Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 6

Author Topic: Alchemech Blessed^3: Alchemypunk RPG  (Read 6687 times)

Stirk

  • Bay Watcher
  • Full Metal Nutball
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #15 on: October 02, 2016, 02:03:13 pm »

Could we get any information about the scenario, such as what nation or organization we are working for? Its a bit tricky to create a good backstory without such information.

Sure, I had a little bit of it in the intro. You are in the 44th Armored Division (Maybe different unit, but this seems about the right size) of the Hermes Trismegistus Armed Forces. Hermes Trismegistus is the name of your country, taking up much of Western Europe with colonies in Asia and the Americas. Your enemy is the nation of Ostanes, taking up much of Eastern Europe with several colonies in the middle east and Afrika. The nations boarder each other, and have been at war for several years already. You will be deploying in the Northern front, an icy and cold area along the boarder. The military is generally a mix of modern and historical influences, for example its legal and fairly common for rich and well off people to purchase a commission while most tactics revolve around the use of Combined Arms. Any more details you where looking for?
Logged
This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #16 on: October 02, 2016, 02:54:39 pm »

Couldn't think of a good character biography, so I'm leaving that part blank.
Spoiler: Application (click to show/hide)
« Last Edit: October 02, 2016, 03:29:37 pm by Supernerd »
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Stirk

  • Bay Watcher
  • Full Metal Nutball
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #17 on: October 02, 2016, 03:02:06 pm »

Couldn't think of a good character biography, so I'm leaving that part blank.
Spoiler: Application (click to show/hide)

Sorry, Tanks won't work for Infantry weapons  :-\.
Logged
This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #18 on: October 02, 2016, 03:29:49 pm »

Alright then. I put the points somewhere else.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Stirk

  • Bay Watcher
  • Full Metal Nutball
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #19 on: October 02, 2016, 07:45:32 pm »

Alright then. I put the points somewhere else.

Alright, looks good.
Logged
This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Stirk

  • Bay Watcher
  • Full Metal Nutball
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #20 on: October 03, 2016, 11:40:52 am »

This thing again? Huh. Well, PTW.

I'ma be a mech pilot again :P

Hm... Would a sort of "multi-class" be permissible, with one getting abilities/stats from two classes but at half-strength?

I think I'll be an Alchemist, regardless of the answer, but it might be an interesting concept.

Are you two still planning on kicking up a sheet?
Logged
This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Nakéen

  • Bay Watcher
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #21 on: October 03, 2016, 09:12:57 pm »

Interest caught !

How many players are needed ? I will just watch on the sidelines if the quota is filled.
Logged

Stirk

  • Bay Watcher
  • Full Metal Nutball
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #22 on: October 03, 2016, 09:21:29 pm »

Interest caught !

How many players are needed ? I will just watch on the sidelines if the quota is filled.

However many sign up, there isn't a currently a limit.
Logged
This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Nakéen

  • Bay Watcher
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #23 on: October 03, 2016, 09:24:49 pm »

Great ! The four classes are so interesting, it is hard to choose. Sheet baking begin !
Logged

ATHATH

  • Bay Watcher
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #24 on: October 03, 2016, 09:26:29 pm »

I'll "kick up a sheet" in a day or two. Stay tuned.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Elvish Miner

  • Bay Watcher
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #25 on: October 03, 2016, 09:38:32 pm »

I'm super interested in this. Having trouble deciding which one I want though. I guess I'll make a sheet for an Alchemech and see where I want to go from there.


Edit: Bah, who needs sleep, here we go.
[spoiler]Name: Adam
Inventory:
- Mauser PDW
- Alchemech Pilot Armor (Referred to as Eve after its AI)

Pilot Stats:
- Alchemechal Aiming: 20
- Alchemechal Maneuvering: 30
- Alchemechal Synchronization: 30
- Alchemechal Mechanics: 10
- Combat Skill: 10

Alchemech Skills:

Size: 40
Armor: 30
Weaponry:
- Anti-Mech Beam Sword 30 - A special blade able to melt through most metals with ease.
- Anti-Infantry MMM 20 - Eve detects all hostile infantry units and guides dozens of tiny personalized missiles at them. Their volume makes up for their low kill potential.
Homunculus: 40 - A highly advanced AI named Eve.
Maneuvering: 30 - Reinforced joints around the legs grant the Alchemech above average speed, and allow it to jump higher.
Special: AI override 10 - Eve is able to make adjustments to the mech without assistance from Adam, and occasionally assist in the control of more advanced actions (such as the use of MMM).
« Last Edit: October 04, 2016, 09:53:32 am by Elvish Miner »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #26 on: October 03, 2016, 11:00:34 pm »

Here is my unfinished sheet, I have an idea in mind but doesn't know if it would be accepted.

About the Alreona, can an Alreona grow like a normal being ? I would like my character's Alreona to have started at an infant stage, and having been raised over the years by him.

About the squad, is it possible to form a squad of "failed" Alreona or Purified ?

Anyway feel free to correct or veto anything !

« Last Edit: October 04, 2016, 01:14:03 am by Nakéen »
Logged

Stirk

  • Bay Watcher
  • Full Metal Nutball
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #27 on: October 04, 2016, 12:00:05 am »

I'm super interested in this. Having trouble deciding which one I want though. I guess I'll make a sheet for an Alchemech and see where I want to go from there.


Edit: Bah, who needs sleep, here we go.
Spoiler (click to show/hide)

Its fine if you wanna wait :P. You do indeed need to add points into Special if you want it to have any mechanical effect, fluffing your actions as Eve doing them wouldn't cost anything. Speaking of the MMM, don't expect it to be very powerful at that point cost, its missile's maneuverability won't be spectacularly impressive (such as it won't be able to snake around cover and such to hit its targets), it will likely have a decently long reload time between bursts, and not a lot of killing power. Though the AI would be a significant help on the aiming parts.

Also, get in the freaking robot Adam :P.

Here is my unfinished sheet, I have an idea in mind but doesn't know if it would be accepted.

About the Alreona, can an Alreona grow like a normal being ? I would like my character's Alreona to have started at an infant stage, and having been raised over the years by him.

About the squad, is it possible to form a squad of "failed" Alreona or Purified ?

Anyway feel free to correct or veto anything !


Alchemy is sometimes more art than science. Alreona generally come out of the flask fully grown- after all, they wouldn't be a very useful resource if it took ~18 years to fully utilize them. Once that is done they usually don't typically "age" as humans do, though they feel the effects of time. For example an Alreaona with the appearance of a child would still look like a child after 80 years, but they might have developed arthritis and alzheimers as an old man would, and their life span is slightly shorter than a humans (in that most Alreaona/Officer pairs die of aging relatively around the same time, if they both make it out alive.) Again having said that, there are plenty of examples of this not being the case. Its possible for an Old Man to emerge from the flask and age "backwards", growing younger in appearance as time goes on, or for an Alreona to age forward for some years then backwards in others, or in the scenario you described to emerge from the flask a baby and age normally as a human would. If anything it is the most likely of the bunch, a failure in the growth stage (or even intentionally ignoring it at someone's request) would plausibly lead to the scenario you want.

TLDR: Yes, Alreona can grow like a normal being.

As for the "failed" Alreona/Purified squad, its an acceptable Additional as you have it (after all, such beings could be equal to or even inferior to normal humans in combat situations). From what you have now, its a small fairly skilled group with an incredibly powerful Alreona, and it looks perfectly acceptable.
Logged
This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Nakéen

  • Bay Watcher
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #28 on: October 04, 2016, 12:47:13 am »

Alchemy is sometimes more art than science. Alreona generally come out of the flask fully grown- after all, they wouldn't be a very useful resource if it took ~18 years to fully utilize them. Once that is done they usually don't typically "age" as humans do, though they feel the effects of time. For example an Alreaona with the appearance of a child would still look like a child after 80 years, but they might have developed arthritis and alzheimers as an old man would, and their life span is slightly shorter than a humans (in that most Alreaona/Officer pairs die of aging relatively around the same time, if they both make it out alive.) Again having said that, there are plenty of examples of this not being the case. Its possible for an Old Man to emerge from the flask and age "backwards", growing younger in appearance as time goes on, or for an Alreona to age forward for some years then backwards in others, or in the scenario you described to emerge from the flask a baby and age normally as a human would. If anything it is the most likely of the bunch, a failure in the growth stage (or even intentionally ignoring it at someone's request) would plausibly lead to the scenario you want.

TLDR: Yes, Alreona can grow like a normal being.

As for the "failed" Alreona/Purified squad, its an acceptable Additional as you have it (after all, such beings could be equal to or even inferior to normal humans in combat situations). From what you have now, its a small fairly skilled group with an incredibly powerful Alreona, and it looks perfectly acceptable.
Perfect ! I would be fine with it even if they were weaker than the average humans :D

Edit: Elvish Miner, I like your naming theme !

Edit2: I really liked what you said about the failure in the growth stage, it's very fitting with the backstory I had in mind. As such, I changed the backstory a bit : Sophia Lapis creation was a "failure", she came out of the vat as an infant, aging like normal humans.
« Last Edit: October 04, 2016, 01:00:57 am by Nakéen »
Logged

Wozzy

  • Bay Watcher
  • Do you like waffles?
    • View Profile
Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #29 on: October 04, 2016, 08:49:25 am »

Tattooed warriors? Sounds rather familiar to me.

Either way, I'm in.

Incoming Purified Page
Logged
Pages: 1 [2] 3 4 ... 6