Might not be too bad as a larger part of a team. Just kind of choose a role and stick to that. I'll wait to see if they have an easter sale, but after that, feel free to hit me up for a game.
On the mortar/smoke thing, this isn't too bad of an example. Admittedly, they're using Bluefor/US 7km versions, and I'm not entirely sure if it's good use of it, but it's certainly a lot of smoke used. Bluefor probably only uses actual mortar shells once or twice the entire battle, but smokes every push (almost to the point where it seems counter-productive sometimes). Their enemies tend to use HE, but to little overall effect. USSR's ability to do this incredibly cheaply seems just as good as any of their other advantages, of which they have a few.
https://m.youtube.com/watch?v=Z347Clwt1f0There's a few other teams with 20pt'ers, and plenty with 25pt versions. From memory, the Japs and the Aussies get fairly respectable 3HE versions at this price for Bluefor (along with most other people I guess).
Can anyone comment on if they've used them effectively? The higher rate of fire doesn't seem to be a disadvantage as long as you roll a truck alongside them. Between that and the tighter dispersion, I'm surprised I don't see them used more often. Lots of smoke, quick. For actual damage, not many things have more than 1-2 top armour. And you're going for panicked and stunned anyway, not kills, though every bit of damage helps. The decreased time between rounds and tighter spread (especially with three cheapos firing) is just what you need to hit infantry in towns too. ~4km range is low, but it's higher than anything else you've got. And I'd probably rather them getting missile'd than any other thing in my force anyway. So does anyone use them well? Or are they as bad as their points cost suggest?
If you can agonize between transport options and general usability of 20pt and 40pt infantry, why not mortars? Considering it's their smoke and support fire that lets all those choices actually work well in more than niche environments and match-ups anyway. You don't need a support deck to need smoke. But which one is best/most available/most useful? I'm wondering if the cheap ones aren't the answer, even with their downsides (range, ammo capacity and supply problems). At least they won't be lagging so far behind your pushes that you forget to use them.
If you can get 3 "good" mortars for 120pts, surely getting 3 "bad" ones for 60pts, with 2 supply trucks and some AA or ATGM infantry is "better"? Considering they'll be doing exactly the same thing. Sitting there, dropping smoke and barraging towns. Except your force balance is far better, you've got a few extra reserves, and plenty of supply to help out your real forces when needed.
I'm not saying it's the be-all-and-end-all, but points have got to budge somewhere for all the nice little extras (like supply, AA, niche vehicles). Mortars seem to be one of the few things that do "about the same job" on either end of the points scale. Better is better, but cheaper is better too.