The group decides staying in place is the best idea for the night...
She took the fruit, and plucked one of the Lampsur berries, and plopped it in her mouth.
*chew chew chew....BOOOM!*Hmm! This actually tastes really good! She can feel life magic flowing through her body...somewhat erratically, but it's still there. This fruit could easily heal wounds, much like her own magic does.
Item: Lampsur Fruit
Type: Comestible
Action cost: Major
Effect: When consumed, gives the Heal boon to the user, with a random power level of 1 to 5.
...
As the party settles down to a well deserved rest, they consider their daily efforts and draw new experiences from their shared hardships.
+1 RP XP point for Anders, Wen, Jou, Emilia and Moubu((OOC: Bonus Perks!
I've offered some suggestions as to how this might effect your character, but you can really think up the final effects for yourself.))
...
AndersTesting the duality of life and death seems to unlock something buried deep within Anders increasingly strange mind. Something beyond human. As the long night rolls on, he feels no need to sleep-the voices he hears come to him clearer than ever.
As he finds himself balanced perfectly between two extremes, he finds an odd tugging in his mind-as if he is being divided yet again...
Choose one bonus Perk1. Dark and DeepAnders delves into the darkest depths of his mind. Continuing on this path may lead Anders beyond both what he was, and what he is now, to becoming something else entirely...
Effect: He can now use Dagonspeak twice in one day, and he can ask a single specific question about an intelligent being he is interested in. The answers he receives are usually easier to understand.
2. Love and LifeAnders rests for calmer waters, and gains the gentle wisdom of his Mother-her fathers consort and companion, she knows the truth of the old world and it's many monsters, many of whom are also her children-such as Anders himself. This path may see Anders embracing the inhuman nature he embodies, casting away his human shell...
Effect: Mother Hydra will once a day will heed Anders calls for advice in entirely worldly matters, such as a monsters weakness, it's habits and desires, or merely general knowledge of the world and it's dangers, or his own nature and that of his true people.
3. A placid island of ignoranceAnders flees from the waters, perhaps not in fear, but understanding. Perhaps he wishes to remain who is, or maybe he is not ready to go so far. Grounding himself among such powerful opposing forces give him unique insight into the ways of the mind, of magic, of the spirit...a balance of mortal and immortal has it's own advantages.
Effect: He gains Advantage 1 when resisting any supernatural attacks that affect his mind.
---------------
Wen-TsuTasty fruit and a warm fire to sleep beside, seem to roll Wen-Tsu back in time, back to the Moon-Gardens she left behind. Perhaps for a being such as her, memory and deed, or dream and reality, are one and the same. She thinks back hard, her fey mind alighting upon different memories, like a butterfly on a flower petal...
Choose one bonus Perk1. Remember the lessons of Fio-Fio!Wen-Tsu could probably recall her gardening lessons...they were pretty boring, but highly informative. She could never have to eat a slug, if she could just remember her peoples secrets about growing living things...perhaps this way, she may feel more peaceful and less aggressive. Hugs for everyone!
Effect: Wen-Tsu can now identify any plant upon merely touching it, and no mere fruit or vegetable will ever harm her by merely doing so. She can also grow her own plants as expendable items, similar to if she took the crafting feat-these can be existing plants she has gathered, or for any effect mimicking an existing boon or bane she personally possesses.
2. Remember the lessons of Chi-Wen!Wen-Tsu remembers being taught to fight by Chi-Wen, a tough old Moon Rabbit who bragged of fighting in Earth-Wars, falling in love with handsome heroes, and slaying many great monsters with her Moon-Mallet...rather than merely using it bop naughty moon-carrots for lunch. She likely had some effect on a young Wen-Tsu.
The Moon-Mallet is, in fact, her peoples greatest weapon-it relies not on brute strength, but pure magical power. Which most Moon-Rabbits have in abundance. Wen-Tsu could really become a lot tougher if she was more like Chi-Wen! She could perhaps be much more...proactive...in combat situations. Mallets for everyone!
Effect: As a Minor action, Wen-Tsu can turn any ordinary stick into a magical Moon-Mallet, which she wields in both hands. If she lets go of the weapon, it immediately turns back into a stick. Aside from it's general properties, such as being big and mashy, it uniquely uses her transmutation skill level for it's attack bonus, and is particularly effective when mashing vegetables.
Weapon: Moon Mallet
Effects: Two-handed, Magical Weapon (Transmutation), Veggie Bane (Advantage 1 on attacks/banes vs Plant Enemies)
Bane Bonus: Knockdown, Forced Move, Stunned
---------------
JaoJao is likely going to be spending all night listening to frog burps and belching. It's not a pretty job, but someone has to do it...right?
Or, maybe he can tinker with his bow a bit more...try to block out that annoying creature...
Choose one bonus Perk1. Burp with the best of themBlorp burp derp glorp glop blorp derp glorp slurp derp...
Effect: Jao now grasps Griks language completely (and early), and having done so, understands all similar reptilian languages with minimal effort. He gains advantage 1 when dealing with all the natives who speak froglish, or similar-for either general diplomacy or bardic abilities. Perhaps he becomes more friendly, but probably not.
2. Or maybe actually be useful in a fightThis fecking bow is a right piece of shite, yer bugger, but maybe he can make it better...a little customization, and it should shoot arrows TWICE AS FAST! Really going to exploit the fact that this game doesn't count ammunition.
Effect: Jao can fire two ranged attacks in one round, if he gives up his move action.
---------------
EmiliaEmilia's head hits the 'pillow' (a fairly soft rock, actually) and she immediately falls asleep...and dreams...of distant winding horns, fluttering wings, the gleam of sunlight on silvery spears and gilded shields...she sees green fields, puffy white clouds, a the gentle touch of a silent, stoic warrior mother...whom she only dimly knows...
Bringing a sense of contentment that is not to be found in the living world. And then, there are other dreams...
Choose one bonus Perk1. She dreams of FlyingOne moment, swinging through the jungle...then, her soft feathered wings unfurled, hurtling through sunlit clouds, with no fear...she perhaps is no longer quite of afraid heights as she might once have been.
Effect: Emilia gains a flight speed of 5’ added to her movement, a supernatural ability that cannot usually be dispelled. This effectively increases her speed by that amount on the ground, and allows her to make aerobatic movements that would be impossible for a mere human, as well as physically hovering very short distances. She might not initially realize she has this ability consciously, merely owing it to superior reflexes. This bonus is added onto any existing flight speed bonuses she gains from ability levels at a later time.
2. She dreams of Battle...An endless host of foes arrayed against her...a hopeless and endless battle against the elemental forces of entropy, but not without a final purpose, or a sense of peace...a sea of blades breaks against her...she may become more patient and steady, even during the greatest storm...
Effect: Once a day, Emilia can channel her inner warrior to be completely immune to nearly all attacks, as long as she can defend herself-her ability relies on parrying, deflecting or dodging attacks-not physical invulnerability. She can also intercept any amount of attacks intended for a nearby ally.
---------------
MoubuMoubu enjoys cooking. And fighting.
Orcs may not be very philosophical, but he might wonder which is better to be good at...
Choose one bonus Perk1. Iron ChefOrcs tend not to be very picky in what they eat, but this has had the effect of making them fairly skilled in making all sorts of things taste better. Halfling soup needs lot of salt, for example...
Effect: Moubu can craft delicious meals, much as if he took the cooking feat. These meals have tangible benefits, most providing a HP bonus for the next 24 hours, usually about +5 stacking per level. Among other benefits, depending on his ingredients!
Moubu will always gain 1 point for free in the learning attribute, to demonstrate his newfound thoughtfulness (maybe).
Sample Recipes
Base: Each recipe requires one day of rations as a base.
+Howler Meat=
Bees and Beans
This tasty concoction is made of tangy Howler Bee meat and a generous portion of beans and bacon, among other bits and bobs of meat. It certainly fills up the belly, and toughens the constitution. Also gives you terrible gas.
Effect: +5 HP, Resistance +2 Defense vs Might Attacks (24 hours)
+Lampsur Fruit=
Sunrise Soup
Lampsur Fruit is not only delicious, but has amazing healing properties. Kai Warriors use this traditional dish to prepare for a long day of labors, or as a quick pick me up.
Effect: +5 HP (24 hours), Heals One Level of Exhaustion (Once a day)
+???+???=
Swamp Hot Pot
Made from certain rare swamp spices and mushrooms, the secret to a good soup is lots of heat. It settles the stomach nicely.
Effect: +10 HP, Advantage on Saves vs Sickened Bane (24 hours),
2. Unending EnduranceMoubu's pushed himself to the very limits of physical exhaustion, and found himself stronger for it. He basks in his nature as a true warrior! Not a 'cooker of meals'!
Effect: Moubu effectively has one bonus level added to his fatigue penalty. If he would take 1 level of fatigue, he suffers no effects at all, and all other effects are one level higher. Thus, he only dies after 7 levels of fatigue, and takes an attack disadvantage on 4 levels of fatigue, for example.
---------------
Wen-TsuHit Points = 26/26
Defenses
Toughness= 10+2 (leather armor)=12
Evasion= 11+2 (leather armor)=13
Resolve= 14
Minor Action (Concentration)=None
Active Boons=None
Active Banes=None
Cinematic Effects
None
Active Effects/Abilities
Lucky: The Fey are so charming that even Death itself, sometimes turns his gaze. Once per day, an attack that would reduce you to less than 1 HP, reduces you to 1 HP instead. (Available)
Fey Aura: If you have a heart, she can touch it. Once per day, she can leverage her fey aura to turn an enemies mood in a certain way. (Available)
Innocent: Who could ever accuse a face like that of evil? Once per day, Wen-Tsu can leverage her innocence to turn an enemy and cause them to take pity on her. The enemy might choose to look the other way when you’ve done something illegal, forgive a debt you could never pay, or vouch in your favor before the authorities. (Available)
Passives
Boon Focus (Regeneration): As long the moon shines, Wen-Tsu is a beacon of life. She never fails when casting the regeneration boon. She gains advantage 2 when casting it on multiple targets.
Fey Presence: Something about Wen-Tsu reveals her inherent supernatural nature through a visible manifestation. Maybe it's the ears. Occasionally she can use your supernatural presence to gain Advantage 1 to a Presence or Persuasion action roll. From time to time the same bonus become a Disadvantage 1 instead, depending upon the beliefs and opinions of those you interact with.
Attractive: Wen-Tsu is one cute moon-rabbit-woman thing. Whenever her attractiveness would play a role in a situation, she gains advantage 1 to any relevant action rolls.
Equipped Weapon: Quarterstaff (Melee, Two-handed, Reach, Forceful, Precise/Banes: Knockdown)
Equipped Armor: Leather Armor (Toughness/Evasion +2)
JaoHit Points = 20/20
Defenses
Toughness = 14+2 (leather armor)=16
Evasion = 15+2 (leather armor)=17
Resolve = 13
Minor Action (Concentration)=None
Active Boons=None
Active Banes=None
Cinematic Effects
Shoddy Black Market Gear: In retrospect, Jao considers it was less a visit to the friendly merchant, and more like a mugging by daylight.
Active Effects/Abilities
Lucky: Jao might not believe in any Gods, but it doesn't hurt to ask, right? Once per day, in a moment of need, Jao can call on luck shine to upon him. What form of luck this takes is not entirely certain... (Available)
Passives
Lightning Reflexes I: Jao gains +1 Initiative from general feckishness.
Supernatural Focus (Voice, Enchantment): Jao's voice has power. Tiny, annoying power. He cannot use his Enchantment abilities without his voice, but when he does his dice are one level greater.
Well-Rounded: Jao knows everything about approximately nothing at all. Any time he makes a non-attack action roll with an attribute in which he has a score of 2 or less, he rolls an additional d20 and keep the highest of the two d20s.
Equipped Weapon: Shortbow (Two-handed, Range 50, Precise, Swift 2/Banes: Slowed)
Equipped Armor: Leather Armor (Toughness/Evasion +2)
EmiliaHit Points = 28/28
Defenses
Toughness = 13+4 (scale shirt)=17
Evasion = 15+4 (scale shirt)=19
Resolve = 16
Minor Action (Concentration)=None
Active Boons=None
Active Banes=
Cinematic Effects
None
Active Effects/Abilities
Divine Intervention: Emilia hears the winding of distant horns and the flutter of wings-someone watches over her. Once per day, when Emilia is subject to a Finishing Blow while her hit points are below 1, she automatically heals to a hit point total of 1. (Available)
Passives
Combat Momentum: When Emilia brings an enemy to zero hit points or less with a Might or Agility attack, she can immediately move up to her normal speed as a free action.
Equipped Weapon: Dagger (One-handed, Precise, Swift 4, Range 25/Banes: Persistent Damage)
Equipped Armor: Leather Armor (Toughness/Evasion +2)
MoubuHit Points = 26/26
Defenses
Toughness = 14+8 (Scalemail+Largeshield)=22
Evasion = 13+8 (Scalemail+Largeshield)=21
Resolve = 14
Minor Action (Concentration)=None
Active Boons=
Active Banes=Speed Penalty -5 (Armor)
Cinematic Effects
Literally Coated in Mud: Liberally and literally. Filthy Orc!
Active Effects/Abilities
Inspiring Warrior: In the Karthela tribe to be great warrior and a great leader is considered one and the same. No matter how strong a warrior is if his fellows will not follow him into battle, he is powerless in war. No matter how inspiring he is if he can't lead his tribe in battle to crush a foe, he is not worthy to lead. Moubu brings these ethos of personal power and leadership forward. Once per day, if he makes a show of physical force, he can use his Might attribute for a Presence roll. If his Presence score is already equal to or greater than his Might score, he gets advantage 1 on the roll. (Available)
Passives
Battlefield Defender: Moubu smash! When Moubu uses the defend interrupt action, hs also deal damages to the attacker equal to the amount by which your action roll exceeds the attacker's roll
Defensive Reflexes II: Moubu has skin of iron! Any time he uses the Defend action, he gains advantage 2 on the action roll.
Equipped Weapon: Warhammer (Melee, One-Handed, Forceful/Banes: Knockdown)
Equipped Armor: Scale Shirt (Toughness/Evasion +6), Large Shield (Toughness/Evasion +2)
AndersHit Points = 14/14
Defenses
Toughness= 10+2 (Leather armor)=12
Evasion= 15+2 (Leather armor)=17
Resolve= 12
Minor Action (Concentration)=None
Active Boons=Regeneration I (1d4)
Active Banes=Persistent Damage I (1d4)
Cinematic Effects
None
Active Effects/Abilities
Dagonspeak: Anders has practiced the ways of sneaking hidden charms and subliminal messages within everyday conversation. Once per day, when he converses with an intelligent creature for at least five minutes, he can choose to learn one useful secret of the GM’s choosing about the creature. (Used for today)
Passives
Lethal Strike I: Anders gain Advantage I on his attacks when his target is caught off guard or otherwise unaware of the attack, or if his target is within melee attack range of an ally.
Evasive Footwork: When Anders moves from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Combat Momentum: When Anders brings an enemy to zero hit points or less with a Might or Agility attack, he can immediately move up to his normal speed as a free action.
Blessing of Mother Hydra: Anders heals particularly quickly when in saltwater (Regeneration I when at least half his body is in salt water), and can act as though he had Sylvan ally with regard to fish, aquatic reptiles, and creatures of dark and deep aquatic places. Granted, he's also automatically detested by dogs, cats, and most wholesome creatures that walk under the light.
Equipped Weapon: Dagger (One-handed, Precise, Swift 4, Range 25/Banes: Persistent Damage)
Equipped Armor: Leather Armor (Toughness/Evasion +2)
BalecarHit Points = 14/14
Defenses
Toughness: 10+2(Leather armor)=12
Evasion: 10+2(Leather armor)=12
Resolve: 12
Minor Action (Concentration)=None
Active Boons=
Active Banes=
Cinematic Effects
None
Active Effects/Abilities
None
Passives
Pure-hearted: Any good-aligned creature you encounter is friendly toward you by default rather than neutral. Circumstances can alter this, but even if rumors or actions you’ve taken would influence a good creature negatively, it remains one step friendlier than it otherwise would have been.
Equipped Weapon: Dagger (One-handed, Precise, Swift 4, Range 25/Banes: Persistent Damage)
Equipped Armor: Leather Armor (Toughness/Evasion +2)
Skeleton MonkHit Points = 12/12
Defenses
Toughness: 11
Evasion: 12
Resolve: 10
Active Boons=
Active Banes=
Active Effects/Abilities
None
Passives
None
Equipped Weapon:
Equipped Armor: