Only as much defense as a chainmail, actually, and you have to be unarmored. The Resolve bonus can't be acquired by armor and your speed doesn't take a hit, though.
It's certainly funny that sleeping in armor enough times in a row can theoretically kill you.
And here's my sheet. I decided to go golem for a few reasons, including the fact my hunter would end up sinking his magic-hating fingers into Anders' pie during combat. What do you think?
Stats:
Attributes: Fortitude 5 - Might 4 | Will 3 | Presence 2 | Creation 3
Feats (5/6pts): Berserker (3), Natural Defense I (2).
Perks (1/2): Resilient
Flaws (2/2): Flaws: Naive, Uncoordinated
Equipment: Adventurer's Pack, Large Shield, Glaive, Great Axe, Battle Axe, Mace, Spear x9, Hatchet x2.
Name: Caern
Appearance: Caern is young and friendly, with a jovial smile full of white teeth. He's dark-skinned like his father, his black hair is kept short, and his square-jawed face is always clean-shaven. He has thick lips and a wide nose, and his eyes are medium brown. His most easily-discerned quality is the fact he's is built like a brickhouse. The lumberjack's son is tall and muscular, but he can only pass off as a normal human with some effort. Shiny white material that gives off the impression of polished marble, inscribed with runes that glow softly on occasion, has replaced much of his flesh. White gold, mythril and other metals and materials are woven and shaped here and there to work as replacements for tendons, ligaments and bones, connecting and supporting alabaster muscle. Both of his arms and legs are gone, replaced with the golem implants, as are a few of his internal organs. Part of his spine appears to be exposed, displaying the same materials as his limbs but with a larger concentration of metal. Even parts that keep the original human flesh display several scars and growths crossing the dark skin due to the necessity to repair more than just his limbs. He usually wears roomy linen trousers held in place by a simple belt, a blue linen shirt (short or long sleeved), and leather boots.
Backstory: Some children dream of becoming heroes, and since a young age, Caern had a good role model in the figure of his father. "Big Papa" Bern was a strong, hard-working lumberjack who had married his teenage sweetheart and followed his ancestors' calling. He enjoyed moderate renown around Western Samara thanks to several victories in strongman competitions held during annual harvest festivals, with a mean winning streak in weight-lifting. His wife, Sersi, was a skilled carpenter who sold sturdy, well-made furniture and wooden utensils to the neighboring villages, complementing her husband's work and occasionally helping him at work thanks to her own strength.
The family didn't face too many financial hardships, only encountering the usual hardships whenever a region-wide crisis sparked. Rationing and hunger could happen, but those occasions were mercifully rare. All of the children helped in the household's day-to-day activities, and though they couldn't provide much assistance when it came to felling trees, there wasn't a dearth of other small tasks suited for eager hands. Caern wasn't the oldest child but was competitive, occasionally beating his older brothers in strength-based tests, though those had to be supervised after a small incident involving a far too heavy branch. Naturally, the young boy wanted to be like his father and grew with that objective in mind. His brothers and sisters were the perfect competitors, and they grew together in an environment of friendly rivalry.
Years passed and Caern grew strong and able. He helped his parents cut down trees and trained his muscles by lifting the logs, hoping his father would keep the winning streak until it was time to pass him the title. Big Papa Bern was proud of Caern and the villagers themselves predicted it wouldn't take many seasons before the son succeeded the father.
A bountiful year's peace was broken by rumors of strange monsters taking residence in a nearby village's abandoned mine. The gossip began to spread at an alarming rate and rose to near-hysteria when mutilated animal corpses were replaced by human ones. Adventurers were summoned, and unfortunately for Caern they passed by his village on the way to the mines. Interested in making some extra coin (the pay was good, the adventurers were expecting loot), he was hired as a porter thanks to his bulk and endurance.
The expedition wasn't a total disaster, but it certainly changed his life. He left the mines horribly crippled, dragged by the party's survivors. There had been stiff resistance and traps and Caern was said to have saved lives thanks to his strength. Healing magic only went so far, specially with the limited abilities of the group, and they left. Those were Caern's darkest times, when days turned into weeks and then months with him unable to move by his own power, missing or wounded organs and limbs making even the most routine of actions hard or impossible to perform. His proud muscles were no more, and even after so much healing the pain was a reminder of his weak state as he shriveled up. With his body broken, his mind might have had taken the same path hadn't his family kept him comforted.
His story is, however, proof that good deeds don't always go unnoticed. Several months after the incident, he woke up in a dark, stormy day to find out he had visitors. The adventurers he'd saved had connections, means and the intention to help him. Though they weren't rich, they had managed to receive a grant to use him as an "experiment". The risk existed but it was low, and since he had no other choice, Caen readily accepted. Though the procedure that followed was painful, he was ultimately thankful when he was finally able to walk after so long unable to do as little as standing up. Much of his body was replaced by golem-based artificial substitutes, and though it took a while to get used to his new arms, legs and organs, he didn't waste any time during the recovery.
Watched by apprentice (intern) mages, Caern resumed working and exercising in order to regain muscle mass. Thanks to the unnatural replacements theoretically giving him an unfair edge, he would never be able to gain a strongman title like he'd always dreamed. He did know they gave him a golden opportunity, so he toiled until he was used to his new body and then began taking adventuring quests in the region, sending almost everything he earned to his family to compensate for what was spent keeping him alive. Living a normal life after what he'd been through seemed impossible, and in the end he elected to take the leap and join the League.
Now and then he still struggles with his new body, which only capitalizes on his clumsiness. It was thanks to a friendly advice from an apprentice mage that he began crafting, making use of his artificial limbs' advantages over natural ones—no trembling, shaking or wavering—and their inherent magic to build or mold items while training his dexterity. Despite all of the changes to his life, Caern still exercises enthusiastically, and he flexes like few. His artificial enhancements develop alongside his natural muscles, and allow him to see improvement, even if slower than normal.