I don't want to discourage you, but I think you are taking the wrong approach. DF adventure mode is less about stats and equipment and more about your own ability, in my experience. Read the kisat dur thread:
http://www.bay12forums.com/smf/index.php?topic=148015.0. That is virtually all you need.
A couple of piece of advice:
- At the beginning of the game never travel alone unless you know 100% for sure that you will make it to a non-abandoned city by nightfall. If you are starting as a peasant, that means you need to work out of a base city and just do day trips.
- Do *not* start by following quests. Go hunting for normal animals until you get good at fighting (both you and your character).
- Train and equip companions. When you get companions, make a point of trying to secure good equipment for them. This will greatly increase their survivability. Also, pick level appropriate opponents so that they can level up. Picking up drunks in the bar means doing a lot of hunting. If you get some decent people from the military (after your reputation increases), you can go after harder opponents. Companions are very, very useful for providing distractions to powerful enemies. Every time the enemy targets your companion, they are not targeting you.
- Perfect kisat dur. My advice is to start out with no weapon so that you can learn kisat dur. Keep your large dagger strapped to you, though. It is easy to disable opponents with kisat dur, but at first it will be hard to kill them. Usually I keep the dagger for slicing up my opponents after I have arguably one the fight so that they bleed out quickly.
There are advantages for having a large body with kisat dur because you can wrestle larger opponents and your punches will have more effect. However, I think as a way of getting better at the game, it is more instructive to use normal sized (dwarf, elf, human) adventurers. This way you can get your defence going.
- Find a wooden shield and carry it. You will need it for dragons. Do not wear metal armour when fighting dragons. Again, without kisat dur, you will be dead.
- Boogey men are arguably weak, but they are very fast. If you have very good speed and defence, you can make quick work of them because they are small. I tend not to take the chance, though. Still... once you feel that you are practically invincible, they might be a good test.
Having said all that, if you are aiming at a pure fighter, I would prioritise agility, strength and recuperation. Willpower allows you to continue fighting when you are in pain, rather than going unconscious (and dying). I tend to not bother with it, though. If I have made a mistake to that degree, then death is a fitting punishment ;-)
For kisat dur, having observation makes life a *lot* easier, so I would pump it. If you don't mind grinding by doing some hunting, you actually don't need *any* other fighting skill. It will come with time. Starting with some dodging is useful. I find that I don't dodge very often, so I don't level it very quickly. Fighting will level quite quickly by itself, so it's better to put starting points in striking (or if you insist on using a weapon, whatever weapon you are using). If you get above competent (I believe) in a weapon, you can also parry with that weapon, which is quite useful (especially if you have a free hand for grabbing things). Shield is worth some points because a shield is useful against ranged weapons (and dragon fire...). It is also very useful for bashing zombies because unless you are huge, your fists probably will not cut it.
If you decide to use a weapon, I would go for warhammer. This allows you to fight zombies effectively. Again, apart from trying to level it occasionally, I would have it strapped to my back. Possibly you can brain unconscious opponents instead of bleeding them out with your dagger.
Finally, leather armour is useful. Metal armour is great for your companions, but less so for you because it will slow you down (and you mostly don't need it). The only times I want metal armour is when I am fighting say 5-6 archers at the same time. There is just no way to block all of those arrows and some will get through before you can disable them. My advice is to run away if you get into that situation.
I think that's all the advice I have. Remember to start with easy opponents and work your way up. If your adventurer gets any injury at all, consider it a big mistake on your part and trying to figure out how to avoid it in the future. Good luck!