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Author Topic: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)  (Read 59376 times)

UXLZ

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #270 on: October 19, 2016, 11:32:02 am »

Presence can heal. We actually already have like 3 healers. They just aren't dedicated healers.
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lawastooshort

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #271 on: October 19, 2016, 11:38:59 am »

Presence may heal, but nothing heals like the Presence of Burning Swearing Nudity.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #272 on: October 19, 2016, 12:43:00 pm »

I wonder where I got the mental image of a rabbit-girl chasing a walking carrot with a hammer on the moon from.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #273 on: October 19, 2016, 12:58:41 pm »

Btw, did you guys know you each had a few days rations scavenged from the shipwreck? :P

I admit, this is a lot more fun though. Def gonna give EXP points for roleplaying.
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Caellath

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #274 on: October 19, 2016, 04:29:38 pm »

Someone forgot about it, causing a chain reaction that made everyone think they had nothing to eat but what they could find. I was hoping for the angry badger result suggested by Gig over IRC.

I'll work on the half-golem and fecking cleric concepts next and then try to make up my mind.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #275 on: October 19, 2016, 04:42:53 pm »

Hey Atath, if you don't take part in the game more, Caellath is gonna drop out of the sky, and squash your character right out of the party.

FAIR WARNING.

I like players who actually post.
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Draignean

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #276 on: October 19, 2016, 04:44:25 pm »

I'M SORRY< I'VE BEEN BUSY < DON'T SQUASH ANDERS. ELDRITCH GOO EVERWHERE.
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #277 on: October 19, 2016, 04:46:42 pm »

I'M SORRY< I'VE BEEN BUSY < DON'T SQUASH ANDERS. ELDRITCH GOO EVERWHERE.

It's not all the quantity, it's the quality. :P You're good on both. Atath seems to only log on the forums every 2-3 days tho, and he doesn't post much when he does.
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GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #278 on: October 19, 2016, 05:18:54 pm »

I wonder where I got the mental image of a rabbit-girl chasing a walking carrot with a hammer on the moon from.
In the chinese mythology I based Wen-Tsu off of, the rabbit has a mortar and pestle to pound the ingredients for either the Elixer of Life (or a rice cake, for the Japanese and Korean versions of the myth).

Maybe it's based on that?
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Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #279 on: October 19, 2016, 05:28:08 pm »

Maybe it's based on that?

Yeah, it's bizarre how accurate that is.

It's a foreign cultural idea I had absolutely no idea I ever consciously absorbed.
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UXLZ

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #280 on: October 20, 2016, 11:04:42 am »

Has Anders discovered his inner magical schoolgirl? =D
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UXLZ

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #281 on: October 20, 2016, 11:08:53 am »

Oh, and this is for you Dwarm, are we using Move-action "you can only move a single time, up to your speed, per turn" rules a la DnD 4E, or can we (are we) instead using DnD 5E "You have a distance you can move per turn, at any point, so you can move, attack, move again, do a minor action, move."

Because honestly, I really liked 5E's movement system.
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Don't try to save yourself,
The circle is complete.

Dwarmin

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #282 on: October 20, 2016, 11:28:30 am »

Oh, and this is for you Dwarm, are we using Move-action "you can only move a single time, up to your speed, per turn" rules a la DnD 4E, or can we (are we) instead using DnD 5E "You have a distance you can move per turn, at any point, so you can move, attack, move again, do a minor action, move."

Because honestly, I really liked 5E's movement system.

Open Legend snagged a lot of good ideas from D&D 5e, because that's the same rule they use~

Quote
You may move up to your speed. This movement may be broken up by other actions. For example, you may move 10 feet, use a minor action to open a door, move 10 more feet, and then use your major action to attack a foe.

...

Also, I feel the need to give the makers of the game some free advertising, since I'm genuinely enjoying the game and I think most of you are as well.

https://www.kickstarter.com/projects/626049486/open-legend-open-source-rpg-and-amaureas-dawn-sett <--

That's the link to their kickstarter they just kickstarted, which has apparently reached their goal already. Feel free to toss them some money if you want to!

*best pitch ever*
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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UXLZ

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #283 on: October 20, 2016, 11:34:57 am »

Ahh, right, I must have missed that.

Yeah, I really like this system as well. Sadly, I'm a bit lacking in -ahem- funds, or I'd try to donate to them since it's genuinely quite nice. Hopefully it will only improve in the future, and not swirl down the toilet like some RPG/tabletop games. *cough* age of sigmar *cough*. (Well, not really RPG, but same premise.)
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Draignean

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #284 on: October 20, 2016, 06:48:55 pm »

Has Anders discovered his inner magical schoolgirl? =D

Not really.
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