Anyway, I'm going try a few more things in this encounter.
~Pre-casted Boons/Assured BoonsIt makes sense you'd probably want to prepare boons before hand.
So we'll use the following formula!
Boon Challenge Rating-Attribute Dice Average=X (where X=1 turn/6 seconds)If you have X amount of time where you're not in combat, you can cast any boon on yourself, without having to do the ordinary roll. Because if you rolled enough you'd get it anyway.
And, don't ask me if you 'have enough time'. It's a minor risk, you declare it beforehand-since, if you're interrupted while you're 'channeling' you'll be forced to cancel, or keep going. It saves me from having to roll two dozen times. Ironically, I won't even have to do the formula very often, as I have a good idea how much time it going on.
Example: Future Wen-Tsu, High Master Moonmancer, has attribute level 9 in Alteration (an average of 15), and she wants to cast a Power Level 9 Shapeshift (CR 28) on herself, to turn into a Chupacabra. Who knows why!
It would take exactly a minute, eighteen seconds for her to cast without fail.
~Focus ActionsDidn't use these last encounter.
Pretty much, if you don't use a major, move, and minor action in a round you get a 'focus' action. Which is this stuff.
~Disrupting Attack. Make a damaging attack using the normal attack rules. If your attack deals 10 or more points of damage, then any boons being sustained by your target immediately end.
~Superior Action. Make any one action roll with advantage 1.
~Charge. Move up to twice your speed and make one melee attack at disadvantage 1. (Charge in a straight line, fools)
I will apply superior action automatically if you don't move/attack in a round, but you would be wise to let me know if you want to use/sacrifice anything else.
~Lethal DamageTime to nerf that healing! Sort of.
I'm putting lethal damage on enemy critical hits.
Whenever you roll a natural 20 on the d20 used in a damaging attack roll, your attack inflicts some lethal damage. The amount of lethal damage is equal to the total of subsequent d20 rolls for that attack (i.e., the d20 explosion total). A creature’s maximum hit points are reduced by the amount of lethal damage it suffers.