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Author Topic: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)  (Read 58175 times)

Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #630 on: January 27, 2017, 05:25:58 pm »

Heh, arite, yeah. I wrote a post a couple of times, but ended up deleting it instead of posting cuz I didn't wanta step on any toes here.

That said, I'm terrible at Riddles. And I'm sure Moubu is even worse! So don't expect much intellectual help from us!

Is the answer that we need a lawyer to help negotiate the settlement of the war and sue the big bad guy into submission?
« Last Edit: January 27, 2017, 05:28:12 pm by Criptfeind »
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GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #631 on: January 27, 2017, 05:31:11 pm »

The Star Once Fallen is a butterfly lawyer, and we can call on Wen-So to catch it for us.




It's the invisibility cloak.

Not something she needs when being all lovey-dovey with a lawyer.
More like she needs hand sanitiser for after she touches the lawyer

I was trying to work out how the Astral Transporter Dagger could be used, but alas - it was a red herring!
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Draignean

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #632 on: January 27, 2017, 05:36:50 pm »

Clearly the riddle is the red herring, and the scene is actually a hidden teaser for Dwarmin's next game where the players are in the middle of a great conflict between sun and moon rabbits and have to try and steal the opposing team's babes while flexing in their epic vegetable gardens.

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GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #633 on: January 27, 2017, 05:47:24 pm »

He's onto you, Dwarmin.
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lawastooshort

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #634 on: January 27, 2017, 06:10:32 pm »

Who wouldn't play that?
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #635 on: January 27, 2017, 07:38:21 pm »

Caern is too busy shadow-boxing to convince his brain to do anything else. The rabbit got this.

Also, partial level up: Might to 5, please.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #636 on: January 28, 2017, 01:15:36 pm »

Who needs haunted loot when we've got spess loot.
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GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #637 on: January 28, 2017, 02:00:47 pm »

If only it was haunted spess loot.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #638 on: January 28, 2017, 02:01:54 pm »

What a coincidence! This game is literally about haunted space loot!
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #639 on: January 28, 2017, 03:57:27 pm »

Clearly the riddle is the red herring, and the scene is actually a hidden teaser for Dwarmin's next game where the players are in the middle of a great conflict between sun and moon rabbits and have to try and steal the opposing team's babes while flexing in their epic vegetable gardens.

The only riddle is my subconscious association with a certain other game. :P

Also, by tomorrow is last chance to ask the lawyer loving Rabbit girl anything, before she leaves. In case you have anything to say!
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #640 on: January 30, 2017, 12:08:09 pm »

Btw, I'm essentially giving you guys the choices of...

-->Go straight to the plot pool (story advancement)
-->Do some more fighting (character advancement)

I am interested to see if you wanna go from lore dump to lore dump, or if you want some crunch in between. There is no wrong choice.
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Draignean

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #641 on: January 30, 2017, 01:05:56 pm »

Lessons from DMing, #492: If offered a choice between losing something and fighting through a mountain of enemies, the player will inevitably choose to fight the mountain of enemies. After all, there's loot and experience there.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #642 on: January 30, 2017, 01:07:14 pm »

Wen-Tsu isn't a fighter, but neither does she have anything valuable to give - beyond memories, and that feels like a cop out, which she wouldn't want to give. I'm up for some more violence.

Lessons from DMing, #492: If offered a choice between losing something and fighting through a mountain of enemies, the player will inevitably choose to fight the mountain of enemies. After all, there's loot and experience there.
Quite so.
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Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #643 on: January 30, 2017, 01:15:54 pm »

I think I'm more interested in the boat spirit scene, although I have no idea what Moubu would give up. But, it'd be pretty heavily out of character for Moubu to hear "many combat encounters" and not think "Yeah. Yeah that sounds good."
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #644 on: January 31, 2017, 08:17:54 am »

Just like Caern, I say we fight.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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