Fair bit happened. During the time when I took helm....
• Depot entrance was completed and sealed.
• Two migrant waves - population boomed from 40 to 75 (and if poults don't hatch soon, the eggs were probably not fertilized - should cook 'em in that case, with kitchen restrictions on plant cooking. On that note, entry carts were quadrupled:
Should replace floor with retracing bridge to "help" pet/children entrance, perhaps.
Miscellaneous from discord chat:
Rescued 1 dwarf from isolation
Seems we're out of brass bars, using zinc. Ordered more brass bars.
Our pets are insane, going to the glacier. Well, they can die there.
• Was wondering why nobody was building, when there's a huge glut of socializers - somebody turned off Constructing and such on lot of dwarves. Enabled a bit of it and architecture. Idlers isn't a high score to aim for >_>
And somebody restricted the masonry shop to only bridget
Great guy, bridget
Just only one guy
Well, now that workshop has two guys on it on two different statues
Also might want to use skill-based restriction next time. It's free for all in the moment, however!
• Socks beat safety again:
(My fault- forgot to give floor for building fortification.)
Claimed NE corner of cavern
Btw seems FB died somewhen
We're out of drink >_>
Put in an important order to brew drink from plant on repeat
And not too much later we're out of drink again - looked at the farms and they only had springs enabled, mostly >_> At least there is secured infinite water, so no dying of thirst.
• fey craftsdwarf
He wants bones, rocks, logs, metal bars. Could be anything...
Also, wtf why is there a craftsdwarf in the graveyard
Only if it is bonecarving mood tho
so like 1/6
claimed gabbro
eh I don't really give a fuck about value rn..do I?
Actually, first is bone
So I guess I do
forbid gabbro, to be replaced with gold.
didn't work, shouldn't have unforbid it or used burrows instead of stockpiles like I usually do
Well dude likes leggings so I guess I'm forbidding the bone
Well that didn't work out too well, but it's something
https://i.imgur.com/rIghYoX.png• We have gold an aluminum! Gold at 170z, dunno where's aluminium. Ordered melting of one each. They're important, for...
• Minecart quarry system was (almost) completed
Sorting of empty carts by weight:
Marked with notes, the order from RIGHT to left is
1: bloodthorn: dark red
GLACIER2: normal wood: brown, possibly light gray from tower-cap/featherwood/birch, possibly dark gray from blackcap, possibly red or dark red or dark gray from goblincap?, dark blue from nether-cap
MARBLE3: aluminium: white
4: zinc/tin/pewters: teal
IRON5: iron/steel/bronze/brass/electrum/nickel silver: dark gray.
6: Copper/nickel/billion/black bronze/bismuthine: dark red, possibly?
7: Silver/sterling silver: white
8: Lead: grey:
9: (Rose) Gold: purple
10: Platinum: white
This sorts carts output from z89 to quantum stockpile that also slowly fed from south, and is linked to all workshops on that z-level, on the z-level below and on the z-level above.
Those linked workshops are smelters above
And 2 more masons (3 total), 1 craftsdwarf and 1 mechanic below
The inputs are currently 3.
Marble quarry:
Glacier Quarry (no links, though it is alluvial layer)
Iron Quarry (there's more iron)
The unfinished bits are mostly some statues not being placed yet and the lack of gold quarry. Hope that doesn't cause an accident with slow hauling and carts ordered to be pushed....if it does, just forbid the carts till the statues are placed.
Also, the thing is partially untested so it'll probably fail somewhere along the way. The sorter looks vulnerable to jumps, for instance.
• Lots of people have some stone carving experience now. Also, we have lot of idlers.