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Author Topic: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)  (Read 59041 times)

Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #675 on: February 04, 2017, 01:10:42 pm »

Draignean, where have you been taking dragon biology lessons?

@lawas: come around and fix Dwarmin so we can continue.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Draignean

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #676 on: February 04, 2017, 01:15:57 pm »

Draignean, where have you been taking dragon biology lessons?

Look, I don't talk about it much, but my extradimensional gateway generator broke down when I was bumming around the Khydrian continent. I spent a month working as a tooth fluffer in order to pay for the repairs. It was not the proudest July of my life.

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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
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lawastooshort

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #677 on: February 04, 2017, 05:58:52 pm »

Well, okay. I'll just do Immobilise at him then if that's easier.

See, my thinking is, a big river snakedragon, he bites stuff. So if his teeth fell out a bit, he wouldn't be able to. I guess that's a bit permanent though, so, I thought, an equivalent would be being unable to open or close his mouth temporarily. Which you wouldn't be able to do if your jaw was literally dropping at the amazing rhymes you'd just heard.

Of course, if there's no combat, Jao won't do anything anyway, so that's an option.
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #678 on: February 04, 2017, 06:03:00 pm »

Yeah, I was wondering why Dwarmin was so confused if your action is conditional. I guess his trying to decipher your post means combat is unavoidable.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #679 on: February 04, 2017, 06:03:37 pm »

I'm pretty certain Dwarmin isn't letting me disrupt his combat encounter, alas.
Maybe the next one!
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Old and cringe account. Disregard.

Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #680 on: February 04, 2017, 06:05:08 pm »

I think he probably would have let us walk away if we wanted to? I guess, maybe? There seemed to be a clear opening there. I just don't think most of us want to?
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lawastooshort

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #681 on: February 04, 2017, 06:06:06 pm »

Jao could turn you invisible, that'd stop you flirting with dangerous monsters. Possibly.


Edit: Jao certainly would have accepted flight as a desirable outcome.
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #682 on: February 04, 2017, 06:14:37 pm »

Well, we do need the experience and the monster is just tempting us with its potential exp. points.

The fact he likes eating other sentient creatures is a good moral high-ground in which to initiate mortal combat. At least Caern thinks so. Eating people equals Evil with a capital "E", at least as far as he's concerned.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #683 on: February 05, 2017, 12:21:05 pm »

Yeah, I was wondering why Dwarmin was so confused if your action is conditional. I guess his trying to decipher your post means combat is unavoidable.

I was just trying to figure out what he was mechanically trying to do.

I think he probably would have let us walk away if we wanted to? I guess, maybe? There seemed to be a clear opening there. I just don't think most of us want to?

He did say he would 'let you go', and Jao can confirm he's telling the truth. :P Surely, no hidden motive is involved...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #684 on: February 09, 2017, 09:54:02 am »

Looks like the GM is trying to run out the clock! If he can delay another day, then he gets the weekend off!
A risky play! Let's see how that works out for him.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #685 on: February 09, 2017, 11:54:50 am »

I can't actually recall if we're using exceptional successes, I don't think it's ever come in the game for Moubu. But, if we are, I added a desired outcome to the attack.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #686 on: February 09, 2017, 01:07:48 pm »

I can't actually recall if we're using exceptional successes, I don't think it's ever come in the game for Moubu. But, if we are, I added a desired outcome to the attack.

I suppose I haven't been applying the rule, no. Up till now, anything you managed to hit for that much damage didn't survive anyway.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #687 on: February 09, 2017, 02:09:00 pm »

Yeah. I figured dragon gods probably have more then 10 hp, so now that it's an actual possibility I'd put in a thing for it, in case it somehow does happen.
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #688 on: February 09, 2017, 03:51:26 pm »

If the water is its domain and heals it, we could try suplexing it out of the river. That's a great idea with no chances of backfiring whatsoever.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

lawastooshort

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #689 on: February 09, 2017, 03:55:20 pm »

Shouldn't the turn title be "Jao is useful again"??!
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