is crap, hello new month of remastering, my old friend.
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jecowa

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1112 on: May 02, 2018, 05:05:46 pm »

I like the new creature graphics. And is that additional variety in the tree color?

Is encased in ice/obsidian a new TWBT feature? I'm guessing these are the results of fortresses becoming flooded with water and then frozen or flooded with lava and then cooled.

  :'( I can't slyamzit' your colors because you are not using realcolors. But you can't slyamzit' my colors in this case. My life is crap, hello new month of remastering, my old friend.

Are you using the realcolors.lua script in your graphics pack? From the ≥100 values for tree colors added in v2.7, it looks like Meph is using the extended color range provided by TWBT.
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waterphage13

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1113 on: May 02, 2018, 05:26:54 pm »

... I'm used to use <0 values.
« Last Edit: May 02, 2018, 05:36:49 pm by waterphage13 »
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Vordak

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1114 on: May 02, 2018, 06:05:48 pm »

For fuze - ferric elves from Fortress defense mod(FD). At the moment 7 of 19 FD creatures are drawn.
Spoiler: Ferric elves (click to show/hide)
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Meph

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1115 on: May 02, 2018, 11:25:18 pm »

waterphage13: No realcolors... ^^ They muck up too much, I don't really use them. How did you even get the idea of using color values under 0?
Quote
WOW, how did you make this work so fast? It's took me a month. You sold your souls to Devil?
How should Mephistopheles sell his soul to himself? That makes no sense. :P

jecowa: Yes, there are more tree colors now, although I left the leaves mostly alone for now.

TWBT always had the ANY_ENCASED item-id thing, just no one so far has ever used it. It's only been mentioned in the forum twice: Once because DragondePlatino quoted the entire list of tags once, and now by me. :D I was surprised that it worked as well. One single tag overlooked, BAM!, 150 new sprites.

I'm using Dragonmasters colors. I'll see how the feedback is and tweak it a bit, if weird things appear.

For fuze - ferric elves from Fortress defense mod(FD). At the moment 7 of 19 FD creatures are drawn.
Spoiler: Ferric elves (click to show/hide)
As always: These look great. I might have to take up your name up in the title at some point, if you keep adding more and more. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

waterphage13

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1116 on: May 02, 2018, 11:33:26 pm »

waterphage13: No realcolors... ^^ They muck up too much, I don't really use them. How did you even get the idea of using color values under 0?
Quote
WOW, how did you make this work so fast? It's took me a month. You sold your souls to Devil?
How should Mephistopheles sell his soul to himself? That makes no sense. :P
By the method of scientific poking.
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Hommit

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1117 on: May 03, 2018, 05:58:30 am »

Quote
That's because the dwarf and goblin were carrying weapons, and TWBT only displays one possible sprite. For arcane reasons the weapon wins over the corpse, so instead of a iced-corpse it shows the iced-weapons, because the corpse has a weapon equipped. :/
All the more reason to do multi-tile render eh?  ::)
Quote
Spoiler: Tree colors (click to show/hide)
Hmm, is it ok for some trees to have heavy "pixel noise"?
Quote
Spoiler: Encased in obsidian (click to show/hide)
"red hot" wood.... ooook :D
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Rose

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1118 on: May 03, 2018, 06:25:51 am »



Here is a test plugin.

Try it out, and let me know if it crashes or anything.

Overrides that set material flags MUST be listed before overrides that don't, in the overrides.txt

For extra info, the material flag used for water is EVAPORATES. Use that for constructed ice walls.

This also has the ability to add overrides by item token, rather than simply item number.
« Last Edit: May 03, 2018, 07:00:14 am by Japa »
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Meph

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1119 on: May 03, 2018, 09:05:52 am »

YES!!!!!!!!!!!

I'm super stoked. Thanks so much. For YEARS I wanted wooden palisades/fences.

For reference, if other people want to test stuff, the material_flags are:
Code: [Select]
BONE
MEAT
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
ALCOHOL
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
WOOD
THREAD_PLANT
TOOTH
HORN
PEARL
SHELL
LEATHER
SILK
SOAP
ROTS
IS_DYE
POWDER_MISC
LIQUID_MISC
STRUCTURAL_PLANT_MAT
SEED_MAT
LEAF_MAT
CHEESE
ENTERS_BLOOD
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
GENERATES_MIASMA
IS_METAL
IS_GEM
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
IS_STONE
UNDIGGABLE
YARN
STOCKPILE_GLOB_PASTE
STOCKPILE_GLOB_PRESSED
DISPLAY_UNGLAZED
DO_NOT_CLEAN_GLOB
NO_STONE_STOCKPILE
STOCKPILE_THREAD_METAL
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
SPIT_MAP_DESCRIPTOR
EVAPORATES

Edit: Just because I'm greedy: Any chance to teach it INORGANIC:GOLD or INORGANIC:SILVER, etc? Like material token from the raws, as they are used in reactions?
« Last Edit: May 03, 2018, 09:11:37 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1120 on: May 03, 2018, 09:10:11 am »

Quote
That's because the dwarf and goblin were carrying weapons, and TWBT only displays one possible sprite. For arcane reasons the weapon wins over the corpse, so instead of a iced-corpse it shows the iced-weapons, because the corpse has a weapon equipped. :/
All the more reason to do multi-tile render eh?  ::)
Yes please ;)
Quote
Spoiler: Tree colors (click to show/hide)
Hmm, is it ok for some trees to have heavy "pixel noise"?
What exactly do you mean? If you mean the tiny spots on some trees that repeat themselves, those are pollen seeds or catkins.
Quote
Spoiler: Encased in obsidian (click to show/hide)
"red hot" wood.... ooook :D
Spoiler: Sure (click to show/hide)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Hylum

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1121 on: May 03, 2018, 12:24:08 pm »

I love the collaboration and results here guys! Keep up the great work, its amazing and exciting! So far everything is looking good in my tests.
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☼MASTERWORK☼

jecowa

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1122 on: May 03, 2018, 12:30:38 pm »

So normally you can only change the color based on the material, but with Japa's fork of TWBT you can use a completely different tile based on the material?
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Rose

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1123 on: May 03, 2018, 12:31:41 pm »

Yes, but only broad material categories. So any metal, but not different tile between gold and iron.
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Rose

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1124 on: May 03, 2018, 12:57:32 pm »

http://dffd.bay12games.com/file.php?id=13723

Fixed the crash, I hope.

also, I don't know how you managed to build walls from logs that aren't wood, but the tag for those is STRUCTURAL_PLANT_MAT
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