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Author Topic: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)  (Read 59222 times)

GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #465 on: November 19, 2016, 06:18:15 pm »

Blue Stilton is a sin, anyhow.
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UXLZ

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #466 on: November 19, 2016, 07:13:16 pm »

A better joke might have been a range of cheeses. =P
Last time a gnome tried to rank the morality of cheeses there was a civil war.

Not morality, "Holiness". Geddit? =P
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lawastooshort

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #467 on: November 20, 2016, 03:31:36 pm »

Blue Stilton is a sin, anyhow.

Civil war time right now
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Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #468 on: November 20, 2016, 05:19:13 pm »

And that dear children, is how the third world war started. How it ends? We'll never know, as they still fight out there, up above our heads outside the safety of the bunker, cheese has long since been impossible to make, but still they fight, fighting forever.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #469 on: November 22, 2016, 11:18:27 am »

Btw, how would you guys feel if I went for an averaged result of all the team when I did initiative rolls, instead of rolling for everyone individually?

I'm not a fan of those weird half turns where the init losers have to wait around and do nothing.
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Draignean

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #470 on: November 22, 2016, 11:32:45 am »

Sounds good to me. The initiative wheel works better in live combat.
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #471 on: November 22, 2016, 12:00:22 pm »

Yeah, that sounds good. The normal initiative system works better in real time.
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lawastooshort

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #472 on: November 22, 2016, 12:10:53 pm »

Also, so, is that 3 turns - so, like, I could become ethereal for 1 turn and then stop? Say, the time it takes to walk through a wall and thereby impress a young halfling female?

And then do it twice more that day?
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #473 on: November 22, 2016, 12:12:58 pm »

Also, so, is that 3 turns - so, like, I could become ethereal for 1 turn and then stop? Say, the time it takes to walk through a wall and thereby impress a young halfling female?

And then do it twice more that day?

Yeah.
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GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #474 on: November 22, 2016, 12:15:30 pm »

Can't say I'm a fan of the idea.

It does mean that increasing your init just gives the party +0.167, which isn't much of a boost, really.

Isn't it only really a half turn for the first turn?

(Fast players) 1
(Enemies) 1
(Slow players) 1

Can then be seen as
(Enemies) 1
(Slow players) 1
(Fast players) 2
So besides that starting half turn, it's effectively all the players in one turn, and it maintains a benefit for players with high init.
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lawastooshort

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #475 on: November 22, 2016, 12:16:56 pm »

Also I keep meaning to re-read the rules so I can see what actual things beyond ineffectual shooting and shouting my character can do.

But they don't work on my antiquated phone.
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Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #476 on: November 22, 2016, 12:39:27 pm »

I'm sorta with Gigla here, it feels more like people with high initiative getting a bonus action rather then people with low initiative loosing an action, at least, to me. But I don't feel particularly strongly one way or the other.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #477 on: November 22, 2016, 01:11:58 pm »

OK, so that's two for and two against...

Also, tinypic just crashed my fecking computer, so the enemy turns are going to be very abridged. Thankfully I don't have to rewrite the whole turn.
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #478 on: November 22, 2016, 01:19:05 pm »

Much like Cript, I don't feel strongly one way or the other either. Like Gigla pointed out, it's not that much of a problem. That is, unless you insert enemies with different initiatives, but then that'd mess everything, average init for players or not.

Do you have the Lazarus add-on, by the way? I've never lost a post ever since I've started using it.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #479 on: November 22, 2016, 01:20:45 pm »

I save most of my work on obsidian portal...

Anyway, turn up.

Battle is nearly to it's penultimate stage...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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