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Author Topic: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)  (Read 59285 times)

Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #360 on: October 27, 2016, 02:38:25 pm »

This is the first time I've ninjaed a player, as a GM.

Can influence be use to damage phantasms, as well as create them?

I.e, can Anders attempt to strip the illusions that moon-bunny sensed?

You could have done. :P

Also, using influence to damage illusions...hmm. I think if you realized it was an illusion, it couldn't hurt you anyway.
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #361 on: October 27, 2016, 02:42:50 pm »

Oh lord, the village was invaded by M. Night Shyamalan.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #362 on: October 27, 2016, 02:44:33 pm »

Oh lord, the village was invaded by M. Night Shyamalan.

What a twist! :V
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #363 on: October 27, 2016, 02:48:15 pm »

Honestly, I should have made the entire adventuring party an illusion (while everyone thought they were actually playing), and tricked Caern into selling his soul to evil swamp demons.
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Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #364 on: October 27, 2016, 02:57:16 pm »

Honestly, I should have made the entire adventuring party an illusion (while everyone thought they were actually playing), and tricked Caern into selling his soul to evil swamp demons.

You could save that for the Finale of the game. Just fade out, pulling back to reveal the whole adventure was Wen-Tsu thinking about how her upcoming trip to earth would be like.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #365 on: October 27, 2016, 03:02:41 pm »

Honestly, I should have made the entire adventuring party an illusion (while everyone thought they were actually playing), and tricked Caern into selling his soul to evil swamp demons.

You could save that for the Finale of the game. Just fade out, pulling back to reveal the whole adventure was Wen-Tsu thinking about how her upcoming trip to earth would be like.

And then, pull back further to reveal Wen-Tsu is actually a toy rabbit, in baby Moubu's crib.

*BWAAAAM*
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UXLZ

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #366 on: October 27, 2016, 09:56:15 pm »

We were pretty much forced into the trap anyway because we knew Cael was there. = \
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #367 on: October 27, 2016, 11:04:15 pm »

Can't blame me either, though. I had even less of a choice.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

UXLZ

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #368 on: October 28, 2016, 03:00:25 am »

Is the illusion actually cast using part of Cael's character's soul, or literally a piece of his body or memories?
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GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #369 on: October 28, 2016, 07:23:12 am »

Rip Caern's kidney, to realise it was never a man
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Draignean

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #370 on: October 28, 2016, 07:25:12 am »

Rip Caern's kidney, to realise it was never a man

GODDAMNIT, ELDRITCH MAGIC CAN STILL SAVE THIS KIDNEY.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #371 on: October 28, 2016, 08:33:49 am »

We were pretty much forced into the trap anyway because we knew Cael was there. = \

Yes, that was the purpose of the trap. Caern didn't exist until he joined the game. I suppose you could have found him washed up on the beach, but that's no fun. :V

Is the illusion actually cast using part of Cael's character's soul, or literally a piece of his body or memories?

It wouldn't be a moral quandary if I told you! Needless to say, he feels entirely real, and he certainly doesn't want to 'die'. The shadow-beings did take 'something' from him to make such a convincing 'illusion', but if that's a part of his soul, or merely a shadow of conscious self/electrical pattern of his brain waves is entirely up to your own beliefs.
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #372 on: October 28, 2016, 12:17:32 pm »

I'd honestly prefer the "washed up on the beach" idea by now. It'd have been way quicker, which I believe is important during introductions.

And if this continues like this, I'll turn illusionary Caern into a stand.
« Last Edit: October 28, 2016, 12:26:55 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #373 on: October 28, 2016, 12:50:31 pm »

I'd honestly prefer the "washed up on the beach" idea by now. It'd have been way quicker, which I believe is important during introductions.

And if this continues like this, I'll turn illusionary Caern into a stand.

But this way we get two Caerns to introduce to the party.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #374 on: October 29, 2016, 12:01:57 pm »

I don't expect to update till Monday (GM has weekends off), so feel free to RP among yourselves.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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