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Author Topic: GIANT Mutherfuckin' CRAB Truckers! [OOC: New Players invited to form groups]  (Read 15356 times)

lawastooshort

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #15 on: October 14, 2016, 11:26:35 am »

Hell yes - cowboy themed dress suits him good. Cowboy hat, black leather jacket, and the leather leg chaps thing. And spurs.
 
Also fighting style will be primarily headbutt based, I think. Yes. My head can cleave a car in twain, damn.

hmm, have to think about the last skill. Yes, Intimidating as F*CK works for now, I think.
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Infinityforce

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #16 on: October 14, 2016, 11:31:26 am »

I think your head would pulverise/crush a car, but yes. sounds hella radical and awesome.

lawastooshort

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #17 on: October 14, 2016, 11:33:39 am »

If I hit the car with my ears they would be pointy enough to cut, I think. Or at least pierce.
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Infinityforce

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #18 on: October 14, 2016, 11:37:35 am »

You can penetrate most surfaces with your headbutt, and can punch holes in buildings and vehicles.
To make a hole big enough for a crab, you probably need more than 1 attempt.
I'm not sure how much fine cutting your head/butt will do. You always have pincers.

Smooth Talkin'/Intimidatin' as fuckin' fuck - Do you want both?
If you want both of these, set one to be a decent skill, and the other to be a weak skill.

Spoiler: Ideas (click to show/hide)

lawastooshort

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #19 on: October 14, 2016, 04:19:38 pm »

Right. He is MASSIVELY bearded. Because he's a ladies' man, he smokes with a Hunter S Thompson style cigarette holder. He's pretty ill-mannered, but he charms the ladies with his burning charisma.

Smooth Talkin as the decent skill; Intimidatin' as FUCK is the weak skill. Normally he's a bit busy being fucking smooth to really get into Intimidatin' all that hard. He drinks the favourite East Texas crab trucker cocktail - Gasoline and Beer.

No! Lassoing is going to be his weak skill.

So in order of power (bit of a rethink):

Fighting
Lassooing
Smooth Talkin
Dancing


err
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Infinityforce

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #20 on: October 14, 2016, 05:32:11 pm »

Your character
Great idea for your character! I can really see it.
Spoiler (click to show/hide)

Lasso usage and capability
Lasso seems quite a helpful skill,
Spoiler (click to show/hide)

Dancin' as a weak skill
You can use Dancin' to do a little dodge with 50/50 chance, as a weak skill. Up to you.
Spoiler (click to show/hide)

EDIT:
Lasso details and making it unique
Spoiler (click to show/hide)

Spoiler: ALL ABOUT HEADBUTT (click to show/hide)

Infinityforce

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #21 on: October 14, 2016, 07:08:09 pm »

Driving announcement now placed in info post.

snow dwarf

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #22 on: October 14, 2016, 07:41:07 pm »

Ok, so i thought of my character.

George MCpunch'face

Drivin'
Puchin' in faces
Heavy liftin'
Steel nerves


I imagine George as an average truck driver, red hat, a beard. I think his driving skill works that he knows his truck perfectly, every spot of it, it's weaknesses, how to drive on rough terrain etc. But when it comes to inspecting other machines and drivin' them, he is bad at it. He is this kind of guy who will do work by himself if he has to so that's why he has the liftin' skill.
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Infinityforce

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #23 on: October 14, 2016, 07:51:30 pm »

I like it Snow Dwarf, sounds cool as heck. I'd like if he had some accessories or habit, like the red hat is lucky and he touches it for luck or something.
It's all up to you. He sounds quite shy/reticent though. Maybe he changes after a few drinks and hankers for alcohol? How about an alcohol-induced berserk rage? You'd have to reason why he has pent up emotions that translates to enormous strength however.

Your skills should look like this

George McPunch'face
Spoiler: his name? (click to show/hide)


(Then add 3 more custom skills of your very own choosing- and rank them in 3 tiers similar to above) so far we have:

Good ideas for custom skills are technology, clothing, theme, ability, hobby,

EDIT:
You can do your skills like this:




Spoiler: Custom skill: Gas tank (click to show/hide)

Infinityforce

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #24 on: October 14, 2016, 08:39:02 pm »

ANNOUNCEMENT
Tracking stats, game flow, player responsibilities
Don't worry about adding rolls and +1s etc., I'll handle it and tell you the result by PM, then you narrate your action by editing your post
Similarly, players are not expected to keep track of stats, number of skill uses, gas remaining etc. per se, because I will do it anyway and can let you know the sitch.
If you have a fatiguing skill, I will tell you how many uses you have left, so don't worry about monitoring rationing etc. I will let you know what you should track.

Game flow: Specifically:
1-I tell you what's going on in a narration
2-You guys say your action/intention through PM or in OOC,
3- PM if you want advice or info before making decisions, or I will PM you after letting you know your odds/options are.
4-I tell you result of the action after confirming your decision in PM or OOC. I/You might also bring another player into your decision for multi-actor action, or team-play.
5-You guys edit or add posts to narrate the result. If you need to remove a post for any reason, just replace it with "---" and we'll skip over it.

Alternatively, this thread will be OOC, and you guys can make team plans, and another thread will be the IC for the narration.

It's not such a big fucking deal in any case, but I'm leaning towards an OOC/IC thread or PMs or a combination of the 2 to keep everything mysterious via PMs *raises GM screen* or explaining/telling you via OOC *lays and sets game table and chairs*
It's cool, whatever the players want is best too and we can all hash it out soon-ish.

If at any time you see something like "SCENE IN PROGRESS" that means I'm still writing it, and you should wait until that message is gone before posting.

snow dwarf

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #25 on: October 14, 2016, 09:44:12 pm »

I'm thinking on the character and will post a sheet after I'm done, but I see George as kind' a sitting in the bar. Somebody walks up to him with a knife and he just grabs the guy by his head and smashes him into the table, while still drinking his beer and smoking a cig, than he just goes to his truck packs the shit up and fucks away.
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Infinityforce

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #26 on: October 14, 2016, 09:51:21 pm »

I'm thinking on the character and will post a sheet after I'm done, but I see George as kind' a sitting in the bar. Somebody walks up to him with a knife and he just grabs the guy by his head and smashes him into the table, while still drinking his beer and smoking a cig, than he just goes to his truck packs the shit up and fucks away.

Transformin' truck?
Spoiler (click to show/hide)

REAL NERVE
LOVE IT! I will meditate on this. Is George the kind of person to spit on an assailant?
Do his "nerves" extend to his personality? Is he withdrawn, and if so, in what circumstances does he show emotion?
Is he secretly nice to children, or really loves the Crab Goddess and prays every night?
Does he have a burning rage in his beating crab heart? Does he get upset or violent when he sees injustice?
Does he like bringing order and peace? Does he do things for others if they need help? Does he get worried for others?

Think about George a little. Does he have a little Crab children? Crab wife? an entire Crab family? all safely back on Crab Mountain.
But the worlds a helluva lot more dangerous than Crab Mountain, and George has to defend his shit, and the Crab Goddess knows best how transporting this shit helps the world to be a better place. What else can he do? He can't take on all the crazy, but he can work in a team and get to the destination every day. Maybe seeing a lot of shit has made him impervious or detached. Either way, he definitely cares about *something*

IDEA:


Please tell me via PM if I'm being too picky or ruining your character concept. Just let me know what is an acceptable level of input.

George's fighting style.
Spoiler: Supplementing Boxin' (click to show/hide)

Spoiler: Boxin' effects (click to show/hide)

P.S Just suggest anything, any idea or concept and I'll chime in. Let me know and I can work it in, no problem. Make sure you let me know wha gwaan

Truck Actions and Specialties
Spoiler (click to show/hide)

Infinityforce

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #27 on: October 15, 2016, 02:11:01 am »

General Announcement

Another thing for everyone: You can attain specialties later on, as well as starting with them. Don't worry if we you don't start with lots of abilities, you will have chances to get more as you play. Probably after completing the journey and praying to the Crab Goddess by reflecting on the ass-kicking you did, and how much ass-kicking you need to do. You and her will probably negotiate for it, whatever suits the game. Another way might be meeting a skill sensei or an ability alchemist. We'll see as we go, and work out the details in OOC.

Idea: How about extensible claws/pincers?

To any newcomers: Crabs of all classes welcome. It is good if we have 2 drivers who can work in shifts and relieve each other. Sign up if you like that shit, or become a lifter or fighter. DO EET

lawastooshort

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #28 on: October 15, 2016, 02:12:29 am »

Limited text as on phone, but:
Martha was the woman what did Terence wrong; she left him because he motherfucking drank too much, and when he drank he'd try his sexy beard dance out on the disreputable ladycrabs. She didn't like that. He is indeed, beneath his gruff exterior, romantic and brooding - sometimes he even plays country songs on his guitar.

His lasso is intertwined with strands of her long golden crabhair, and he often sleeps with it. When he's not sharing his bed with disreputable ladycrabs to forget his pain, that is.
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Infinityforce

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Re: Big Mutherfu**in' Crab Truckers! (open ideas/suggestions thread)
« Reply #29 on: October 15, 2016, 02:14:39 am »

Lasso
I love it. Angelhair Lasso. Maybe he does something special like wrapping it around himself like a belt or bandanna and goes berserk? It seems like he'd become smoother though... need to think about that... maybe doing it improves his dancing or fighting in some way?
And when he drinks alcohol it heightens the effect (because of repressing/remembering memories of his True Love)? It should develop over scenes.
I can quite see him using the lasso as an angelic noose to choke enemies. I can also see it having some magical effect.

Dancing
Tbh I see Terence's dancing as sexy spanish styles like flamenco, samba, passionate and romantic. I also see him dancing around enemies using it. Maybe he sniffs the lasso of her hair and gets a +1 bonus remembering his steamy nights dancing heart-to-heart with ♥♥Martha♥♥
Anyway, think about it.
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