(like pointless division of stats into multiple pointless subskills (lockpicking and safecracking as separate skills, THREE DIFFERENT persuasion skills, perception and trap defusal skills as separate skills and so on and so forth)
This actually wouldn't have been too bad except for a couple points:
1. There wasn't enough content tied to each specific skill to make them feel useful, interesting or character defining.
2. Often any thing could be done two ways, further reducing the usefulness of certain skills.
3. You'd get characters with WAY higher skills than your starting party, who by necessity had skills spread out to cover all the different things you could do. So when you got a character with 6 science right out of the gate, you're left with two choices: refactor the party member you'd already started investing in or forgo other characters because of this one character with a stupidly high skill level in something.
Also that lasers were essentially useless for half the game due to the paucity of robotic enemies.
There's just a lot of things that were done average, not well. And for the amount of money the game pulled in, I just expected it to be better and less dry in a lot of areas.
Also the dialog system is nothing like what they promised in the Kickstarter.
So yeah. Not going to touch this. I'm not down with the brown frown post apocalyptic look, but I like it better than snow-themed post-apocalypse.
But here's the bottomline for me: in the era of indie sequels I fully expect them to rip as much design and content out of WL2 as they can. Because that's how you work cost efficiently. Reusing your engine is just good sense for every developer in the sequel business unless your original engine was completely fucked. But the graphics, combat system, character system....these are things developers tell themselves were "iconic" in their first game and beloved, and they just reuse them wholesale. They make some new music, their writer writes, artists and developers code new scenes using the same logic, you get a couple new enemies with visuals, some new special effects, some new/possibly renamed gear. And from THERE they decide if they want to go further.
With how obsessed with money Tim Schafer seems to be, this is what I expect of WL3. WL2 with a new story. And I just didn't enjoy WL2 enough to either finish it or want to play more of the same. I wanted to like WL2 but there was always something flat about it overall, in every area.