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Author Topic: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)  (Read 59345 times)

ATHATH

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #30 on: October 05, 2016, 12:36:53 am »

PTW for interest!
...But I've no idea what or how any of these work. :-\
What confuses you?
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Tiruin

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #31 on: October 05, 2016, 12:39:22 am »

PTW for interest!
...But I've no idea what or how any of these work. :-\
What confuses you?
.-.
Everything, beginning with 'how to make a character' to 'what system is being used' to 'I have no idea how to get any info about the system' to 'other people look like they're already making ideas with each other! :O Cool! I have no idea what they're talking about!'.
 :-[
Basically: It's the same thing with Tiruin and tabletop stuff--she knows nothing about them but is interested in them in general! D:
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ATHATH

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #32 on: October 05, 2016, 12:47:23 am »

Are your combat rules house-ruled?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Tiruin

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #33 on: October 05, 2016, 12:48:30 am »

Are your combat rules house-ruled?
It's...more me having no idea what this is all about, rather than me having my own idea or initial experiences being home-taught from a norm. :P Like, as in, nothing known. (Even if I click the link, I then have no idea what to do to know stuff).
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ATHATH

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #34 on: October 05, 2016, 01:09:57 am »

Are your combat rules house-ruled?
It's...more me having no idea what this is all about, rather than me having my own idea or initial experiences being home-taught from a norm. :P Like, as in, nothing known. (Even if I click the link, I then have no idea what to do to know stuff).
Sorry, I directed that at the GM.

Start here: http://www.openlegendrpg.com/core-rules/01-character-creation
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Criptfeind

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #35 on: October 05, 2016, 01:33:32 am »

My interest is piqued, although it's far too late for me to even think about making a dude right now, I'll consider more tomorrow.

The system of combined damage and attack reminds me of battle century G. Is somewhat interesting.
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bmf

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #36 on: October 05, 2016, 01:47:49 am »

I could take Boon Access, but then the points that I invested in it wouldn't do anything when I hit Entropy 3. I've decided to go with the Companion I boon instead.

Huh? What do you mean? It says right here that with boon access you get those feat points back after you meet the pre-requisite: http://www.openlegendrpg.com/feats/boon_access

It's a shame that I can't take both Companion I and Attribute Focus: Entropy->Agility at first level, since my companion is important to my backstory and AF can only be taken at first level.

Did you mean "Attribute Substitution: Entropy -> Agility"?... because it says here that it costs 3 points, so you should be able to take both, if I'm reading this right... and it doesn't say anything about 1st level: http://www.openlegendrpg.com/feats/attribute_substitution

Or did you mean "Supernatural Focus"? Because that also doesn't say you can only take it at first level: http://www.openlegendrpg.com/feats/supernatural_focus

Also, and this is the MOST IMPORTANT note, I'm just trolling you guys. I made the game and I agree that the things you mentioned should be changed, so I went ahead and changed them. Reading your comments here just reminded me, so I fixed them and pushed them out to the website.

Thanks for playing the game, hope you all have an absolute blast!
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Harry Baldman

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #37 on: October 05, 2016, 03:45:05 am »

Hey, that's right! Attribute substitution is only 3 points! I guess I'll take Supernatural Presence to go with it, then.

Also, sheet updated and nominally complete now. Damn that's a lot of banes.
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IronyOwl

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #38 on: October 05, 2016, 04:05:02 am »

Are your combat rules house-ruled?
It's...more me having no idea what this is all about, rather than me having my own idea or initial experiences being home-taught from a norm. :P Like, as in, nothing known. (Even if I click the link, I then have no idea what to do to know stuff).
It's not that hard. The game's action resolution mechanic is rolling a 1d20 + any dice you get from stats, then comparing the number to a difficulty class determined by how challenging the action is.

So at its core, any character is just a bundle of stats defining a rough archetype. A character with high Might (physical strength, mostly) but low Logic (puzzling things out, mostly) would be strong but a little simple or slow, great at breaking down doors but not so great with riddles. A character with high Presence (public speaking/performing, mostly) but low Deception (lying/deceiving, mostly) would be great at delivering speeches but terrible at dressing up like a beggar to sneak out unnoticed. And so on.

Then you add Feats on top of that, which are fiddly specializations. Two characters with high Might would both be really strong, for instance, but are they crusading paladins, fearless mercenaries, raging berserkers, or something else? Feats are one thing that helps determine that. For instance, there's a feat to let you fly into a berserk rage. Well, obviously that's a berserker/barbarian feat. There's another feat that improves your ability to wear armor, which is obviously going to imply a heavily armored type, maybe a knight or at least well-armored mercenary. There's a feat to resist fire or frost, which implies something else. And so on.

Then you've got Banes and Boons, which are basically special actions you can take if you have certain stat combinations. The Heal Boon, for instance, is available to anyone with any points at all in Creation (magical good stuff) or Presence (public speaking/performing), and heals more damage the higher the stat. This is to represent the fact that anyone with talent in creation magic or with sufficient presence of personality can try to recover an ally's health or fighting spirit. On the other hand, the Seeing Boon allows you to see through the eyes of an ally, and requires Divination (divination magic) 4, meaning anyone specializing heavily in divination magic is able to do that particular thing.


So you've got your base stats that define your basic archetype (weakly scholar, sturdy rogue, bodybuilder public relations specialist), some feats to define your unusual specialties (crafter, heavily armored, expert on a given type of foe), and some universal options flowing from your archetype (life mages and leaders can heal/inspire, strong people or movement/energy focused mages can shove foes around, really powerful alteration mages can turn you into a newt).

Then it's just a matter of reading up on how you get them. Your base stats can use a pre-existing array, or you can buy them one at a time using a starting pool of stat currency. Feats cost feat points to buy, the book mentions how much, and you can scroll through the feat list to find out how much they cost and which ones are available. Boons and Banes are always available if you've got the stats, so you can search through them to figure out which ones you qualify for (or what you'd have to do to qualify for one you like).

There's a lot of fiddly bits I left out- for instance, using a Boon requires an appropriate Attribute check against a DC of 10 + 2 x Power Level. But you don't need to worry that much about what that means, because it's easy to grasp the basic idea of "the stronger the power I'm trying to use, the more likely it'll fail." Similarly, there's off-bits like race and such, but they're not hard to grasp if you understand how the core of the game works.
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Dwarmin

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #39 on: October 05, 2016, 08:31:47 am »

Are your combat rules house-ruled?

I don't think so. I just gathered up some of the rule definitions and put them all in one place. I did houserule on the races a bit, putting in infernals, modifying feytouched, and adding the versatility trait (so your choices won't be constrained to having to play a specific race)

Also, Ironyowl explains it alot better than me.

Thanks for playing the game, hope you all have an absolute blast!

We'll try our best. :P And good job on making a game that seems immediately appealing to play+GM. The system just makes your character a ball of easy to grasp numbers and well defined special effects, really, you have to fill in everything else with your imagination.

May I use the custom-build rules?

I suppose you can, though it looks like you already have? The rules I put in the OP, were more about making it easy to create a quick character, than offering the whole menu, which I would have to end up double checking for errors. That's why I left out alot of the customization stuff.
« Last Edit: October 05, 2016, 08:33:49 am by Dwarmin »
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Dwarmin

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #40 on: October 05, 2016, 09:59:49 am »

Anyway, there should be plenty of time for sheets to be submitted-I've got a few more hours, really, then I'm gone from the forums for about three days-until all this stuff happening around where I live 'blows over'.

Thats a pun!
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Draignean

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #41 on: October 05, 2016, 10:01:55 am »

Spoiler: Anders N'thlei (click to show/hide)
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Criptfeind

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #42 on: October 05, 2016, 11:13:04 am »

What is a difficultly level? I assume I'm just missing it, although racial bonuses refer to it a couple of times, I can't find out what it actually is. Closest I can find is CR, but that doesn't line up with the racial bonuses.
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Dwarmin

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #43 on: October 05, 2016, 11:25:08 am »

What is a difficultly level? I assume I'm just missing it, although racial bonuses refer to it a couple of times, I can't find out what it actually is. Closest I can find is CR, but that doesn't line up with the racial bonuses.

That's the number you roll against. 1d20 + Any Mod dice.
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Wozzy

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Re: A Star Once Fallen OOC~0/5? players (Testing Open Legend RPG)
« Reply #44 on: October 05, 2016, 11:33:52 am »

I believe I'm pretty much done with my sheet. Willing to adjust some things and pick up the heal boon, seeing as how we don't have any yet.
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