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Author Topic: Hello, I have questions.  (Read 13580 times)

Fleeting Frames

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Re: Hello, I have questions.
« Reply #45 on: October 14, 2016, 09:50:14 am »

if it says "blocked", then there's something present in that tile blocking - could also be something like a ramp. But yeah walls come with implied flooring so no need for floor on top of wall. What does it say?

lethosor

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Re: Hello, I have questions.
« Reply #46 on: October 14, 2016, 09:55:24 am »

The three floor tiles that you can't designate for removal could very well be the tops of walls, which you can build constructions on. Just try building walls there without trying to remove the floors and see if it works.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

JimmyAgent007

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Re: Hello, I have questions.
« Reply #47 on: October 14, 2016, 10:00:53 am »

It does say blocked, nothing else should be on it, will check again once I get home.

I realise now that i didnt need to build flooring there, no ramps or anything.  Also made them the same way I made everything else and the rest removed fine.

Ive tried building on them, tried removal, channeling, removing the walls below them.
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Fleeting Frames

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Re: Hello, I have questions.
« Reply #48 on: October 14, 2016, 10:22:08 am »

Screenshots of the place and k-look would be useful to troubleshoot. Could be also requirement of orthogonally adjacent building direction or something? Are you possibly building in trees?

For me, I use blocked/building present most often when double-checking that a 1-tile bridge is raised instead of down.

lethosor

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Re: Hello, I have questions.
« Reply #49 on: October 14, 2016, 10:32:46 am »

When you select "remove construction", are the tiles in question flashing green or red?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

JimmyAgent007

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Re: Hello, I have questions.
« Reply #50 on: October 14, 2016, 12:13:35 pm »

i will screenshot when i get home, whats K-look?  There are trees but none at that level but will check for one close by that might be having an issue.

they are flashing green.
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lethosor

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Re: Hello, I have questions.
« Reply #51 on: October 14, 2016, 02:48:16 pm »

If they're flashing green, then they're constructed floors that your dwarves should be able to remove (as long as they can navigate to them).

"k-look" is the menu option that you select when you press the "k" key, labeled "look".
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

JimmyAgent007

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Re: Hello, I have questions.
« Reply #52 on: October 17, 2016, 08:25:19 am »

Never found out why I couldnt deconstruct them but they wouldnt collapse because a tree was next to them so I had to cut it down.  Maybe that had something to do with it.

Everything else seems to be moving along, got some weapon masters now, my one squad is shaping up quite nicely.  My castle is also moving along, just need more blocks to be made.  Building fortifications on the top level.

Also channeling the highest points in the map and working my way down.  What happens when migrants or caravans arrive on an edge thats 1 square wide before a cliff?

Also, six of my people got turned into barons one day, any way to get rid of them?  They are really hurting my exports.  Made piles of bone crafts that dont even show up as things to send to the trade depot. 
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Werdna

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Re: Hello, I have questions.
« Reply #53 on: October 17, 2016, 09:59:58 am »

They are really hurting my exports.  Made piles of bone crafts that dont even show up as things to send to the trade depot.

Hmm, banning goods from export doesn't actually prevent it from going to the trade depot, that's up to you.  This is actually where some 'fun' happens and is typically a player's first intro to the game's 'justice' system. 

Spoiler (click to show/hide)

I suspect what is actually happening is that the Finished Goods stockpile has bins and those items are now being stacked in bins instead of 'loose' like you were used to.  From the Trade Depot, search on 'Finished' and you'll see all the bins that you can then tag to bring.  You can peek inside the bins to check if there are any forbidden exports and decide if trading it is worth risking the wrath of the nobility or not...

As for getting rid of Nobles, some you can (r)eplace, like the Mayor, but otherwise 'getting rid of them' is an exercise best left to your own creativity...  :P
« Last Edit: October 17, 2016, 10:03:18 am by Werdna »
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lethosor

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Re: Hello, I have questions.
« Reply #54 on: October 17, 2016, 10:30:08 am »

Hmm, banning goods from export doesn't actually prevent it from going to the trade depot, that's up to you.  This is actually where some 'fun' happens and is typically a player's first intro to the game's 'justice' system. 
No, there's an option in the "bring goods to depot" screen that hides banned items, which I believe is enabled by default.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

JimmyAgent007

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Re: Hello, I have questions.
« Reply #55 on: October 17, 2016, 10:35:12 am »

No jail or anything yet so might need to wait for that.

I figured out bins, they are in "finished Goods" bins that simply dont show up as something to trade.

I need to find magma then.  Or draft them all and seal them in a room (bonus points if i find the vampire and put them in with him)

I will see if i can unhide banned goods.  Do my own dwarfs ever use the crowns and scepters I make?  Dont they want personal belongings?  Toys for kids?
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Werdna

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Re: Hello, I have questions.
« Reply #56 on: October 17, 2016, 10:39:38 am »

Hmm, banning goods from export doesn't actually prevent it from going to the trade depot, that's up to you.  This is actually where some 'fun' happens and is typically a player's first intro to the game's 'justice' system. 
No, there's an option in the "bring goods to depot" screen that hides banned items, which I believe is enabled by default.

Well I'll be damned, that's new.  (Or is it and I never noticed?) 

If a bin contains a mix of banned and not-banned goods, what happens?  Do the banned goods not get listed in Trade?  What if you trade the whole bin?

Jimmy - I believe they'll wear crowns.  I can't recall dwarves using scepters, but maybe the King will nab one?  :)  Don't forget drowning chambers, falling traps, or pitching them into the caverns as a diplomat to the local troglodytes...
« Last Edit: October 17, 2016, 10:42:17 am by Werdna »
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PatrikLundell

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Re: Hello, I have questions.
« Reply #57 on: October 17, 2016, 11:32:48 am »

Kids will play with toys, and dorfs will wear wearable trinkets. I don't know whether scepters and crowns are wearable though. Also, it seems dorfs will grab trinkets only if they haul them and take a liking to them.

I don't know for certain what happens with a mixed, but probably the banned goods are removed, because that's what happens with other contained goods that cannot be traded (such as goblins in cages you try to trade...).
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Werdna

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Re: Hello, I have questions.
« Reply #58 on: October 17, 2016, 12:16:08 pm »

I am almost certain that the last time I had built some crowns, I couldn't find them to trade, and later saw a dwarf wearing one.  Since I churn out bone bolts early in my forts, it might have something to do with having a highly skilled bonecarver.  I don't usually make bone crafts though so might have been a mistake, but I'm pretty positive.  Interactions with DF's early vampires have made me hyper sensitive to finding bone jewelry on dwarves!
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Fleeting Frames

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Re: Hello, I have questions.
« Reply #59 on: October 17, 2016, 12:25:56 pm »

Can confirm the crowns being worn.

Bracelets are worn too, for instance, as Dame de la Licorne struggles with it.

I think sceptres are store just in their rooms at best, though.
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